Spell Mod v1.0
-By Demosthenes and Syntax

** The one thing we have noticed thus far is that some of these spells that are upgraded are casted by monsters. That would include (but not limited to) manscorps, crimson priests, raks, stone giant shamans, etc. So you may want to tone down the cast levels on those monsters so they aren't getting an upgrade too. It's not too critical however that this be done.

** For mages we changed the detect magic spell from a worthless spellbook slot to a somewhat useful magic resistance spell. This spell is called 'protective aura' (prot) and uses one of the druids blesses for its status message (wont conflict and no new message to import). You will need to either import the included scroll (a renamed scroll of detect magic) or change the name manually to scroll of protective aura.

Quick Jump:
Mage, Priest, Druid
Direct Damage Comparison, Area Spell Comparison

Mage Spells
LVL
Magery
LVL
Spell
Before
After
1
1
magic missile
Damage(-MR) 4 to 12
Cap: 9 -- Damage(-MR) 6+(1*lvl) to 15+(1*lvl)
(@lvl 1): Damage(-MR) 7 to 16
(@lvl 9): Damage(-MR) 15 to 24
1
1
blur
Dodge +5, for 70 rounds
Cap: 25 -- Dodge 5+(0.2*lvl) to 5+(0.4*lvl), for 70 rounds
(@lvl 1): Dodge +5, for 70 rounds
(@lvl 25): Dodge +10 to +15, for 70 rounds
2
1
illuminate
summon light ball
no change
3
1
smite
Cap: 30 -- MaxDamage 1+(0.1*lvl), for 60+(2*lvl) rounds
no change
4
1
resist cold
Cap: 18 -- Rcol 6+(1*lvl) to 6+(0.5*lvl), RemovesSpells(resist fire, resist fire, resist cold, globe of the elements, song of the elements), for 70 rounds
no change
4
1
frost jet
Mana: 3, Cap: 11 -- Damage(-MR) 8 to 14+(1*lvl)
(@lvl 4): Damage(-MR) 8 to 18
(@lvl 11): Damage(-MR) 8 to 25
Mana: 2, Cap: 13 -- Damage(-MR) 8+(1*lvl) to 17+(1*lvl)
(@lvl 4): Damage(-MR) 12 to 21
(@lvl 11): Damage(-MR) 19 to 28
(@lvl 13): Damage(-MR) 21 to 30
5
1
ethereal shield
(@lvl 18): AC(Blur) +12, DR +1, RemovesSpells(mageshield, protective shell, manashield, bladed sphere), for 114 rounds
no change
5
1
CHANGED
#: 24, Name: detect magic, Short: dtec, Magery: Mage-2, LVL: 5, Mana: 8, Diff: -10
>> Target: Item -- DetectMagic +1
#: 24, Name: protective aura, Short: prot, Magery: Mage-1, LVL: 5, Mana: 10, Diff: -15
>> Target: Self -- Cap: 30 -- M.R. 4+(0.2*lvl) to 3+(0.5*lvl), for 20+(0.7*lvl) rounds
(@lvl 5): M.R. +5, for 23 rounds
(@lvl 30): M.R. +10 to +18, for 40 rounds
6
1
resist fire
Cap: 22 -- Rfir 4+(1*lvl) to 4+(0.5*lvl), RemovesSpells(resist cold, resist fire, resist cold, resist lightning, globe of the elements, song of the elements), for 70 rounds
no change
6
3
magic armour
Cap: 15 -- DR 5+(0.3*lvl), AC +5, for 60+(3*lvl) rounds
(@lvl 6): DR +7, AC +5, for 78 rounds
(@lvl 15): DR +10, AC +5, for 105 rounds
Cap: 17 -- DR 5+(0.3*lvl), AC +5, for 60+(4*lvl) rounds
(@lvl 6): DR +0.6, AC +5, for 84 rounds
(@lvl 17): DR +1, AC +5, for 128 rounds
