Search found 19 matches
- Tue Mar 25, 2014 1:20 am
- Forum: MajorMUD
- Topic: Wooden Box - Pastor Lander
- Replies: 8
- Views: 11263
Re: Wooden Box - Pastor Lander
It's technically every time the board is started up even if no actual cleanup routine happens. There isn't a hard-coded number of hours that have to go by for it to appear again either. Makes a difference if the board you're playing on cleans up at a rate other than once every 24 hours. FTR, the Ald...
- Tue Mar 18, 2014 9:28 am
- Forum: MajorMUD
- Topic: Wooden Box - Pastor Lander
- Replies: 8
- Views: 11263
Re: Wooden Box - Pastor Lander
Looking at the textblock in MME (which is an excellent tool that you should look into), if the wooden box is opened by any character that's one of the 4 divine-magic classes (Paly, Priest, Missy, or Cleric) of any level and any alignment, they get a bunch of coins (?) plus one randomly determined 50...
- Tue Mar 11, 2014 1:40 am
- Forum: MajorMUD
- Topic: Spell Messages
- Replies: 2
- Views: 4837
Re: Spell Messages
Message 2305 is likely the "You summon a powerful tempest into the room!" line, which could be verified in NMR, but I don't have it available where I'm posting from. Either way, that line doesn't do anything with Megamud. You're likely looking at the correct message entry, it's just not qu...
- Tue Feb 25, 2014 2:36 am
- Forum: MajorMUD
- Topic: Mega Equipping Weapons
- Replies: 2
- Views: 5151
Re: Mega Equipping Weapons
This happens when you try to equip two-handed weapons... at some point, they changed the way having a two-handed weapon equipped appears in your inventory (i.e. they changed it from "<weapon name> (equipped)" to "<weapon name> (Two Handed)" or something of the sort). Being a thir...
- Wed Feb 05, 2014 2:22 am
- Forum: MajorMUD
- Topic: Great Pyramid
- Replies: 4
- Views: 6970
Re: Great Pyramid
IIRC, gear drops into any of the same rooms your characters can potentially drop into if they fall through the pyramid at any point.... there's a half-dozen or so (maybe a few more, don't recall the exact number off the top of my head). You can figure out which rooms they are by poking around in Maj...
- Fri Jan 24, 2014 12:43 am
- Forum: MajorMUD
- Topic: Flaming Zombies
- Replies: 7
- Views: 9147
Re: Flaming Zombies
Reminds me of the time I attempted to script this room with a Druid... IIRC, I could survive it, but the monster regen was too slow for it to be worthwhile.
- Sat Jan 04, 2014 7:49 am
- Forum: MajorMUD
- Topic: Magma Blast Area
- Replies: 1
- Views: 3525
Re: Magma Blast Area
The Magma Amulet (or phoenix feather) should negate any automated roomspell effects throughout the entire red-dragon area. Of course, The roomspell still triggers every round behind the scenes, so you have to keep the amulet/feather equipped permanently... you can't switch to something else for rest...
- Fri Dec 13, 2013 1:35 pm
- Forum: MajorMUD
- Topic: Lighting Pitch Black Rooms
- Replies: 4
- Views: 8475
Re: Lighting Pitch Black Rooms
Every room in the game has a variable denoting its default "light" level. IIRC, If this value is below zero, enough total illumination (from a light source item, spell effect, gear that has a +illu or +RoomIllu ability, Infravison, etc., each of which has it's own unique numerical value th...
- Sat Nov 09, 2013 2:36 am
- Forum: MajorMUD
- Topic: 5th Alignment Questions
- Replies: 2
- Views: 5001
Re: 5th Alignment Questions
Wow, some serious dumb luck that I happened to check this board tonight... Been a long time since I've attempted this, but IIRC, everything up to and including the Dark Mage is accessible to characters who have previously completed the quest... The only thing that changes is entering the "enter...