Disabling Kai

Discussion on running your own board and editing MajorMUD.
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Silicon
Posts: 2
Joined: Tue Apr 23, 2013 5:46 am

Disabling Kai

Post by Silicon »

I'm working on cleaning up the old SludgeMUD edits and i've ran in to an issue. There are multiple classes that use the kai spells that aren't supposed to get all of the spells. This was fixed in the past with using the MudRev wccmmud.dll (which was edited to disable Kai spells from being automatically learned).

The problem that i'm running in to was that i was hoping to run this MMud with the 1.00x .dll (Southern Cross's cleaned up 1.11p .dll). So i'm curious if anyone knows which offsets need to edited to disable Kai from being learned automatically in 1.11p.


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