Smash not "sticking"
Posted: Mon Dec 30, 2019 7:42 pm
I added a custom class and edited the smash quest to give it to my new class.
I can complete the quest as my new class and then sys goto newhaven and smash a rat or slime or whatever. But about 1 or 2 minutes later it says I don't know the first thing about smashing. So it's giving me the ability, but then it doesn't stick around.
I've seen similar behaviour before when I edited in a custom room but didn't compile the update. I was able to go into the room but a few minutes later MajorMUD decided that room didn't exist anymore and I couldn't get back in.
Is there anything else I should do for the ability quests beyond adding class checks to the relevant text blocks? I thought maybe adding the smash ability with a value of 0 to my class might help (the quest gives the ability with a value of 1) but that just made the class start out with smash at level 1. The other classes don't even have an entry for smash or meditate to it makes me think the ability quests are intended to add a whole new entry for the ability rather than just change a value.
I'm not sure what to do. Has anyone else added a custom class and run into this issue?
I can complete the quest as my new class and then sys goto newhaven and smash a rat or slime or whatever. But about 1 or 2 minutes later it says I don't know the first thing about smashing. So it's giving me the ability, but then it doesn't stick around.
I've seen similar behaviour before when I edited in a custom room but didn't compile the update. I was able to go into the room but a few minutes later MajorMUD decided that room didn't exist anymore and I couldn't get back in.
Is there anything else I should do for the ability quests beyond adding class checks to the relevant text blocks? I thought maybe adding the smash ability with a value of 0 to my class might help (the quest gives the ability with a value of 1) but that just made the class start out with smash at level 1. The other classes don't even have an entry for smash or meditate to it makes me think the ability quests are intended to add a whole new entry for the ability rather than just change a value.
I'm not sure what to do. Has anyone else added a custom class and run into this issue?