Newbie Starting Items

New and Modified Areas, Spells, Monsters, etc created by users. Importable via Nightmare.
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Posts: 35
Joined: Sun Dec 30, 2012 12:36 am

Newbie Starting Items

Post by Kraklaha »

This mod uses already existing spell and textblock gaps to make it so that any starting character will start with the stock 5 padded items and a GJR. Also, If they die, the items should re-populate into their inventory. If you wanted to go further and have each class start with some basic class gear, you could just change the item numbers in textblock 60 to be specific to the class.

This uses
Map 1 Room 2140 - updated to include room spell
Map 1 Room 2190 - updated to include room spell
Spell 10 - new record
Textblock 60 - new record

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