Search found 512 matches

by syntax
Mon Feb 24, 2014 9:27 am
Forum: MajorMUD
Topic: Mods not working
Replies: 1
Views: 3443

Re: Mods not working

Did you enter the mod codes from the majormud menu (in game)?
by syntax
Fri Feb 14, 2014 1:19 pm
Forum: Worldgroup and Editing Questions
Topic: Adding a map to mud
Replies: 7
Views: 10348

Re: Adding a map to mud

Where would I put the reg keys in? Are you talking about mod 1-9? I got those keys in. And I didn't patch/hack the dll, that I know of. I just using nightmare to edit it. Yes I was talking about the mods. That opens up maps 1-13(?) or something, can't recall exactly. May even just be 1-2, can't rem...
by syntax
Fri Feb 14, 2014 8:05 am
Forum: Worldgroup and Editing Questions
Topic: Adding a map to mud
Replies: 7
Views: 10348

Re: Adding a map to mud

You have to put the registration keys in. Either that or you didn't a patched/hacked dll installed.
by syntax
Fri Feb 14, 2014 7:59 am
Forum: Worldgroup and Editing Questions
Topic: Dialsoft Control
Replies: 41
Views: 58986

Re: Dialsoft Control

Alright so I figured out Dialsoft had a DLL fix for control. Now I get the server to load up, but when I try accessing the option from the menu I get. "Access violation, Attempt to read from: 1" Any Ideas? or am I just beating a dead horse by posting here? Hey Syn--any chance you can PM m...
by syntax
Thu Jan 30, 2014 2:35 pm
Forum: MajorMUD
Topic: Attention: Potential Virus issue
Replies: 0
Views: 3309

Attention: Potential Virus issue

Looking at the file system of the board today I noticed every php file from the phpbb3 install had a second file named regular_filename.php.INFECTED.php. I downloaded one of them onto my computer and my anti-virus immediately signaled that it was a virus. Now... these files were from 2012 . March 20...
by syntax
Mon Dec 30, 2013 8:11 am
Forum: MajorMUD
Topic: Fixing the Orfeo bug
Replies: 6
Views: 9509

Re: Fixing the Orfeo bug

ODSBBS wrote:why doesn't someone just post how to fix it since every system is going to deal with this eventually... seems there is no secret among the cheaters or the groups going around doing it, so wouldn't it be better to put the knowledge out there like the bard crash bug so folks can't use that?
This.
by syntax
Mon Dec 16, 2013 8:46 am
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 39536

Re: MajorMUD: 1.11p with Worldgroup 2.0?

rytz wrote:Sorry if this has been answered somewhere - I constantly try to search this board but every search phrase I come up with tells me the terms are too common.
Can't help you with the main question, but I expanded the search capabilities of the board.

-syn
by syntax
Fri Dec 13, 2013 10:57 am
Forum: Worldgroup and Editing Questions
Topic: MajorMUD reroll crash
Replies: 5
Views: 7990

Re: MajorMUD reroll crash

All I can say is I remember this being a problem before. I can't recall if there was a fix or not but I feel like it has something to do with the person re-rolling being in the top 10.
by syntax
Fri Dec 06, 2013 11:20 am
Forum: Worldgroup and Editing Questions
Topic: Adding edited monster information to Megamud dats?
Replies: 6
Views: 8842

Re: Adding edited monster information to Megamud dats?

Been digging and very puzzled by this one. I found that if I open the C:\Program Files\Megamud\Default\MONSTERS.MD file in a Hex Editor, it appears to have the information of the monsters in it, however if I search this file for a common monster, such as mad wizard, etc. it is not found in the file...
by syntax
Mon Nov 18, 2013 9:40 pm
Forum: Worldgroup and Editing Questions
Topic: Saving Edits
Replies: 3
Views: 5317

Re: Saving Edits

other options are to create a blank update file so that it doesn't have any effect at all, or ONLY use the update file for your updates. as in, make edits using a copy in another directory, compile the wccupda2.dat file, copy it in and overwrite it, and then after cleanup your edits are automaticall...