Search found 85 matches

by rytz
Tue Jun 20, 2017 11:05 pm
Forum: MajorMUD
Topic: MajorMUD DLL edits
Replies: 12
Views: 18099

Re: MajorMUD DLL edits

People generally don't "do" these type of edits. Everyone just uses the DLL that I and others have patched over the years that already contains all of them. All of the edits are functionality fixes, bug prevention, or removal of limits. Hey Syntax - thanks for the response. The reason I'm...
by rytz
Tue Jun 20, 2017 10:04 pm
Forum: MajorMUD
Topic: MajorMUD DLL edits
Replies: 12
Views: 18099

Re: MajorMUD DLL edits

For v1.11p, what edits are considered to be "the standard" for a vanilla install? Seems like the backstab and two-handed are most commonly mentioned. Being somewhat new to the sysop/admin side of MajorMUD, could I get a brief explanation of the mentioned edits as well? I'm guessing the two...
by rytz
Tue Jun 20, 2017 9:53 pm
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

Didn't forget about posting all of documentation. I'm currently just doing some base gameplay and testing to make sure I didn't break anything. So far, so good. I have a ridiculous question: is there a way to confirm within MMUD, in-game or out, the current registration status? Since I hacked the WC...
by rytz
Sun Jun 18, 2017 11:56 am
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

Turns out my "combat lag" problem was related to VirtualBox settings that were enabled by default - specifically acceleration via VT-x/AMD-V (Hardware Virtualization). Odd that it only affected that part of the BBS functionality thus far. Probably would have affected more things at some po...
by rytz
Sat Jun 17, 2017 10:51 pm
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

Thanks Bloodrock. If the combat delays don't stop after running for a few hours, I'm going to try some previous versions of both MajorMUD and WG and see if the problem is still occurring.
by rytz
Sat Jun 17, 2017 10:49 pm
Forum: General Discussion
Topic: Requests: MajorMUD 1.11p for MajorBBS (DOS)
Replies: 3
Views: 6370

Re: Requests: MajorMUD 1.11p for MajorBBS (DOS)

At the bottom of this page http://major.butt.care/index.php/Main_Page there is a couple of ftp sites with tons of shit. I'm sure you find both in those links. I did some searching through those archives last week and didn't find any WG or DS versions past 1.11e I think. I actually have later versio...
by rytz
Sat Jun 17, 2017 9:20 pm
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

3. Not really sure but adjust your mega lag timer and see if that helps. Unless your talking there is a 1-2 second lag between rounds, which is normal. You can move and deal with items super fast, but combat and spells are set on a 3-4 second timer. So if you on a low lag connection you sit there a...
by rytz
Sat Jun 17, 2017 6:59 pm
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

Hey BF - thanks for the response. I was able to enter all the module rooms, so the module codes all appear to be working. That means the popular keygen base game code only works with 1.11p NT, but the rest of the codes work for all system versions of 1.11p (and possibly other coded versions). I hack...
by rytz
Sat Jun 17, 2017 1:18 am
Forum: General Discussion
Topic: MajorMUD: 1.11p with Worldgroup 2.0?
Replies: 27
Views: 40316

Re: MajorMUD: 1.11p with Worldgroup 2.0?

Well it's only been almost 4 years, but I've got MajorMUD 1.11p running under MS DOS 6.22 with Worldgroup 2.0. It didn't actually take me a 4 years... just some time to get back around to figuring out the problems. I'm working with the WG version, non-NT. Definitely some hurdles involved. A bit of l...
by rytz
Tue Jun 13, 2017 11:08 pm
Forum: General Discussion
Topic: Requests: MajorMUD 1.11p for MajorBBS (DOS)
Replies: 3
Views: 6370

Re: Requests: MajorMUD 1.11p for MajorBBS (DOS)

Necro-ing my own thread, cause I'm still on the hunt! Thanks!