Search found 38 matches
- Wed Oct 18, 2017 12:15 am
- Forum: Worldgroup and Editing Questions
- Topic: Resetting your board
- Replies: 7
- Views: 16908
Re: Resetting your board
That is copied over as part of the instructions, still doesnt work for me, have to edit everyone to 0 oh well
- Sat Oct 14, 2017 12:35 am
- Forum: Worldgroup and Editing Questions
- Topic: Resetting your board
- Replies: 7
- Views: 16908
Re: Resetting your board
I was reviewing all this again since I am about to reset my board and I had a couple observations/things to mention... Anton, in your revised steps for resetting and edited board, You have the 'Reset all monster killtimes to zero in nightmare' step BEFORE the step that clears all items on ground. I ...
- Thu Oct 12, 2017 7:05 pm
- Forum: Worldgroup and Editing Questions
- Topic: Some tests on Accuracy and how stats, level, etc affect it
- Replies: 2
- Views: 4874
Some tests on Accuracy and how stats, level, etc affect it
by Ravyn of Codered BBS RE: Some accuracy tests for combat engine (player targetting monster) So here is some data as to how various stats and other factors effect the accuracy. every test done on the same monster, with 40/0 ac. As usual all the tests were done with my combat-3 testing char @ 2% enc...
- Thu Oct 12, 2017 7:04 pm
- Forum: Worldgroup and Editing Questions
- Topic: Effects of Charm, Level, and Enc on dodge %
- Replies: 0
- Views: 4805
Effects of Charm, Level, and Enc on dodge %
by Ravyn of Codered BBS -Some effects of charm, testing some truths and myths -This also reveals some of the effects of lvl and enc % on dodge Part 1: Charm & Level Vs. Dodge % I made a test char (human warrior) with 0 ac, no items or abilities, no weapon, etc, but with unlimited hps and hpregen...
- Thu Oct 05, 2017 2:56 pm
- Forum: Worldgroup and Editing Questions
- Topic: Trying to make a race not have to use skiff
- Replies: 7
- Views: 8876
Re: Trying to make a race not have to use skiff
That will work too, but no it wont matter if they dont have any of the failitems because they arent that race and therefore will never get that far in the textblock.
- Wed Oct 04, 2017 8:45 pm
- Forum: Worldgroup and Editing Questions
- Topic: Trying to make a race not have to use skiff
- Replies: 7
- Views: 8876
Re: Trying to make a race not have to use skiff
No. it will work fine. I think you are trying to do race x:race x:race x:race x:failitem x:failitem x:failitem x:cast x You have to make the entire string for every race individually, like this: race 1:failitem x:failitem x:failitem x:cast x<BR>race 2:failitem x:failitem x:failitem x:cast x<BR>race ...
- Wed Oct 04, 2017 3:46 pm
- Forum: Worldgroup and Editing Questions
- Topic: Trying to make a race not have to use skiff
- Replies: 7
- Views: 8876
Re: Trying to make a race not have to use skiff
You can do it but you have to do it backwards and turn it into a long textblock. By backwards I mean you have to code it for every race you do NOT want to be immune to say race x:failitem x:failitem x:failitem x:cast x. you repeat that for every race you do NOT want to be immune, then by default the...
- Thu Sep 28, 2017 6:03 pm
- Forum: Advertisements
- Topic: Codered BBS Reset
- Replies: 1
- Views: 3787
Codered BBS Reset
Codered BBS will be resetting Weds, Oct 25th @ 6pm PST, 2 chars per ip strictly enforced. For those who havent played it is a unique edits board I have been crafting over about 8 years, with well thought-out and balanced edits geared towards where the mud creators left off after level 50-55, as well...
- Thu Jul 27, 2017 5:13 pm
- Forum: Worldgroup and Editing Questions
- Topic: How to add @homes to mudbot for new bosses you add
- Replies: 1
- Views: 3325
How to add @homes to mudbot for new bosses you add
--Setting up @homes for new bosses-- (note mudbot needs to have permissions turned on for each user just like in stock mud, you turn on the query stuff and sysop commands) Here is the way to set up a really simple @home for new non-stock non-roaming bosses in mega. It unfortunately does not work as ...
- Sun Jul 23, 2017 9:10 pm
- Forum: Worldgroup and Editing Questions
- Topic: How mystic attacks work, speed, damage, crits, punch, kick, jumpkick etc.
- Replies: 0
- Views: 4138
How mystic attacks work, speed, damage, crits, punch, kick, jumpkick etc.
by Ravyn of Codered BBS RE: Speed and damage calculations of mystic attacks punch, kick, jumpkick ---Level Effect---------------------------------------------------------- with all stats 50 and no other bonus to dmg punch- lvl:dmg 01: 2-7 dmg 05: 2-8 dmg 10: 3-9 dmg 15: 3-10 dmg 20: 4-11 dmg 25: 4-1...