*NEW* PVP Realm Launch - Black Wasteland

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flashenator
Posts: 6
Joined: Wed Jul 26, 2017 2:53 pm

*NEW* PVP Realm Launch - Black Wasteland

Post by flashenator »

*NEW* PVP Realm Launch - Black Wasteland

Long-time mudder and sysop returning to create a board that represents what MUD was always meant to be!

Launching: Friday, July 28th @ 4PM EST

Telnet Address: blackwasteland.com

Version: 1.11p
Max Characters: 3 (IP tracked, instant ban for fourth on same IP)

Bugs Fixed:
1) Fixed bard cloak bug and Orfeo's "Bards get rich" bug
2) Removed "Share" command to fix coin bug

Minor Edits For 3 Neglected Classes:
1) WARLOCK - Gave Warlocks Combat +1 and All Weapon Use
2) MISSIONARY - Gave Missionaries Combat +1 and All Weapon Use
3) PRIEST - Increased Priests AC-value armour spells by 2x

Silvermere As The Game Intended It:
1) Silvermere guards/templars/sheriff no longer see hidden

Monthly Floor Coin Sweep
Death: -40
Level Stack Potential: 16
1 Gold Jeweled Ring awarded at level 50
1 Active MudOp (Warpig)
Monthly Limited Items List Posted

Hardware:
Cloud Server w/ triple-redundant backups nightly


bleep
Posts: 1
Joined: Thu Jul 27, 2017 1:40 pm

Re: *NEW* PVP Realm Launch - Black Wasteland

Post by bleep »

adding +1 combat and giving use of all weapons is hardly a minor addition
also, why not add gypsy also?
im sure warlock has no problem casting spells while swinging a greatsword


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Joker
Posts: 103
Joined: Fri Nov 14, 2014 7:42 am

Re: *NEW* PVP Realm Launch - Black Wasteland

Post by Joker »

Why bother building a Gypsy when Priests are going to be walking around with an effective armor class of 180/47? Talk about a tank of invincibility!


Lucid337
Posts: 18
Joined: Sat Jul 11, 2015 12:39 pm

Re: *NEW* PVP Realm Launch - Black Wasteland

Post by Lucid337 »

Dumb edits. Stop messing up balance of game.


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BearFather
Posts: 652
Joined: Sun Feb 09, 2014 6:27 pm
Location: Portland, OR
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Re: *NEW* PVP Realm Launch - Black Wasteland

Post by BearFather »

The game is far from balanced.


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