Updates

A MajorMUD remake

Moderator: lucid2310

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lucid2310
Posts: 51
Joined: Thu Mar 17, 2016 3:31 am
Location: Palm Bay, FL

Updates 4-25-2016

Postby lucid2310 » Mon Apr 25, 2016 1:11 am

Making some pretty good progress, had to take a few days to work out the textblock parsing logic, but I think it's complete... for now.

Added spell casting
Added textblock parsing
Added Npc Guard logic, allows the "guard" type npc to roam about "valid" rooms.
Added More exit type restrictions

Fixed player saving.


Showing off some of the progress so far.
(appears to be a little dark, def watch in 720p)
https://youtu.be/JfR_PC3lGm0


User avatar
lucid2310
Posts: 51
Joined: Thu Mar 17, 2016 3:31 am
Location: Palm Bay, FL

Re: Updates

Postby lucid2310 » Sat May 13, 2017 5:35 am

Updates!

- First draft of the combat engine.
- Melee combat currently.
- Death for NPC / PCs

- Trying to smooth out the player movement.
- Updated the database protocol to use shared memory, this has sped up things dramatically!


Here is a little script in the slums with the new combat engine:
https://www.youtube.com/watch?v=hbspkGh ... e=youtu.be



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