7
1
shadowform
Cap: 30 -- Stealth 5 to 5+(0.3*lvl), Shadowform +4157, for 30 rounds
no change
7
1
flash
Cap: 20 -- BlindUser +9999, AC -5, Accuracy -8, EvilInCombat, for 5+(0.5*lvl) rounds
no change
8
1
stinking cloud
Cap: 20 -- Confusion 5 to 5+(0.5*lvl), Accuracy -5, EvilInCombat, for 20 rounds
no change
8
1
lightning bolt
Cap: 15 -- Damage(-MR) 16 to 12+(2*lvl)
(@lvl 8): Damage(-MR) 16 to 28
(@lvl 15): Damage(-MR) 16 to 42
Cap: 18 -- Damage(-MR) 12+(1*lvl) to 20+(2*lvl)
(@lvl 8): Damage(-MR) 20 to 36
(@lvl 15): Damage(-MR) 27 to 50
(@lvl 18): Damage(-MR) 30 to 56
9
1
shockshield
Cap: 20 -- DamageShield 1+(0.2*lvl) to 5, Shock +1446, Rlit +10, for 40 rounds
no change
9
3
mageshield
Cap: 22 -- AC 7+(0.5*lvl), DR +1, RemovesSpells(ethereal shield, protective shell, manashield, bladed sphere), for 60 rounds
(@lvl 9): AC +12, DR +1, for 60 rounds
(@lvl 22): AC +18, DR +1, for 60 rounds
Cap: 25 -- AC 7+(0.5*lvl), DR +1, RemovesSpells(ethereal shield, protective shell, manashield, bladed sphere), for 60+(2*lvl) rounds
(@lvl 9): AC +11, DR +1, for 78 rounds
(@lvl 25): AC +19, DR +1, for 110 rounds
10
1
slow
Speed +125, EvilInCombat, Slowness +200, RemovesSpells(speed, song of quickness, wind of haste, way of the mantis, green potion, winged sandals), for 10 rounds
EvilInCombat, Slowness +200, RemovesSpells(speed, song of quickness, wind of haste, way of the mantis, green potion, winged sandals), for 10 rounds
10
3
resist lightning
Cap: 15 -- Rlit 0+(1*lvl), RemovesSpells(globe of the elements, resist lightning, pyramid 1 exit temp), for 70 rounds
no change
10
3
mute
S.C. -40 to -20, Mute -40 to -20, EvilInCombat, for 20 rounds
no change
11
1
vampiric touch
DrainLife 8 to 20, AffectsLivingOnly
Cap: 21 -- DrainLife 8+(0.3*lvl) to 20+(0.3*lvl), AffectsLivingOnly
(@lvl 11): DrainLife 11 to 23
(@lvl 21): DrainLife 14 to 26
11
1
dancing blades
(Area Attack)  
Cap: 20 -- Damage(-MR) 21 to 38+(2*lvl)
(@lvl 11): Damage(-MR) 21 to 60
(@lvl 20): Damage(-MR) 21 to 78
(Area Attack)   
Cap: 20 -- Damage(-MR) 21+(0.5*lvl) to 38+(3*lvl)
(@lvl 11): Damage(-MR) 26 to 71
(@lvl 20): Damage(-MR) 31 to 98
12
1
speed
Speed +85, RemovesSpells(slow, song of lethargy, solid fog, solid fog, slow, way of the mantis, winged sandals, green potion), for 20 rounds
no change
13
1
sunbolt
Cap: 22 -- Damage(-MR) 30 to 18+(2.5*lvl)
(@lvl 13): Damage(-MR) 30 to 50
(@lvl 22): Damage(-MR) 30 to 73
Cap: 25 -- Damage(-MR) 30+(0.5*lvl) to 18+(3.5*lvl)
(@lvl 13): Damage(-MR) 36 to 64
(@lvl 22): Damage(-MR) 41 to 95
(@lvl 25): Damage(-MR) 42 to 106
14
1
vulnerability
Cap: 25 -- AC -8, M.R. -10, EvilInCombat, for 1+(4*lvl) rounds
no change
14
1
confusion
Confusion +25, EvilInCombat, for 10 rounds
no change
15
3
sleep
Cap: 30 -- Confusion +100, EvilInCombat, for 1+(0*lvl) rounds
no change
15
1
frenzy
