Ideals for a PvE mud
Posted: Mon Sep 13, 2021 2:55 pm
I almost exclusively play this game PvE. MajorMUD is pretty dated in the aspect of game design, and it's a little too "hardcore" by today's standards. Thinking back to why I quit in the past, it's always related to dying somewhere I shouldn't have been, and losing all my gear. I think all of the following modernizes the game, and makes it more "complete":
1. No limit on number of chars
2. No limit on items
3. Lowered regen. Nothing above let's say 24hrs
4. All items are loyal
5. Death hp is super low, like -2000
6. Removal or balancing or the pvp specific classes and races. Candidates: Thief, gypsy, missionary, halfling, gaunt one, human
7. Usage of a mudbot for @home, alignment changes, and to give lives
1. No limit on number of chars
2. No limit on items
3. Lowered regen. Nothing above let's say 24hrs
4. All items are loyal
5. Death hp is super low, like -2000
6. Removal or balancing or the pvp specific classes and races. Candidates: Thief, gypsy, missionary, halfling, gaunt one, human
7. Usage of a mudbot for @home, alignment changes, and to give lives