Search found 20 matches

by apathy
Sat Mar 19, 2016 1:57 pm
Forum: MudBot
Topic: MudBot - Wtf Is That?
Replies: 9
Views: 36342

Re: MudBot - Wtf Is That?

The project used for the terminal piece was just a stand-in for now, like Syntax said. It surprisingly didn't take much to get it to work, and it even manages the ANSI stripping to give the rest of the code plaintext. So, so far it's working fine, but a better/less annoying codebase would be great i...
by apathy
Sat Mar 19, 2016 1:53 pm
Forum: MegaMUD - ProjectOrion
Topic: Wtf is... Project Orion?
Replies: 12
Views: 25196

Re: Wtf is... Project Orion?

If you guys need any help just let me know, I have a lot of experience with C#. Will do. I've gotten a few emails from people, but I just started a new job this week, so I've been a mess and haven't touched anything in more than a week. So, sorry for the delays, everyone! We'll get something out so...
by apathy
Tue Mar 08, 2016 10:25 am
Forum: MajorMUD Explorer
Topic: Bugs and/or Feature Requests?
Replies: 11
Views: 22454

Re: Bugs and/or Feature Requests?

God, I'm so bad. I did read it, but somehow totally missed it :(

You ftw
by apathy
Tue Mar 08, 2016 10:20 am
Forum: MajorMUD Explorer
Topic: Bugs and/or Feature Requests?
Replies: 11
Views: 22454

Re: Bugs and/or Feature Requests?

I don't know how feasible this is, but I'll put it out there anyway -- Often when looking for upgrades I look for +max damage, +crit, or whatever stat I need. I imagine that adding columns for every possible stat enhancement is a silly idea, but what about having a single "custom" column t...
by apathy
Thu Mar 03, 2016 12:41 pm
Forum: MegaMUD - ProjectOrion
Topic: Wtf is... Project Orion?
Replies: 12
Views: 25196

Re: Wtf is... Project Orion?

We're developing it in C#, actually. No reason to get down and dirty with C in 2016 unless you really need to!
by apathy
Wed Mar 02, 2016 10:41 am
Forum: MegaMUD - ProjectOrion
Topic: Wtf is... Project Orion?
Replies: 12
Views: 25196

Re: Wtf is... Project Orion?

Very interesting, this is much needed. Is this a current project or and old one dug up? Current. A few of us decided it was time for this to happen, and we're all excited about doing it at the same time, so it's actually being actively worked on :) When there's anything close to useful, we'll updat...
by apathy
Sat Feb 27, 2016 9:45 am
Forum: MegaMUD - ProjectOrion
Topic: Wtf is... Project Orion?
Replies: 12
Views: 25196

Wtf is... Project Orion?

This project is an ongoing development effort to integrate megamud's information (read: .MD and .MP files) into the NMR + MME stack developed by syntax. The project's homepage is here: https://github.com/RJCo/MegaMudMDUpdating The general idea, though we're still fleshing out the API and functionali...
by apathy
Sat Feb 27, 2016 8:15 am
Forum: MudBot
Topic: MudBot - Wtf Is That?
Replies: 9
Views: 36342

MudBot - Wtf Is That?

MudBot is a project that is just barely starting (as of February 2016). Currently the GitHub is at https://github.com/RJCo/MudBot and we have an email address at majormudbot@gmail.com Other than that, there's nothing but hopes and dreams. Hopefully this page will be changed soon with more information!
by apathy
Tue Feb 23, 2016 1:12 pm
Forum: MudRev
Topic: MegaMUD MudRev Game Data
Replies: 12
Views: 39906

Re: MegaMUD MudRev Game Data

syntax wrote:I don't think anyone has ever figured out the database scheme for megamud.
Uhg, well, challenge accepted.
by apathy
Tue Feb 23, 2016 12:41 pm
Forum: MudRev
Topic: MegaMUD MudRev Game Data
Replies: 12
Views: 39906

Re: MegaMUD MudRev Game Data

Hmm. Do we have any idea how the MegaMUD *.md files are encoded? If so, we could easily write a tool to take MME dat information and "convert" it to MegaMUD .md format. If we don't, we could hexedit the hell out of the .md files to figure it out, but that's obviously way less fun and easy :)