Cap: 30 -- MaxDamage 0+(0.2*lvl), Crits 0+(0.2*lvl), Dodge -5, AC -5, Accuracy 0+(0.2*lvl), DR +5, RemovesSpells(song of battle, mass frenzy), for 1+(2*lvl) rounds
no change
15
1
fireball
(Area Attack)   
Cap: 23 -- Damage(-MR) 33 to 45+(3*lvl)
(@lvl 15): Damage(-MR) 33 to 90
(@lvl 23): Damage(-MR) 33 to 114
(Area Attack)   
Cap: 28 -- Damage(-MR) 26+(1*lvl) to 40+(4*lvl)
(@lvl 15): Damage(-MR) 41 to 100
(@lvl 23): Damage(-MR) 49 to 132
(@lvl 28): Damage(-MR) 54 to 152
16
1
deathtouch
 Cap: 25 -- DrainLife 25 to 18+(2*lvl), AffectsLivingOnly
(@lvl 16): DrainLife 25 to 50
(@lvl 25): DrainLife 25 to 68
 Cap: 40 -- DrainLife 15+(1*lvl) to 20+(2*lvl), AffectsLivingOnly
(@lvl 16): DrainLife 31 to 52
(@lvl 25): DrainLife 40 to 70
(@lvl 40): DrainLife 55 to 100
16
3
mana flux
ManaRgn -100 to +150, RemovesSpells(chaos surge), for 80 rounds
Cap: 75 -- ManaRgn -115+(1*lvl) to 140+(0.7*lvl), RemovesSpells(chaos surge), for 70+(1*lvl) rounds
(@lvl 16): ManaRgn -99 to +150, for 86 rounds
(@lvl 75): ManaRgn -40 to +190, for 145 rounds
17
1
ice storm
Damage 3, Accuracy -6, EvilInCombat +10, Rfir -10, for 15 rounds
no change 
17
3
wizard knock
OpenDoor +100, x2 times/round
no change 
18
2
enslave
Enslave 0, AffectsLivingOnly, for 60 rounds
no change 
19
3
solid fog
Speed +125, EvilInCombat, Slowness +200, RemovesSpells(speed, song of quickness, wind of haste, way of the mantis), for 20 rounds
EvilInCombat, Slowness +200, RemovesSpells(speed, song of quickness, wind of haste, way of the mantis), for 20 rounds
20
3
mass frenzy
Cap: 40 -- MaxDamage 0+(0.1*lvl), Crits 0+(0.1*lvl), Dodge -5, DR +5, AC -5, Accuracy 0+(0.1*lvl), RemovesSpells(frenzy, song of battle), for 10+(0.5*lvl) rounds
(@lvl 40): MaxDamage +4, Crits +4, Dodge -5, DR +5, AC -5, Accuracy +4, for 30 rounds
Cap: 46 -- MaxDamage 0+(0.1*lvl), Crits 0+(0.1*lvl), Dodge -5, DR +5, AC -5, Accuracy 0+(0.1*lvl), RemovesSpells(frenzy, song of battle), for 10+(0.5*lvl) rounds
(@lvl 46): MaxDamage +6, Crits +6, Dodge -5, DR +5, AC -5, Accuracy +6, for 33 rounds
20
1
eldritch bolt
 Cap: 28 -- Damage(-MR) 40 to 8+(4*lvl)
(@lvl 20): Damage(-MR) 40 to 88
(@lvl 28): Damage(-MR) 40 to 120
Cap: 30 -- Damage(-MR) 30+(1*lvl) to 10+(5*lvl)
(@lvl 20): Damage(-MR) 50 to 110
(@lvl 28): Damage(-MR) 58 to 150
(@lvl 30): Damage(-MR) 60 to 160
21
3
chaos shield
DamageShield +10, AC +5, DR -5 to +5, for 60 rounds
Cap: 50 -- DamageShield +10, AC +5, DR -100+(2*lvl) to 50, for 40+(1*lvl) rounds
(@lvl 21): DamageShield +10, AC +5, DR -58 to +50, for 61 rounds
(@lvl 50): DamageShield +10, AC +5, DR 0 to +5, for 90 rounds
22
3
wind of haste
Speed +80, RemovesSpells(slow, solid fog, song of lethargy), for 20 rounds
no change
23
2
mana storm
(Area Attack)
Cap: 32 -- Damage(-MR) 59 to 55+(5*lvl)
(@lvl 23): Damage(-MR) 59 to 170
(@lvl 32): Damage(-MR) 59 to 215
(Area Attack)
Cap: 33 -- Damage(-MR) 14+(2*lvl) to 60+(5*lvl)
