Things to do with spare CP - Adding/Subtracting CP
- Necrosaro420
- Posts: 116
- Joined: Tue Jan 17, 2012 2:16 am
Things to do with spare CP - Adding/Subtracting CP
Just wondering if there is any ability etc to add/subtract CP? Trying to think of things to do with all the extra. Maybe be able to start a quest once you have them maxed, but requires you to give up X amount of CP to start the quest etc. I am sure this has been looked into before though but no idea.
Re: Things to do with spare CP - Adding/Subtracting CP
There doesnt seem to be a way to make the game do it, you have to remove it as a sysop. Ive ran through a bunch of ideas before on how to use these extra CP's and done various polls on my board to see what folks like. Every single thing i suggest is split every direction, if I make 4 suggestions 25% of the people vote for each and say they hate the rest. Ive brought it up many times over the years and its always the same crap. I normally just do what I want anyway but its for some reason always turned into a big fight between people.
Note you would manually have to edit it off people and keep track of it written down on a notepad or in a text document to see who got what, and i believe when you retrain it will add the cps back in.
Here was what I thought was a real good idea for mine (new content picks up at around where mud left off @ 55-60) and most players play up until about level 80's before a reset (some stick out out up to about level 125)
-----------------------------------------------------------------------------------------------------
Once your stats are maxxed you will gain extra cp's every level with nothing to use them for. I have
created a system to trade these in (manually, you need to contact me to do it) for rewards...
Here is the current list of ratios of cp's to rewards:
10 cp +1 s.c.
10 cp +1% hp regen
15 cp +1 hp
20 cp +1 bsmax damage
25 cp +1 bsmin damage
100 cp +1 dodge
150 cp +1/0 ac
200 cp +1% encumbrance
250 cp +1% AlterSpellDamage
250 cp +1 max damage
~ Ravyn / Codered BBS
Note you would manually have to edit it off people and keep track of it written down on a notepad or in a text document to see who got what, and i believe when you retrain it will add the cps back in.
Here was what I thought was a real good idea for mine (new content picks up at around where mud left off @ 55-60) and most players play up until about level 80's before a reset (some stick out out up to about level 125)
-----------------------------------------------------------------------------------------------------
Once your stats are maxxed you will gain extra cp's every level with nothing to use them for. I have
created a system to trade these in (manually, you need to contact me to do it) for rewards...
Here is the current list of ratios of cp's to rewards:
10 cp +1 s.c.
10 cp +1% hp regen
15 cp +1 hp
20 cp +1 bsmax damage
25 cp +1 bsmin damage
100 cp +1 dodge
150 cp +1/0 ac
200 cp +1% encumbrance
250 cp +1% AlterSpellDamage
250 cp +1 max damage
~ Ravyn / Codered BBS
- BearFather
- Posts: 652
- Joined: Sun Feb 09, 2014 6:27 pm
- Location: Portland, OR
- Contact:
Re: Things to do with spare CP - Adding/Subtracting CP
Yeah I think if they do a train stats also they get their cp's back also. I have found it easier not to fuck with them, cause like Ravyn said you have to edit them manually. And don't want the headache of keeping track of them.
- Necrosaro420
- Posts: 116
- Joined: Tue Jan 17, 2012 2:16 am
Re: Things to do with spare CP - Adding/Subtracting CP
Ravyn wrote:There doesnt seem to be a way to make the game do it, you have to remove it as a sysop. Ive ran through a bunch of ideas before on how to use these extra CP's and done various polls on my board to see what folks like. Every single thing i suggest is split every direction, if I make 4 suggestions 25% of the people vote for each and say they hate the rest. Ive brought it up many times over the years and its always the same crap. I normally just do what I want anyway but its for some reason always turned into a big fight between people.
Note you would manually have to edit it off people and keep track of it written down on a notepad or in a text document to see who got what, and i believe when you retrain it will add the cps back in.
Here was what I thought was a real good idea for mine (new content picks up at around where mud left off @ 55-60) and most players play up until about level 80's before a reset (some stick out out up to about level 125)
-----------------------------------------------------------------------------------------------------
Once your stats are maxxed you will gain extra cp's every level with nothing to use them for. I have
created a system to trade these in (manually, you need to contact me to do it) for rewards...
Here is the current list of ratios of cp's to rewards:
10 cp +1 s.c.
10 cp +1% hp regen
15 cp +1 hp
20 cp +1 bsmax damage
25 cp +1 bsmin damage
100 cp +1 dodge
150 cp +1/0 ac
200 cp +1% encumbrance
250 cp +1% AlterSpellDamage
250 cp +1 max damage
~ Ravyn / Codered BBS
Yeah that's really the only thing I could think of to do. Not planning on putting a board up, so its kinda moot. I just like messing around and editing things hehe.