Search found 650 matches

by BearFather
Wed Mar 23, 2022 11:13 am
Forum: MajorMUD
Topic: Big Map
Replies: 16
Views: 8982

Re: Big Map

That is cool is fuck, I use the old one all the time to determine where I build a new mod.
by BearFather
Fri Mar 11, 2022 10:05 am
Forum: General Discussion
Topic: Trying to open new board
Replies: 7
Views: 3269

Re: Trying to open new board

I can't connect still. The "computer" thing is just WG trying to be clever. Altho WG should only know about your internal IP and not external. So in WG setup set up the internal IP as the address. If your IP changes internally you will have to re-run WG setup to change it. So to back up so...
by BearFather
Thu Mar 10, 2022 11:03 am
Forum: General Discussion
Topic: Trying to open new board
Replies: 7
Views: 3269

Re: Trying to open new board

First off you don't want to turn off your routers firewall, or you meaning the firewall in windows?

What you want to do is port forward port 23 to the 107 box. What brand and model of router do you have?
by BearFather
Thu Mar 10, 2022 11:00 am
Forum: General Discussion
Topic: Port forwarding with VM
Replies: 9
Views: 13105

Re: Port forwarding with VM

That is correct.
by BearFather
Thu Mar 03, 2022 11:23 am
Forum: MudRev
Topic: Broken Class/Races
Replies: 6
Views: 2412

Re: Broken Class/Races

When it came to assigning spells to classes, I found it was easier to set them to any magic level that way mega doesn't restrict it.
by BearFather
Tue Mar 01, 2022 12:44 pm
Forum: MudRev
Topic: Broken Class/Races
Replies: 6
Views: 2412

Re: Broken Class/Races

Hmm you will need to edit your dll to allow more races and classes. There should have been a modified dll included with the patch.

If not, go here and read how to edit the classes and races. Might as well do spell/monster limit too.
https://kyau.net/wiki/MajorMUD:Documentation
by BearFather
Sun Jan 30, 2022 12:21 pm
Forum: Worldgroup and Editing Questions
Topic: Yellow Crits
Replies: 15
Views: 20199

Re: Yellow Crits

You know I bet it was a dos version of Mud, cause it was way back in the early early days of mud. Before windows 95 was popular.
by BearFather
Sun Jan 09, 2022 11:32 am
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 39561

Re: MajorMUD: 1.11p with Worldgroup 2.0?

After a few posts you can get access to the archive forum, and in there is a version H
by BearFather
Sun Jan 02, 2022 11:41 am
Forum: MajorMUD
Topic: Ability Numbers
Replies: 2
Views: 1672

Re: Ability Numbers

If you are looking for a list of abils, you can find most of them in nightmare under tools/ability editor. This will show you all the standard abils and small desc.
by BearFather
Sat Nov 13, 2021 1:04 pm
Forum: General Discussion
Topic: Order of attacks with mega?
Replies: 2
Views: 2493

Re: Order of attacks with mega?

In game data, there a area under monsters where you can specify the attack order. So you can make the shamans high, and the rest normal and mega will kill shamans first.