(@lvl 23): Damage(-MR) 60 to 175
(@lvl 32): Damage(-MR) 78 to 220
(@lvl 33): Damage(-MR) 80 to 225
24
2
corrosion
Cap: 40 -- AC -8, M.R. -10, EvilInCombat, DR -5, for 1+(4*lvl) rounds
no change 
25
2
meteor swarm
Cap: 35 -- Damage(-MR) 20 to 10+(1*lvl), x4 times/round
(@lvl 25): Damage(-MR) 80 to 140
(@lvl 35): Damage(-MR) 80 to 180
Cap: 35 -- Damage(-MR) 10+(0.5*lvl) to 10+(1.3*lvl), x4 times/round
(@lvl 25): Damage(-MR) 88 to 168
(@lvl 35): Damage(-MR) 112 to 224
26
3
mystic mist
Cap: 40 -- Confusion +25, EvilInCombat, for 10+(0.2*lvl) rounds
no change 
28
3
spirit horde
(Area Attack)
Cap: 50 -- Damage(-MR) 77+(0.5*lvl) to 55+(7*lvl)
(@lvl 28): Damage(-MR) 91 to 251
(@lvl 45): Damage(-MR) 100 to 370
(@lvl 50): Damage(-MR) 102 to 405
(Area Attack)
Cap: 45 -- Damage(-MR) 55+(2*lvl) to 55+(9*lvl)
(@lvl 28): Damage(-MR) 111 to 307
(@lvl 45): Damage(-MR) 145 to 460
30
2
dragonfire
Cap: 40 -- Damage(-MR) 100+(0.2*lvl) to -50+(10*lvl)
(@lvl 30): Damage(-MR) 106 to 250
(@lvl 40): Damage(-MR) 108 to 350
Cap: 40 -- Damage(-MR) 100+(2*lvl) to 50+(10*lvl)
(@lvl 30): Damage(-MR) 160 to 350
(@lvl 40): Damage(-MR) 180 to 450
32
2
colour spray
Cap: 40 -- Damage(-MR) 40+(2*lvl) to 0+(8*lvl)
(@lvl 32): Damage(-MR) 104 to 256
(@lvl 40): Damage(-MR) 120 to 320
Cap: 42 -- Damage(-MR) 106+(2*lvl) to 50+(10*lvl)
(@lvl 32): Damage(-MR) 170 to 370
(@lvl 40): Damage(-MR) 186 to 450
(@lvl 42): Damage(-MR) 190 to 470
33
3
glacial blades
Cap: 50 -- Damage(-MR) 70+(0.2*lvl) to -10+(10*lvl)
(@lvl 33): Damage(-MR) 77 to 320
(@lvl 43): Damage(-MR) 79 to 420
(@lvl 50): Damage(-MR) 80 to 490
Cap: 43 -- Damage(-MR) 114+(2*lvl) to 50+(10*lvl)
(@lvl 33): Damage(-MR) 180 to 380
(@lvl 43): Damage(-MR) 200 to 480
35
3
forked lightning
Cap: 50 -- Damage(-MR) 40+(0.2*lvl) to 0+(5*lvl), x2 times/round
(@lvl 35): Damage(-MR) 94 to 350
(@lvl 45): Damage(-MR) 98 to 450
(@lvl 50): Damage(-MR) 100 to 500
Cap: 45 -- Damage(-MR) 30+(2*lvl) to 0+(6*lvl), x2 times/round
(@lvl 35): Damage(-MR) 200 to 420
(@lvl 45): Damage(-MR) 240 to 540
37
3
barbed tentacles
Cap: 50 -- Damage(-MR) 25+(2*lvl) to 50+(8*lvl)
(@lvl 37): Damage(-MR) 99 to 346
(@lvl 47): Damage(-MR) 119 to 426
(@lvl 50): Damage(-MR) 125 to 450
Cap: 47 -- Damage(-MR) 72+(4*lvl) to 6+(12*lvl)
@lvl 37): Damage(-MR) 220 to 450
(@lvl 47): Damage(-MR) 260 to 570
38
3
shimmering mirage
Cap: 50 -- Dodge 5+(0.2*lvl), for 40 rounds
(@lvl 38): Dodge +14, for 40 rounds
(@lvl 50): Dodge +17, for 40 rounds
Cap: 60 -- Dodge 5+(0.2*lvl), for 40+(1*lvl) rounds
(@lvl 38): Dodge +14, for 78 rounds
(@lvl 50): Dodge +17, for 90 rounds
(@lvl 60): Dodge +20, for 100 rounds
40
2
 blizzard
Cap: 52 -- Damage(-MR) 80 to 50+(5*lvl), EndCast [freezing, (@lvl 40): Damage 4 to 10, Accuracy -15, EvilInCombat, AC -10, for 10 rounds]
(@lvl 40): Damage(-MR) 80 to 250
(@lvl 52): Damage(-MR) 80 to 310
