Search found 35 matches

by Kraklaha
Wed Oct 07, 2020 1:59 am
Forum: Worldgroup and Editing Questions
Topic: Is there a way to make every new character start with an item?
Replies: 6
Views: 8581

Re: Is there a way to make every new character start with an item?

If you do it with padded gear make sure you add maxlevel 1:checkitem#:giveitem#:checkitem#:giveitem# etc, otherwise when the person gets a couple levels and is wearing leather armor, you dont want it to give more padded stuff back... so it only gives it to a level 1 guy. That really shouldn't be an...
by Kraklaha
Wed Oct 07, 2020 1:53 am
Forum: User Created Add-Ons & MODs
Topic: Newbie Starting Items
Replies: 0
Views: 6826

Newbie Starting Items

This mod uses already existing spell and textblock gaps to make it so that any starting character will start with the stock 5 padded items and a GJR. Also, If they die, the items should re-populate into their inventory. If you wanted to go further and have each class start with some basic class gear...
by Kraklaha
Sat Oct 03, 2020 5:39 am
Forum: Worldgroup and Editing Questions
Topic: Is there a way to make every new character start with an item?
Replies: 6
Views: 8581

Re: Is there a way to make every new character start with an item?

Oooo… I like this...

Has anyone thought about doing this with starting gear instead of having to buy all the padded stuff?

I will make this and upload it to mods :)
by Kraklaha
Sat Oct 03, 2020 5:13 am
Forum: User Created Add-Ons & MODs
Topic: WCCMMUD.DLL Patcher
Replies: 0
Views: 4704

WCCMMUD.DLL Patcher

Found this in my goodies. File to patch: wccmmud.dll Original size: 643072 bytes Use keygen for 256 users and MODs 1-9 Unlimited Race records Unlimited Class records Unlimited Shop records Unlimited Monster records "just disconnected!!!" to "just hung up!!!" Smash, PerStealth, Me...
by Kraklaha
Sat Dec 28, 2019 11:00 am
Forum: Nightmare Redux
Topic: Rooms Help
Replies: 3
Views: 16020

Re: Rooms Help

Could I suggest including into this help file for NMR for remote actions: There is a popup context menu when you hover over that explains: # = the exit number (0 to 9 for North through Down) that this action effects. -if there are 2 or more actions needed then add 10 starting with the first action t...
by Kraklaha
Tue Mar 26, 2019 10:16 pm
Forum: Advertisements
Topic: BoinkMachine has 2 NEW Freshly reset realms
Replies: 0
Views: 4484

BoinkMachine has 2 NEW Freshly reset realms

Boinkmachine. ddns. net (without the spaces of course) I just added 2 freshly reset realms today. 1 PVE completely stock realm (except no limited items) and 1 unlimited PVP edited realm. Both have a 2 character limit. This is in addition to the edited PVE realm and the stock PVP realm already runnin...
by Kraklaha
Sun Mar 24, 2019 6:45 pm
Forum: MajorMUD
Topic: Extra Items visible in rooms from MajorMUD version 1.11p
Replies: 2
Views: 4776

Re: Extra Items visible in rooms from MajorMUD version 1.11p

Yes, I always run a recovery and cleanup when starting a new realm.
by Kraklaha
Sun Mar 24, 2019 3:43 pm
Forum: Worldgroup and Editing Questions
Topic: Coin Weight - Where is it located (file wise)
Replies: 11
Views: 15705

Re: Coin Weight - Where is it located (file wise)

For those looking to use this to fix coin encumbrance bug, the present solution for preventing users from sharing coins over their max weight is just to align the 'share' 'shar' 'sha' command with a random global so that it doesn't actually issue the share command basically disabling the share featu...
by Kraklaha
Sun Mar 10, 2019 7:27 am
Forum: General Discussion
Topic: MajorMUD Editing
Replies: 3
Views: 9344

MajorMUD Editing

What is the best way to know what all map numbers and room numbers are used already? I want to start remapping some places as well as creating new areas and I couldn't quite remember what I used to do before to know what room numbers were used already as well as choosing what map numbers are best to...
by Kraklaha
Fri Mar 01, 2019 8:31 pm
Forum: MajorMUD
Topic: Extra Items visible in rooms from MajorMUD version 1.11p
Replies: 2
Views: 4776

Extra Items visible in rooms from MajorMUD version 1.11p

So the other night I was rather frustrated with random items not only stuck in rooms, but stuck in rooms in large quantities. Example would be having 27 large signs in town square, or items that are typically not visible, but placed in a room to allow for textblock triggers. I think I ran up against...