Search found 111 matches
- Fri Aug 03, 2018 8:24 pm
- Forum: MudRev
- Topic: MegaMUD MudRev Game Data
- Replies: 12
- Views: 39680
Re: MegaMUD MudRev Game Data
Do you have a newer version of these dats? Ton of monsters/items etc refuse to import. Tried on the dat version it states in Nightmare 1.6.1, still no go.
- Fri Aug 03, 2018 7:03 pm
- Forum: Nightmare Redux
- Topic: Nightmare Redux (NMR) Download Links
- Replies: 25
- Views: 70562
Re: Nightmare Redux (NMR) Download Links
I need 1.6.1 but can't find link anywhere!
- Wed Aug 01, 2018 3:57 pm
- Forum: Worldgroup and Editing Questions
- Topic: Access Violation Attempt to read 400 - MudRev
- Replies: 3
- Views: 6644
Re: Access Violation Attempt to read 400 - MudRev
Also, not sure if it had anything to do with it....I use Nightmare 1.8. Those files were made for 1.6.
- Wed Aug 01, 2018 3:53 pm
- Forum: Worldgroup and Editing Questions
- Topic: Access Violation Attempt to read 400 - MudRev
- Replies: 3
- Views: 6644
Re: Access Violation Attempt to read 400 - MudRev
Well so first time it happened I attacked an acid slime in newhaven...those have been fine since that first crash. Now if I use sys mon acid slime, sys mon moaning spirit, it crashes on those 2 I have found for sure. But sys mon also does not summon what I tell it to. I may sys mon skeletal warrior,...
- Wed Aug 01, 2018 4:03 am
- Forum: Worldgroup and Editing Questions
- Topic: Access Violation Attempt to read 400 - MudRev
- Replies: 3
- Views: 6644
Access Violation Attempt to read 400 - MudRev
Installed a copy of MudRev locally and messing around with it. Getting Access Violation Attempt to read 400 error message. Any ideas on how to stop that? First time it happened tried to attack something in Newhaven...seemed fine after. Ran Salamanders for a couple hours, all was fine, then tried to ...
- Tue Jul 31, 2018 11:14 pm
- Forum: MudRev
- Topic: MegaMUD MudRev Game Data
- Replies: 12
- Views: 39680
Re: MegaMUD MudRev Game Data
That's a long hold!syntax wrote: ↑Wed Apr 13, 2016 12:22 am We have the megamud source code and are working on an API to be able to update megamud's databases directly from MME. Project is a bit on hold at the moment as Apathy, who was spearheading the API into the databases, just started a new job. But the plan is still in place.
- Tue Jul 31, 2018 10:54 pm
- Forum: MudRev
- Topic: MudRev MegaMUD Paths
- Replies: 1
- Views: 13227
Re: MudRev MegaMUD Paths
This for his final version of mudrev?
- Fri Jul 13, 2018 1:19 am
- Forum: Worldgroup and Editing Questions
- Topic: Removing Good/Neutral/Evil only flags in NMR?
- Replies: 5
- Views: 8811
Re: Removing Good/Neutral/Evil only flags in NMR?
Nope, not seeing remove ability in the universal modifier section.
- Thu Jul 12, 2018 5:35 pm
- Forum: Worldgroup and Editing Questions
- Topic: Removing Good/Neutral/Evil only flags in NMR?
- Replies: 5
- Views: 8811
Removing Good/Neutral/Evil only flags in NMR?
Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?
- Tue Jun 26, 2018 11:25 pm
- Forum: User Created Add-Ons & MODs
- Topic: Fighter Eyewear
- Replies: 2
- Views: 9678
Re: Fighter Eyewear
So I am using 1.11p full. Did import with this in nightmare, but not a single item even shows up in the item list??
Import job started 6/26/2018 @ 11:27:41 PM
Complete - 6/26/2018 @ 11:27:41 PM
Import job started 6/26/2018 @ 11:27:41 PM
Complete - 6/26/2018 @ 11:27:41 PM