Creating a Mini-Area Tutorial

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syntax
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Creating a Mini-Area Tutorial

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***
NOTE: with some dlls you can only INSERT/ADD 10 monsters before they will stop regenerating. This is a problem within the majormud dll, not nightmare redux.
***

Here is what I did to create a successful mini area:

I Created 8 monsters, #s 5353 through 5360. I created them using the 'giant rat' as a template (achieved by selecting the giant rat and inserting 8 monsters).

After I had the Eight monsters, I changed the following on each one:

#5353
Name: Mon 1-5353
Group: 28
Index 5353

#5354
Name: Mon 2-5353
Group: 28
Index 5353

#5355
Name: Mon 3-5354
Group: 28
Index 5354

#5356
Name: Mon 4-5354
Group: 28
Index 5354

#5357
Name: Mon 5-5355
Group: 28
Index 5355

#5358
Name: Mon 6-5355
Group: 28
Index 5355

#5359
Name: Mon 7-5356
Group: 28
Index 5356

#5360
Name: Mon 8-5356
Group: 28
Index 5356

I then went into the room editor and to town gates and created a room NE --Map 1 Room 9000. I changed everything on the general page to 0, set room type to 'Normal' and Mon Type to 'Lair.' Named the Room "New Test Area" and gave it the description: "Test Room." This sets us up the template for the rooms we are going to create.

I then created a room ne -9001, and then east-9002, east-9003, east, east, n, n, n, n, w, w, w, w, s, s, s, s (back to room 9001). NOTE: to connect back to room 9001, you will need to turn off the auto-create-new option and choose 'existing room' (Map 1, Room 9001). This makes a square, with room #s 9001, 9005, 9009, and 9013 in the corners.

I changed the following on those four corner rooms:

#9001
Description: Test room #1
Delay: 1
Min Index: 5353
Max Index: 5353
Max Regen: 2
Max Area: 20
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9005
Description: Test room #2
Delay: 1
Min Index: 5353
Max Index: 5354
Max Regen: 3
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9009
Description: Test room #3
Delay: 0 (this was an accident, see further down)
Min Index: 5353
Max Index: 5355
Max Regen: 4
Control Room: 9001
Room Type: Lair
Mon Type: Group 28

#9013
Description: Test room #4
Delay: 1
Min Index: 5353
Max Index: 5356
Max Regen: 5
Control Room: 9001
Room Type: Lair
Mon Type: Group 28


I then compiled an update file, ran a recovery and logged in. I teleported to map 1 room 1, went 2 NE and 2 monsters regened. I proceeded to walk around and they all regened appropriately. I then killed them all and waited a little. After waiting a minute I walked around and below is the capture. Notice room 3 doesn't regen with the rest right away. I waited there awhile and they did finally regen. After double checking the rooms I noticed I missed setting the delay time on room 3 to 1 and it was still 0. So my guess is that a delay of 0 defaults to a higher number for the regen delay.


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