Cap: 55 -- Damage(-MR) 80+(1*lvl) to 50+(8*lvl), EndCast [freezing, (@lvl 40): Damage 4 to 10, Accuracy -15, EvilInCombat, AC -10, for 10 rounds]
(@lvl 40): Damage(-MR) 120 to 370
(@lvl 52): Damage(-MR) 132 to 466
(@lvl 55): Damage(-MR) 135 to 490
40
3
sphere of implosion
Cap: 50 -- Damage(-MR) 10+(3*lvl) to 30+(9*lvl)
(@lvl 40): Damage(-MR) 130 to 390
(@lvl 50): Damage(-MR) 160 to 480
Cap: 50 -- Damage(-MR) 40+(5*lvl) to 30+(12*lvl)
(@lvl 40): Damage(-MR) 240 to 510
(@lvl 50): Damage(-MR) 290 to 630
40
3
eldritch storm
(Area Attack)
Cap: 55 -- Damage(-MR) -30+(4*lvl) to 0+(10*lvl)
(@lvl 40): Damage(-MR) 130 to 400
(@lvl 55): Damage(-MR) 190 to 550
(Area Attack)
Cap: 55 -- Damage(-MR) -30+(5*lvl) to 0+(13*lvl)
@lvl 40): Damage(-MR) 170 to 520
(@lvl 55): Damage(-MR) 245 to 715
45
3
magma blast
Cap: 55 -- Damage(-MR) 3+(0.5*lvl) to 6+(2*lvl), x6 times/round
(@lvl 45): Damage(-MR) 156 to 576
(@lvl 55): Damage(-MR) 180 to 696
Cap: 55 -- Damage(-MR) 5+(1*lvl) to -7+(2.5*lvl), x6 times/round
(@lvl 45): Damage(-MR) 300 to 636
(@lvl 55): Damage(-MR) 360 to 780
47
3
eldritch fury
Cap: 60 -- Damage(-MR) 40 to 10+(2*lvl), x5 times/round
(@lvl 47): Damage(-MR) 200 to 520
@lvl 60): Damage(-MR) 200 to 650
Cap: 65 -- Damage(-MR) 25+(1*lvl) to 5+(3*lvl), x5 times/round
(@lvl 47): Damage(-MR) 360 to 730
(@lvl 60): Damage(-MR) 425 to 925
(@lvl 65): Damage(-MR) 450 to 1000
47
3
chaos surge
Cap: 60 -- HealMana -1+(0.1*lvl) to 0+(0.1*lvl), HPRegen -150, DR -5, M.R. +20, DamageShield +5, Shock +1446, RemovesSpells(mana flux), for 80 rounds
(@lvl 47): HealMana +2 to +5
(@lvl 60): HealMana +3 to +7
Cap: 69 -- HealMana -1+(0.1*lvl) to 0+(0.1*lvl), HPRegen -150, DR -5, M.R. +20, DamageShield +5, Shock +1446, RemovesSpells(mana flux), for 80 rounds
(@lvl 47): HealMana +2 to +5
(@lvl 60): HealMana +3 to +7
(@lvl 69): HealMana +4 to +8
50
3
comet
Cap: 65 -- Damage(-MR) 0+(1*lvl) to 0+(5*lvl), GoodOnly, x3 times/round
(@lvl 50): Damage(-MR) 150 to 750
(@lvl 65): Damage(-MR) 195 to 975
Cap: 85 -- Damage(-MR) 0+(2*lvl) to 20+(5*lvl), GoodOnly, x3 times/round
(@lvl 50): Damage(-MR) 300 to 810
(@lvl 65): Damage(-MR) 390 to 1035
(@lvl 85): Damage(-MR) 510 to 1335
50
3
prismatic beam
Cap: 65 -- Damage(-MR) -5+(3*lvl) to -10+(14*lvl), EndCast [pris effect, EndCast [{yellow beam, Slowness +200, Accuracy -10, for 10 rounds} OR {violet beam, Confusion +15, EvilInCombat, for 10 rounds} OR {black beam, Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 10 rounds} OR {red beam, MaxDamage -5 to -1, Accuracy -5 to -1, for 10 rounds} OR {green beam, Poison 10 to 18, for 10 rounds}]], NeutralOnly

(@lvl 50): Damage(-MR) 145 to 690
(@lvl 65): Damage(-MR) 190 to 900
Cap: 85 -- Damage(-MR) -20+(7*lvl) to 90+(15*lvl), EndCast [pris effect, EndCast [{yellow beam, Slowness +200, Accuracy -10, for 10 rounds} OR {violet beam, Confusion +15, EvilInCombat, for 10 rounds} OR {black beam, Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 10 rounds} OR {red beam, MaxDamage -5 to -1, Accuracy -5 to -1, for 10 rounds}]], NeutralOnly

