New items and stuff

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Ayukawa
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New items and stuff

Post by Ayukawa » Fri Aug 11, 2017 11:45 am

Not trying to make my classes overpowered or anything, but I'm not really qualified to make suggestions for the ones I don't play :)

New Ranger Weapon: Dawn - This weapon is a chakram shaped like a blazing sun. Very similar to dusk except it has light-aspected damage instead of shadow-aspected. (I'm assuming that's just a flavor text thing). Other chakrams can BS but I can see how that could be overpowered maybe, so that's your call.

New Druid (and Mage?) staves - Aside from the yuan-ti staff, there really isn't anything for druids past the level 37/40 elemental staves. the yuan-ti staff being lim2 and frankly a pain in the ass to get mean my lv. 60+ druid is still using a lv. 40 weapon.

A new missionary weapon could be nice. Until just recently my missionary's been using the level 30 quest weapon and she's 63 now. Hellscourge Whip or Sylvan Scimitar or something.


Another druid idea: Wild Shape. Could work one of two ways depending on what's possible to code:

Method 1: Self-Target timed-duration buff spell that morphs the druid into an animal like a bear, wolf, etc. Removes all buffs and adjusts stats based on wild shape used (ie increased combat and decreased spell resistance for bear form) and changes your attack to to a physical attack not based on your weapon. "You maul the mob for X damage!". The druid cannot cast other spells while in wild shape form.

Method 2: Single-Target combat spell, pretty much like the elemental summoning spells except non-elemental based and worded to fit the wild shape idea. "You morph into a grizzly bear and rend the dark-elf jester for 400 damage!".

In either case, there could be 3-4 different spells like the elemental ones. Bear could be slow but strong like a large two-handed weapon, Wolf could be somewhere in the average swing area, Fox could be less damage but quick & deadly. Spider could have a poison effect. I don't know if weapon types have much of an effect in mud if any, but if so, one could do blunt-typed damage, one could do slashing, one could do piercing, etc.

I admit druid is in a really good place at level 60 as far as spells go, but I think this would be a really cool thing to add. A lot of druids I see in games like D&D, Diablo II, etc. can shapeshift.


Reminders of other things I've mentioned I'd like to see: House emblems being able to teleport you to your front door, upgraded quest rings.


-Ayukawa

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BearFather
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Re: New items and stuff

Post by BearFather » Fri Aug 11, 2017 9:41 pm

I really like the druid wild shape Idea, I will have to see if i can make method 1 actually work, most of it's possible off the top of my head. I def like this idea tho. I also like the dawn Idea maybe I will have to look into that idea too. Will have to contemplate on the druid staves cause you guys get so many thru your quests.

Like the ideas in all keep them coming.


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Ayukawa
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Re: New items and stuff

Post by Ayukawa » Wed Aug 23, 2017 3:46 pm

BearFather wrote:Will have to contemplate on the druid staves cause you guys get so many thru your quests.
Could you elaborate on this one a little? Not trying to whine, but a casual look through MME isn't showing me anything for druid aside from the limited yuan-ti petrified tail after level 40 staves. Lots of new stabby things for other classes like the death shuriken and black adamantite weapons, but not much for the spellcasters.


I think the game could also use some roper mobs since you've got everything else from the underdark represented.


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BearFather
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Re: New items and stuff

Post by BearFather » Thu Aug 24, 2017 9:59 am

I was referring to your level 40 staves, there is so many of those, are you saying those are not enough?

And you are right I need ropers, how did I forgot about those bad boys!


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Ayukawa
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Re: New items and stuff

Post by Ayukawa » Thu Aug 24, 2017 10:59 am

I'm not saying the 40 staves aren't enough at level 40, just that there's nothing to upgrade to at a higher level aside from yuan-ti. :D


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Re: New items and stuff

Post by BearFather » Sat Sep 02, 2017 6:31 pm

So did some work on wildshape spell today, and just had to show it off I think it's cool as fuck...

Image

I notice the spelling errors, the descriptions where rushed to work on the concept.

When you are in a shape you get the claws which you have to equip(kinda lame) but you get upped attacks and can't cast spells like it should be. Like I said I think it's cool as fuck on how I did it. I only added monkey and bear for now. Might add more later.


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