Lighting Pitch Black Rooms

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Corvette
Posts: 66
Joined: Thu Dec 12, 2013 10:55 pm

Lighting Pitch Black Rooms

Post by Corvette »

I have found some pitch black rooms in the Labyrinth and White corridors. Are there any ways to light these rooms?


sigma
Posts: 19
Joined: Fri Apr 29, 2011 11:59 am

Re: Lighting Pitch Black Rooms

Post by sigma »

Every room in the game has a variable denoting its default "light" level. IIRC, If this value is below zero, enough total illumination (from a light source item, spell effect, gear that has a +illu or +RoomIllu ability, Infravison, etc., each of which has it's own unique numerical value that gets pooled together per character) to bring this number to 0 or higher is needed to be able to see.

For areas you're asking about specifically, assuming you mean the dark area near the Mino-Champ in the labyrinth, those rooms are set to -999 light by default. The dark rooms in the White Corridor areas (i.e. near the Lady of the Dark) are -500 light by default, with the Lady's room itself being -999... not that it really matters anyway since she has a "globe of darkness" room spell which is gives -9,999 light to everyone in the room.


Corvette
Posts: 66
Joined: Thu Dec 12, 2013 10:55 pm

Re: Lighting Pitch Black Rooms

Post by Corvette »

Ok, thanks for the information.


pwyll
Posts: 4
Joined: Tue Jul 23, 2019 11:01 pm

Re: Lighting Pitch Black Rooms

Post by pwyll »

Anyone know the light level in Black Ice Caverns?


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BearFather
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Re: Lighting Pitch Black Rooms

Post by BearFather »

-400


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