(@lvl 50): Damage(-MR) 330 to 840
(@lvl 65): Damage(-MR) 435 to 1065
(@lvl 85): Damage(-MR) 575 to 1365
50
3
necromantic bolt
Cap: 65 -- Damage(-MR) 30+(2*lvl) to 50+(10*lvl), EvilOnly, AffectsLivingOnly, EndCast [nebo secondary, (@lvl 0): DrainLife 0 to -20, AffectsLivingOnly]

(@lvl 50): Damage(-MR) 130 to 550, EndCast [nebo secondary, (@lvl 50): DrainLife 15 to 130]

(@lvl 65): Damage(-MR) 160 to 700, EndCast [nebo secondary, (@lvl 65): DrainLife 20 to 175]
Cap: 85 -- Damage(-MR) 50+(6*lvl) to 100+(13*lvl), EvilOnly, AffectsLivingOnly, EndCast [nebo secondary, (@lvl 50): DrainLife 15 to 130, AffectsLivingOnly]

(@lvl 50): Damage(-MR) 350 to 750, EndCast [nebo secondary, (@lvl 50): DrainLife 15 to 130]

(@lvl 65): Damage(-MR) 440 to 945, EndCast [nebo secondary, (@lvl 65): DrainLife 20 to 175]

(@lvl 85): Damage(-MR) 560 to 1205, EndCast [nebo secondary, (@lvl 65): DrainLife 20 to 175]
50
3
chain lightning
(Area Attack)
Cap: 65 -- Damage(-MR) 70+(4*lvl) to 75+(9*lvl), GoodOnly
(@lvl 50): Damage(-MR) 270 to 525
(@lvl 65): Damage(-MR) 330 to 660
(Area Attack)
Cap: 85 -- Damage(-MR) 70+(5*lvl) to 75+(12*lvl), GoodOnly
(@lvl 50): Damage(-MR) 320 to 675
(@lvl 65): Damage(-MR) 395 to 855
(@lvl 85): Damage(-MR) 495 to 1095
50
3
prismatic blast
(Area Attack)
Cap: 65 -- Damage(-MR) 0+(4*lvl) to -50+(10*lvl), EndCast [pris effect, EndCast [{yellow wave, (@lvl 50): Slowness +200, Accuracy -10, for 5 rounds} OR {violet wave, (@lvl 50): Confusion +15, EvilInCombat, for 5 rounds} OR {black wave, (@lvl 50): Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 5 rounds} OR {red wave, (@lvl 50): MaxDamage -5 to -1, Accuracy -5 to -1, for 5 rounds} OR {green wave, (@lvl 50): Poison 10 to 18, for 5 rounds}]], NeutralOnly

(@lvl 50): Damage(-MR) 200 to 450
(@lvl 65): Damage(-MR) 260 to 600
(Area Attack)
Cap: 85 -- Damage(-MR) 75+(5*lvl) to 0+(13*lvl), EndCast [pris effect, EndCast [{yellow wave, (@lvl 50): Slowness +200, Accuracy -10, for 5 rounds} OR {violet wave, (@lvl 50): Confusion +15, EvilInCombat, for 5 rounds} OR {black wave, (@lvl 50): Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly, for 5 rounds} OR {red wave, (@lvl 50): MaxDamage -5 to -1, Accuracy -5 to -1, for 5 rounds}]], NeutralOnly

(@lvl 50): Damage(-MR) 325 to 650
(@lvl 65): Damage(-MR) 400 to 845
(@lvl 85): Damage(-MR) 500 to 1105
50
3
hellstorm
(Area Attack)
Cap: 65 -- Damage(-MR) 30+(4*lvl) to 75+(10*lvl), EvilOnly
(@lvl 50): Damage(-MR) 230 to 575
(@lvl 65): Damage(-MR) 290 to 725
(Area Attack)
Cap: 85 -- Damage(-MR) 30+(6*lvl) to 75+(13*lvl), EvilOnly
(@lvl 50): Damage(-MR) 330 to 725
(@lvl 65): Damage(-MR) 420 to 920
(@lvl 85): Damage(-MR) 540 to 1180
50
3
manashield
