Closing secret passages?

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BearFather
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Closing secret passages?

Post by BearFather »

I'm working on a new area and trying to figure out if there is a way to close a secret passage that's been opened? I'm trying to trigger it thru a textblock with a remote action. I'm tried to make it do in specific order for the hidden passage and tried to call it out of order but it stays open.


donlemmons
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Re: Closing secret passages?

Post by donlemmons »

check and see how the door floor on the great pyramid are configured?


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BearFather
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Re: Closing secret passages?

Post by BearFather »

Yeah those are doors which are being opened and closed by remote actions. I actually used that as a template, the idea comes from that.


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lucid2310
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Re: Closing secret passages?

Post by lucid2310 »

Have you tried calling the "remoteaction" twice to see if it will close the passage if it is already open?

So if room 1 is set to a hidden type and put a command in room 1 room command to use a textblock
remoteaction 1 2 0 0;delay 5;remoteaction 1 2 0 0\r\n

will that open the passage wait 5 seconds and then close it?


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BearFather
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Re: Closing secret passages?

Post by BearFather »

I had tried this but not with a delay. I will give it a try again.

EDIT:

I just gave it a try only thing the delay did was give me a pause.


Bloodrock
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Re: Closing secret passages?

Post by Bloodrock »

might try setting as an action rather than remoteaction or add an action so be like
n 1848 action msg 5 0 0
1847 is room your in secret passage is e so
e 1848 hidden 16 -1 0 0 (-1 means order doesn't matter)
d 1847 remoteaction msg 2 msg 0


Bloodrock
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Re: Closing secret passages?

Post by Bloodrock »

after messin around a lil i don't think there is a way to close a secret passage unless can be done via a textblock but kinda doubt it.


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BearFather
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Re: Closing secret passages?

Post by BearFather »

I have come to the same conclusion myself. I can't think of any in stock game that close other then time closing them.


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