Search found 651 matches

by BearFather
Mon Apr 07, 2014 2:41 pm
Forum: Worldgroup and Editing Questions
Topic: Couple questions about abilities
Replies: 2
Views: 4262

Couple questions about abilities

Ok I have been making new area's and making quest in those areas and came across a few quirks. So was wondering if any of you know something I might be doing wrong or just the way it is. First one is giveability vs ability. I can make giveability work almost 100% of the time. But ability only works ...
by BearFather
Thu Apr 03, 2014 4:19 pm
Forum: Worldgroup and Editing Questions
Topic: Worldgroup Errors
Replies: 5
Views: 8099

Re: Worldgroup Errors

Are you using the daemon? The only thing I can think of. Cause it would run as a different user, also is the account you are use to run it an admin or standard user?
by BearFather
Thu Apr 03, 2014 3:15 am
Forum: Worldgroup and Editing Questions
Topic: Worldgroup Errors
Replies: 5
Views: 8099

Re: Worldgroup Errors

No clue on the trivia one, but the dat files I do know. It's cause WG has the files locked. Sometimes I can open nightmare with the server running. But 90% of the time I get that. I usually just leave NM running with the server. But don't make changes when the game is making changes(people playing) ...
by BearFather
Fri Mar 28, 2014 9:39 am
Forum: Worldgroup and Editing Questions
Topic: Adding a map to mud
Replies: 7
Views: 10369

Re: Adding a map to mud

That's the problem, I have found several of the patchers, but they seem to be the same. But they throw flags in my anti virus. Now not feeling very safe running something on a server that I have no clue what it is. That why I was asking what does it require to edit it. I have a hex editor, added a s...
by BearFather
Thu Mar 27, 2014 5:36 pm
Forum: Worldgroup and Editing Questions
Topic: Adding a map to mud
Replies: 7
Views: 10369

Re: Adding a map to mud

So what do you have to hack in the dll to allow different map #'s? Just curious. Is it worth the effort to do that?
by BearFather
Sat Mar 22, 2014 11:34 pm
Forum: Worldgroup and Editing Questions
Topic: Dos and Don'ts od map editing
Replies: 2
Views: 4390

Re: Dos and Don'ts od map editing

Ahh well that's a helpful tip. Since I put my room # high on the chain....guess I know what that room padding command is for now.
by BearFather
Thu Mar 20, 2014 9:11 pm
Forum: Worldgroup and Editing Questions
Topic: Dos and Don'ts od map editing
Replies: 2
Views: 4390

Dos and Don'ts od map editing

So I'm getting to making custom map area's. And was wondering if there any experience people out there with a few tips for me. So far I have learned to keep the map numbers to standard ones.

Thanks
by BearFather
Sun Mar 02, 2014 7:27 pm
Forum: Worldgroup and Editing Questions
Topic: Gang House COMPLETE Pack
Replies: 11
Views: 28658

Re: Gang House COMPLETE Pack

Nope not needed. These are just txt files for the room descriptions. If you have custom desc made up for the houses those will be lost.
by BearFather
Fri Feb 14, 2014 1:17 pm
Forum: Worldgroup and Editing Questions
Topic: Adding a map to mud
Replies: 7
Views: 10369

Re: Adding a map to mud

Where would I put the reg keys in? Are you talking about mod 1-9? I got those keys in. And I didn't patch/hack the dll, that I know of. I just using nightmare to edit it.
by BearFather
Sun Feb 09, 2014 6:41 pm
Forum: Advertisements
Topic: Bear's BBS
Replies: 4
Views: 8591

Bear's BBS

Address: bbs.bearfather.net We have two realm's one edited, and one bone stock. PVP is enabled on both boards with max levels. You are allowed 2 characters then a 3rd once you hit 45. In each realm. Also when you hit 45 in stock you get sys go's and sys map. Both realm's gossip is linked. We started...