Cap: 50 -- DR +5, AC +15, GoodOnly, Dodge +15, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
Cap: 85 -- M.R. +20, DR +5, AC +20, GoodOnly, Dodge +15, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds
50
3
protective shell
Cap: 50 -- DR +5, AC +20, NeutralOnly, M.R. +30, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
Cap: 85 -- DR +5, AC +20, NeutralOnly, M.R. +30, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds
50
3
bladed sphere
Cap: 50 -- Shock +2879, DR +5, DamageShield +15, EvilOnly, AC +20, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
Cap: 85 -- M.R. +10, Shock +2879, DR +5, DamageShield +15, EvilOnly, AC +20, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds
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Priest Spells
LVL
Magery
LVL
Spell
Before
After
1
1
harm
Cap: 6 -- Damage(-MR) 4 to 13+(1*lvl), AffectsLivingOnly
(@lvl 1): Damage(-MR) 4 to 14
(@lvl 6): Damage(-MR) 4 to 19
Cap: 9 -- Damage(-MR) 4+(1*lvl) to 13+(1*lvl), AffectsLivingOnly
(@lvl 1): Damage(-MR) 5 to 14
(@lvl 6): Damage(-MR) 10 to 19
(@lvl 9): Damage(-MR) 13 to 22
1
1
minor healing
Cap: 10 -- Heal 2+(0.33*lvl) to 8+(0.67*lvl), AffectsLivingOnly
no change
2
1
bless
Cap: 20 -- Accuracy -6, EvilInCombat +5, RemovesSpells(bless, chant), for 40+(5*lvl) rounds
Cap: 20 -- Accuracy -6, EvilInCombat +5, RemovesSpells(curse, blight, chant, divine favour, greater bless, ashwood wand), for 40+(5*lvl) rounds
2
1
curse
Cap: 20 -- Accuracy -6, EvilInCombat +5, RemovesSpells(bless(14), chant(23)), for 40+(5*lvl) rounds
no change
3
1
turn undead
Cap: 20 -- Damage 12+(1*lvl) to 15+(3*lvl), AffectsUndeadOnly
(@lvl 3): Damage 15 to 24
(@lvl 20): Damage 32 to 75
Cap: 21 -- Damage 12+(1*lvl) to 15+(3*lvl), AffectsUndeadOnly
(@lvl 21): Damage 33 to 78
4
1
spiritual hammer
Cap: 11 -- Damage(-MR) 4 to 14+(1*lvl)
(@lvl 4): Damage(-MR) 4 to 18
(@lvl 11): Damage(-MR) 4 to 25
Cap: 13 -- Damage(-MR) 5+(1*lvl) to 14+(1*lvl)
(@lvl 4): Damage(-MR) 9 to 18
(@lvl 11): Damage(-MR) 16 to 25
(@lvl 13): Damage(-MR) 18 to 27
5
1
protection from evil
ProtEvil +10, GoodOnly, for 50 rounds
ProtEvil +10, NotEvil, for 50 rounds
5
1
protection from good
ProtGood +10, EvilOnly, for 50 rounds
ProtGood +10, NotGood, for 50 rounds
6
1
blight
Cap: 32 -- Accuracy -6, EvilInCombat, RemovesSpells(chant, bless), for 40+(5*lvl) rounds
no change
6
1
chant
Cap: 32 -- Accuracy +3, RemovesSpells(blight, curse), for 40+(5*lvl) rounds
Cap: 32 -- Accuracy +3, RemovesSpells(blight, curse, bless), for 40+(5*lvl) rounds
7
1
cure poison
CurePoison +8, Dispell (Poison), RemovesSpells(dae asp poison 3, dae asp poison 2)
no change
7
3
iron faith
Cap: 26 -- M.R. 2+(0.5*lvl), for 30 rounds
(@lvl 7): M.R. +5, for 30 rounds
(@lvl 26): M.R. +15, for 30 rounds
Cap: 35 -- M.R. 2+(0.5*lvl), for 30+(0.5*lvl) rounds
(@lvl 7): M.R. +5, for 33 rounds
