Dodge Testing
Modified cave bear, 5000 HPS (regens), 125 accy, six swing
10+ minutes in combat per scenario (900+ swings against)
Level 35 Halfling Ninja, 150 agil, +35 dodge (race/class)
Enc. Agil Dodge%
00% 100 42%
00% 110 44%
00% 120 46%
00% 135 52-53% (?)
00% 140 52%
00% 150 52%
18% 150 52%
34% 150 47%
68% 150 47%
General Character Comparisons; Level 59 wearing full dodge gear w/ dragonfang ninjato + gunsen
Halfling Ninja, 150 agil, +112 dodge...
89-90% dodge, 315 avg. round
Nekojin Ninja, 130 agil, +102 dodge...
88-89% dodge, 345 avg. round
Dark-elf Ninja, 120 agil, +102 dodge
87-88% dodge, 350 avg. round
Dwarf Ninja, 90 agil, +102 dodge
86-87% dodge, 365 avg. round
@34% (Medium) Encumbrance; 86-87% dodge, 310 avg round
*avg. round due to -10 reduced QnD bonus cap
59 Half-Ogre Ninja, 60 agil, +102 dodge
85% dodge, 390 avg. round
Conclusions
Encumbrance does not have any linear effect on dodge. A penalty does appear to apply above light encumbrance, but it seems you can compensate with bonuses. Agility seems to improve dodge on the order of ~2% for every 10 that it is raised, limited by diminishing returns along with bonuses and penalties. Picking a specific race for "dodge" purposes seems nominal, rather pick what you feel is the best fit for your play purpose; party damage, solo character, etc...
I might do some further testing to see when the +dodge bonus levels off, just not sure if I want to post that and spoil the fun...
Cheers!
Dodge Testing & Comparisons
Dodge Testing & Comparisons
ClassicMUD... lightly seasoned with no dupes!
www.mudinfo.net/viewtopic.php?f=64&t=2357
www.mudinfo.net/viewtopic.php?f=64&t=2357