Search found 650 matches
Re: Big Map
That is cool is fuck, I use the old one all the time to determine where I build a new mod.
- Fri Mar 11, 2022 10:05 am
- Forum: General Discussion
- Topic: Trying to open new board
- Replies: 7
- Views: 3269
Re: Trying to open new board
I can't connect still. The "computer" thing is just WG trying to be clever. Altho WG should only know about your internal IP and not external. So in WG setup set up the internal IP as the address. If your IP changes internally you will have to re-run WG setup to change it. So to back up so...
- Thu Mar 10, 2022 11:03 am
- Forum: General Discussion
- Topic: Trying to open new board
- Replies: 7
- Views: 3269
Re: Trying to open new board
First off you don't want to turn off your routers firewall, or you meaning the firewall in windows?
What you want to do is port forward port 23 to the 107 box. What brand and model of router do you have?
What you want to do is port forward port 23 to the 107 box. What brand and model of router do you have?
- Thu Mar 10, 2022 11:00 am
- Forum: General Discussion
- Topic: Port forwarding with VM
- Replies: 9
- Views: 13105
Re: Port forwarding with VM
That is correct.
- Thu Mar 03, 2022 11:23 am
- Forum: MudRev
- Topic: Broken Class/Races
- Replies: 6
- Views: 2412
Re: Broken Class/Races
When it came to assigning spells to classes, I found it was easier to set them to any magic level that way mega doesn't restrict it.
- Tue Mar 01, 2022 12:44 pm
- Forum: MudRev
- Topic: Broken Class/Races
- Replies: 6
- Views: 2412
Re: Broken Class/Races
Hmm you will need to edit your dll to allow more races and classes. There should have been a modified dll included with the patch.
If not, go here and read how to edit the classes and races. Might as well do spell/monster limit too.
https://kyau.net/wiki/MajorMUD:Documentation
If not, go here and read how to edit the classes and races. Might as well do spell/monster limit too.
https://kyau.net/wiki/MajorMUD:Documentation
- Sun Jan 30, 2022 12:21 pm
- Forum: Worldgroup and Editing Questions
- Topic: Yellow Crits
- Replies: 15
- Views: 20199
Re: Yellow Crits
You know I bet it was a dos version of Mud, cause it was way back in the early early days of mud. Before windows 95 was popular.
- Sun Jan 09, 2022 11:32 am
- Forum: General Discussion
- Topic: MajorMUD: 1.11p with Worldgroup 2.0?
- Replies: 27
- Views: 39561
Re: MajorMUD: 1.11p with Worldgroup 2.0?
After a few posts you can get access to the archive forum, and in there is a version H
- Sun Jan 02, 2022 11:41 am
- Forum: MajorMUD
- Topic: Ability Numbers
- Replies: 2
- Views: 1672
Re: Ability Numbers
If you are looking for a list of abils, you can find most of them in nightmare under tools/ability editor. This will show you all the standard abils and small desc.
- Sat Nov 13, 2021 1:04 pm
- Forum: General Discussion
- Topic: Order of attacks with mega?
- Replies: 2
- Views: 2493
Re: Order of attacks with mega?
In game data, there a area under monsters where you can specify the attack order. So you can make the shamans high, and the rest normal and mega will kill shamans first.