Search found 111 matches

by Necrosaro420
Fri Aug 03, 2018 8:24 pm
Forum: MudRev
Topic: MegaMUD MudRev Game Data
Replies: 12
Views: 39682

Re: MegaMUD MudRev Game Data

Do you have a newer version of these dats? Ton of monsters/items etc refuse to import. Tried on the dat version it states in Nightmare 1.6.1, still no go.
by Necrosaro420
Fri Aug 03, 2018 7:03 pm
Forum: Nightmare Redux
Topic: Nightmare Redux (NMR) Download Links
Replies: 25
Views: 70564

Re: Nightmare Redux (NMR) Download Links

I need 1.6.1 but can't find link anywhere!
by Necrosaro420
Wed Aug 01, 2018 3:57 pm
Forum: Worldgroup and Editing Questions
Topic: Access Violation Attempt to read 400 - MudRev
Replies: 3
Views: 6645

Re: Access Violation Attempt to read 400 - MudRev

Also, not sure if it had anything to do with it....I use Nightmare 1.8. Those files were made for 1.6.
by Necrosaro420
Wed Aug 01, 2018 3:53 pm
Forum: Worldgroup and Editing Questions
Topic: Access Violation Attempt to read 400 - MudRev
Replies: 3
Views: 6645

Re: Access Violation Attempt to read 400 - MudRev

Well so first time it happened I attacked an acid slime in newhaven...those have been fine since that first crash. Now if I use sys mon acid slime, sys mon moaning spirit, it crashes on those 2 I have found for sure. But sys mon also does not summon what I tell it to. I may sys mon skeletal warrior,...
by Necrosaro420
Wed Aug 01, 2018 4:03 am
Forum: Worldgroup and Editing Questions
Topic: Access Violation Attempt to read 400 - MudRev
Replies: 3
Views: 6645

Access Violation Attempt to read 400 - MudRev

Installed a copy of MudRev locally and messing around with it. Getting Access Violation Attempt to read 400 error message. Any ideas on how to stop that? First time it happened tried to attack something in Newhaven...seemed fine after. Ran Salamanders for a couple hours, all was fine, then tried to ...
by Necrosaro420
Tue Jul 31, 2018 11:14 pm
Forum: MudRev
Topic: MegaMUD MudRev Game Data
Replies: 12
Views: 39682

Re: MegaMUD MudRev Game Data

syntax wrote: Wed Apr 13, 2016 12:22 am We have the megamud source code and are working on an API to be able to update megamud's databases directly from MME. Project is a bit on hold at the moment as Apathy, who was spearheading the API into the databases, just started a new job. But the plan is still in place.
That's a long hold!
by Necrosaro420
Tue Jul 31, 2018 10:54 pm
Forum: MudRev
Topic: MudRev MegaMUD Paths
Replies: 1
Views: 13228

Re: MudRev MegaMUD Paths

This for his final version of mudrev?
by Necrosaro420
Fri Jul 13, 2018 1:19 am
Forum: Worldgroup and Editing Questions
Topic: Removing Good/Neutral/Evil only flags in NMR?
Replies: 5
Views: 8812

Re: Removing Good/Neutral/Evil only flags in NMR?

Nope, not seeing remove ability in the universal modifier section.
by Necrosaro420
Thu Jul 12, 2018 5:35 pm
Forum: Worldgroup and Editing Questions
Topic: Removing Good/Neutral/Evil only flags in NMR?
Replies: 5
Views: 8812

Removing Good/Neutral/Evil only flags in NMR?

Is there a way to remove the alignment requirements for items in NMR instead of doing each one individually? Unless I missed it, did not see that option anywhere?
by Necrosaro420
Tue Jun 26, 2018 11:25 pm
Forum: User Created Add-Ons & MODs
Topic: Fighter Eyewear
Replies: 2
Views: 9680

Re: Fighter Eyewear

So I am using 1.11p full. Did import with this in nightmare, but not a single item even shows up in the item list??


Import job started 6/26/2018 @ 11:27:41 PM

Complete - 6/26/2018 @ 11:27:41 PM