Search found 512 matches
- Mon Feb 24, 2014 9:27 am
- Forum: MajorMUD
- Topic: Mods not working
- Replies: 1
- Views: 3443
Re: Mods not working
Did you enter the mod codes from the majormud menu (in game)?
- Fri Feb 14, 2014 1:19 pm
- Forum: Worldgroup and Editing Questions
- Topic: Adding a map to mud
- Replies: 7
- Views: 10348
Re: Adding a map to mud
Where would I put the reg keys in? Are you talking about mod 1-9? I got those keys in. And I didn't patch/hack the dll, that I know of. I just using nightmare to edit it. Yes I was talking about the mods. That opens up maps 1-13(?) or something, can't recall exactly. May even just be 1-2, can't rem...
- Fri Feb 14, 2014 8:05 am
- Forum: Worldgroup and Editing Questions
- Topic: Adding a map to mud
- Replies: 7
- Views: 10348
Re: Adding a map to mud
You have to put the registration keys in. Either that or you didn't a patched/hacked dll installed.
- Fri Feb 14, 2014 7:59 am
- Forum: Worldgroup and Editing Questions
- Topic: Dialsoft Control
- Replies: 41
- Views: 58986
Re: Dialsoft Control
Alright so I figured out Dialsoft had a DLL fix for control. Now I get the server to load up, but when I try accessing the option from the menu I get. "Access violation, Attempt to read from: 1" Any Ideas? or am I just beating a dead horse by posting here? Hey Syn--any chance you can PM m...
- Thu Jan 30, 2014 2:35 pm
- Forum: MajorMUD
- Topic: Attention: Potential Virus issue
- Replies: 0
- Views: 3309
Attention: Potential Virus issue
Looking at the file system of the board today I noticed every php file from the phpbb3 install had a second file named regular_filename.php.INFECTED.php. I downloaded one of them onto my computer and my anti-virus immediately signaled that it was a virus. Now... these files were from 2012 . March 20...
- Mon Dec 30, 2013 8:11 am
- Forum: MajorMUD
- Topic: Fixing the Orfeo bug
- Replies: 6
- Views: 9509
Re: Fixing the Orfeo bug
This.ODSBBS wrote:why doesn't someone just post how to fix it since every system is going to deal with this eventually... seems there is no secret among the cheaters or the groups going around doing it, so wouldn't it be better to put the knowledge out there like the bard crash bug so folks can't use that?
- Mon Dec 16, 2013 8:46 am
- Forum: General Discussion
- Topic: MajorMUD: 1.11p with Worldgroup 2.0?
- Replies: 27
- Views: 39536
Re: MajorMUD: 1.11p with Worldgroup 2.0?
Can't help you with the main question, but I expanded the search capabilities of the board.rytz wrote:Sorry if this has been answered somewhere - I constantly try to search this board but every search phrase I come up with tells me the terms are too common.
-syn
- Fri Dec 13, 2013 10:57 am
- Forum: Worldgroup and Editing Questions
- Topic: MajorMUD reroll crash
- Replies: 5
- Views: 7990
Re: MajorMUD reroll crash
All I can say is I remember this being a problem before. I can't recall if there was a fix or not but I feel like it has something to do with the person re-rolling being in the top 10.
- Fri Dec 06, 2013 11:20 am
- Forum: Worldgroup and Editing Questions
- Topic: Adding edited monster information to Megamud dats?
- Replies: 6
- Views: 8842
Re: Adding edited monster information to Megamud dats?
Been digging and very puzzled by this one. I found that if I open the C:\Program Files\Megamud\Default\MONSTERS.MD file in a Hex Editor, it appears to have the information of the monsters in it, however if I search this file for a common monster, such as mad wizard, etc. it is not found in the file...
- Mon Nov 18, 2013 9:40 pm
- Forum: Worldgroup and Editing Questions
- Topic: Saving Edits
- Replies: 3
- Views: 5317
Re: Saving Edits
other options are to create a blank update file so that it doesn't have any effect at all, or ONLY use the update file for your updates. as in, make edits using a copy in another directory, compile the wccupda2.dat file, copy it in and overwrite it, and then after cleanup your edits are automaticall...