Search found 38 matches

by Ravyn
Wed Oct 18, 2017 12:15 am
Forum: Worldgroup and Editing Questions
Topic: Resetting your board
Replies: 7
Views: 16908

Re: Resetting your board

That is copied over as part of the instructions, still doesnt work for me, have to edit everyone to 0 :( oh well
by Ravyn
Sat Oct 14, 2017 12:35 am
Forum: Worldgroup and Editing Questions
Topic: Resetting your board
Replies: 7
Views: 16908

Re: Resetting your board

I was reviewing all this again since I am about to reset my board and I had a couple observations/things to mention... Anton, in your revised steps for resetting and edited board, You have the 'Reset all monster killtimes to zero in nightmare' step BEFORE the step that clears all items on ground. I ...
by Ravyn
Thu Oct 12, 2017 7:05 pm
Forum: Worldgroup and Editing Questions
Topic: Some tests on Accuracy and how stats, level, etc affect it
Replies: 2
Views: 4874

Some tests on Accuracy and how stats, level, etc affect it

by Ravyn of Codered BBS RE: Some accuracy tests for combat engine (player targetting monster) So here is some data as to how various stats and other factors effect the accuracy. every test done on the same monster, with 40/0 ac. As usual all the tests were done with my combat-3 testing char @ 2% enc...
by Ravyn
Thu Oct 12, 2017 7:04 pm
Forum: Worldgroup and Editing Questions
Topic: Effects of Charm, Level, and Enc on dodge %
Replies: 0
Views: 4805

Effects of Charm, Level, and Enc on dodge %

by Ravyn of Codered BBS -Some effects of charm, testing some truths and myths -This also reveals some of the effects of lvl and enc % on dodge Part 1: Charm & Level Vs. Dodge % I made a test char (human warrior) with 0 ac, no items or abilities, no weapon, etc, but with unlimited hps and hpregen...
by Ravyn
Thu Oct 05, 2017 2:56 pm
Forum: Worldgroup and Editing Questions
Topic: Trying to make a race not have to use skiff
Replies: 7
Views: 8876

Re: Trying to make a race not have to use skiff

That will work too, but no it wont matter if they dont have any of the failitems because they arent that race and therefore will never get that far in the textblock.
by Ravyn
Wed Oct 04, 2017 8:45 pm
Forum: Worldgroup and Editing Questions
Topic: Trying to make a race not have to use skiff
Replies: 7
Views: 8876

Re: Trying to make a race not have to use skiff

No. it will work fine. I think you are trying to do race x:race x:race x:race x:failitem x:failitem x:failitem x:cast x You have to make the entire string for every race individually, like this: race 1:failitem x:failitem x:failitem x:cast x<BR>race 2:failitem x:failitem x:failitem x:cast x<BR>race ...
by Ravyn
Wed Oct 04, 2017 3:46 pm
Forum: Worldgroup and Editing Questions
Topic: Trying to make a race not have to use skiff
Replies: 7
Views: 8876

Re: Trying to make a race not have to use skiff

You can do it but you have to do it backwards and turn it into a long textblock. By backwards I mean you have to code it for every race you do NOT want to be immune to say race x:failitem x:failitem x:failitem x:cast x. you repeat that for every race you do NOT want to be immune, then by default the...
by Ravyn
Thu Sep 28, 2017 6:03 pm
Forum: Advertisements
Topic: Codered BBS Reset
Replies: 1
Views: 3787

Codered BBS Reset

Codered BBS will be resetting Weds, Oct 25th @ 6pm PST, 2 chars per ip strictly enforced. For those who havent played it is a unique edits board I have been crafting over about 8 years, with well thought-out and balanced edits geared towards where the mud creators left off after level 50-55, as well...
by Ravyn
Thu Jul 27, 2017 5:13 pm
Forum: Worldgroup and Editing Questions
Topic: How to add @homes to mudbot for new bosses you add
Replies: 1
Views: 3325

How to add @homes to mudbot for new bosses you add

--Setting up @homes for new bosses-- (note mudbot needs to have permissions turned on for each user just like in stock mud, you turn on the query stuff and sysop commands) Here is the way to set up a really simple @home for new non-stock non-roaming bosses in mega. It unfortunately does not work as ...
by Ravyn
Sun Jul 23, 2017 9:10 pm
Forum: Worldgroup and Editing Questions
Topic: How mystic attacks work, speed, damage, crits, punch, kick, jumpkick etc.
Replies: 0
Views: 4138

How mystic attacks work, speed, damage, crits, punch, kick, jumpkick etc.

by Ravyn of Codered BBS RE: Speed and damage calculations of mystic attacks punch, kick, jumpkick ---Level Effect---------------------------------------------------------- with all stats 50 and no other bonus to dmg punch- lvl:dmg 01: 2-7 dmg 05: 2-8 dmg 10: 3-9 dmg 15: 3-10 dmg 20: 4-11 dmg 25: 4-1...