Ancient Galleon loop

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jjelenb
Posts: 2
Joined: Sat Sep 27, 2014 2:00 am

Ancient Galleon loop

Post by jjelenb »

What is the best way to be picked up by the Ancient Galleon?


sigma
Posts: 19
Joined: Fri Apr 29, 2011 11:59 am

Re: Ancient Galleon loop

Post by sigma »

IIRC, you need to carry a log raft or wooden skiff to get picked up by the Galleon under any circumstances.

Outside of that, the easiest way to get picked up is to be level 49 or under, and carry a raft or skiff, then walk around on Crystal Lake (mod 9 area) while hoping you don't bump into too many crimson mists/sea hags or the tsunami squid. Each time the room's spell effect triggers, you'll have a 50%+ chance of being picked up by the Galleon.

If you go above level 49 (i.e. hit 50 or higher), the chance of being picked up by the Galleon drops to (again, IIRC) less than 1% per trigger of the room's spell effect... everything else is the same.


jjelenb
Posts: 2
Joined: Sat Sep 27, 2014 2:00 am

Re: Ancient Galleon loop

Post by jjelenb »

Thank you. :)


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Joker
Posts: 103
Joined: Fri Nov 14, 2014 7:42 am

Re: Ancient Galleon loop

Post by Joker »

You can enter the galleon by buying a log raft/skiff, and walking onto the first room of the lake (west of docks) and just sitting there. If you're <50, the room spell will trigger soon and you'll be swept aboard the galleon. If you're =>50, it may take several teleports before you're safely aboard the galleon.

When exiting, if you're =>50, it's a simple "jump ship" to find yourself at the entrance to white forest. From there, go to Justice Darkbane and ask him arlysia to get back to town. When exiting at <50, make a macro to "jump ship" and continue to try jumping until you find yourself at the entrance to white forest. This may take awhile, or you may get lucky.

If you're <50 and have spells, it's also a good idea to spam a macro for a minor spell (mihe, blur, etc.) so you can time the combat rounds. Spam the macro, once the second "blur" casts, hit the "jump ship" macro. This will prevent you from jumping ship and being rounded if you happen to jump into the squid or a room full of sea hags/crimson mists. Before the next combat round fires, you will be safely teleported back to the galleon.


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