Search found 512 matches

by syntax
Tue Sep 14, 2021 7:34 pm
Forum: MajorMUD
Topic: Ideals for a PvE mud
Replies: 1
Views: 2223

Re: Ideals for a PvE mud

That's pretty much my board. no limited items all wearable / keys loyal 2x monster and quest exp max regen time to 48 hours removed magic hit limits removed spell immu +spell mod, lair mod minimum monster item drop percentage set to 20% for mobs with regen > 2 hours ... del@maint excluded and a coup...
by syntax
Sun Aug 08, 2021 8:14 pm
Forum: User Created Add-Ons & MODs
Topic: Spell Mod
Replies: 4
Views: 12556

Re: Spell Mod

Also, for posterity, here are the spells that have been recreated in the v2.1 with their original spell number (users) and their equivalent replacement (for the mobs): 5 => 5030 8 => 5029 12 => 5039 16 => 5038 56 => 5028 95 => 5013 110 => 5037 122 => 5036 135 => 5027 136 => 5026 210 => 5040 211 => 5...
by syntax
Sun Aug 08, 2021 7:46 pm
Forum: MudRev
Topic: MudRev SpellMod Fix
Replies: 1
Views: 7308

Re: MudRev SpellMod Fix

It just occurred to me that I did a mod to mudrev for drop rates... any mob that regen'd > 4 hours had their drop % set to a minimum of 20%. This excludes items that have the del@maint flag. Likewise, for mobs that had > 2 hour regen had the minimum set to 10%, and > 1 regen was set to minimum of 5%...
by syntax
Sun Aug 08, 2021 7:31 pm
Forum: User Created Add-Ons & MODs
Topic: Spell Mod
Replies: 4
Views: 12556

Re: Spell Mod

If you've done a bunch of edits to your realm and just want to fix the spells your mobs cast while risking the least amount of work fixing edits, you can use this procedure to only fix the spell record numbers. This does require the use of Microsoft Access. Export all of your mobs to an export file ...
by syntax
Sun Aug 08, 2021 7:19 pm
Forum: MudRev
Topic: MudRev SpellMod Fix
Replies: 1
Views: 7308

MudRev SpellMod Fix

The mudrev version that is linked here has the spellmod fixed spells imported, but the monsters aren't liked to the spells. So the mobs all cast the spells at too high level. The person that made the original spell mod fix also missed 3 spells to recreate and missed some mobs to modify. Finally, mud...
by syntax
Sun Aug 08, 2021 3:47 pm
Forum: User Created Add-Ons & MODs
Topic: Spell Mod
Replies: 4
Views: 12556

Re: Spell Mod

On the 1-day shy 17-year anniversary of the original mod, I have combined the original mod with the update from Kraklaha into one package. Kraklaha's package also included every stock monster in the export and missed 2 monsters and 3 spells to update. This package includes the 3 new spells (spell #s...
by syntax
Mon Jul 19, 2021 2:59 pm
Forum: User Created Add-Ons & MODs
Topic: GosLink3
Replies: 18
Views: 29341

Re: GosLink3

the cleanup message is correct.
by syntax
Sun Jul 18, 2021 3:42 pm
Forum: User Created Add-Ons & MODs
Topic: GosLink3
Replies: 18
Views: 29341

Re: GosLink3

Update, last night at 3am when board went for cleanup the CPU was spiked ( i checked after it wen't down and goslink was already in a trying to reconnect state). The process was properly killed and restarted by my cleanup script. So far halfway through today it has not spiked yet. I did just notice ...
by syntax
Sun Jul 18, 2021 11:42 am
Forum: MudRev
Topic: MudRev Information
Replies: 14
Views: 46677

Re: MudRev Information

I thought I was on to something when I found an old mudrev site on the wayback machine. but the only page that provided anything useful i hadn't seen on here already was this: Quickling Area Recommended Min Level: 20; Max Level: 30 Located to the Northeast of the Torchlit Caves. The new Quickling ar...
by syntax
Sat Jul 17, 2021 6:22 pm
Forum: User Created Add-Ons & MODs
Topic: GosLink3
Replies: 18
Views: 29341

Re: GosLink3

couldn't say for sure when it happened. i did put some commands to kill the task and restart it during cleanup. i can let you know if it happens again.