(@lvl 26): M.R. +15, for 43 rounds
(@lvl 35): M.R. +19, for 47 rounds
8
1
major healing
Cap: 30 -- Heal 6+(0.33*lvl) to 10+(1*lvl), AffectsLivingOnly
no change
8
1
agony
Cap: 15 -- Damage(-MR) 18 to 11+(3*lvl), AffectsLivingOnly
(@lvl 8): Damage(-MR) 18 to 35
(@lvl 15): Damage(-MR) 18 to 56
Cap: 18 -- Damage(-MR) 8+(1*lvl) to 14+(2*lvl), AffectsLivingOnly
(@lvl 8): Damage(-MR) 16 to 30
(@lvl 15): Damage(-MR) 23 to 44
(@lvl 18): Damage(-MR) 26 to 50
9
1
greater curse
Accuracy -10, EvilInCombat, RemovesSpells(greater bless), for 40 rounds
no change
9
3
holy aura
Cap: 32 -- ProtEvil +10, GoodOnly, for 60 rounds
no change
9
3
unholy aura
Cap: 32 -- ProtGood +10, EvilOnly, for 60 rounds
no change
10
1
healing rain
Cap: 25 -- Heal 4+(0.33*lvl) to 10+(0.5*lvl), AffectsLivingOnly
no change
10
1
greater bless
Accuracy +6, RemovesSpells(greater curse, bless, curse, chant, divine favour, ashwood wand), for 40 rounds
Cap: 30 -- Accuracy +6, RemovesSpells(greater curse, bless, curse, chant, divine favour, ashwood wand), for 30+(2*lvl) rounds
(@lvl 10): for 50 rounds
(@lvl 30): for 90 rounds
10
2
annointed hands
Cap: 15 -- Heal 2 to 0+(1*lvl)
no change
11
1
glitterdust
Stealth -10, EvilInCombat, for 30 rounds
no change
11
3
holy armour
Cap: 30 -- AC 2+(0.5*lvl), NotEvil, RemovesSpells(unholy armour, sacred bastion, hellfire shield), for 60 rounds
(@lvl 11): AC +7, for 60 rounds
(@lvl 30): AC +17, for 60 rounds
Cap: 40 -- AC 2+(0.5*lvl), NotEvil, DR 2+(0.5*lvl), RemovesSpells(unholy armour, sacred bastion, hellfire shield), for 60 rounds
(@lvl 11): AC +7, DR +0.7, for 60 rounds
(@lvl 30): AC +17, DR +1.7, for 60 rounds
(@lvl 40): AC +22, DR +2.2, for 60 rounds
11
3
unholy armour
Cap: 30 -- AC 2+(0.5*lvl), EvilOnly, RemovesSpells(holy armour, sacred bastion, hellfire shield), for 60 rounds
(@lvl 11): AC +7, for 60 rounds
(@lvl 30): AC +17, for 60 rounds
Cap: 40 -- AC 2+(0.5*lvl), EvilOnly, RemovesSpells(holy armour, sacred bastion, hellfire shield), for 60 rounds
(@lvl 40): AC +22, for 60 rounds
12
1
blind
Cap: 20 -- BlindUser +1, AC -5, Accuracy -8, EvilInCombat, AffectsLivingOnly, for 10 rounds
no change
12
1
cure blindness
Dispell (BlindUser)
no change
13
1
unholy force
Cap: 22 -- Damage(-MR) 18 to 24+(2*lvl), NotGood
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 22): Damage(-MR) 18 to 68
Cap: 25 -- Damage(-MR) 26+(0.5*lvl) to 24+(2.5*lvl), NotGood
(@lvl 13): Damage(-MR) 32 to 56
(@lvl 22): Damage(-MR) 37 to 79
(@lvl 25): Damage(-MR) 38 to 86
13
1
holy force
Cap: 22 -- Damage(-MR) 18 to 24+(2*lvl), NotEvil
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 22): Damage(-MR) 18 to 68
Cap: 25 -- Damage(-MR) 18+(0.5*lvl) to 12+(2.5*lvl), NotEvil
(@lvl 13): Damage(-MR) 24 to 44
(@lvl 22): Damage(-MR) 29 to 67
(@lvl 25): Damage(-MR) 30 to 74
13
2
cure disease
RemovesSpells(plague, plague, diseased, leprosy, disease, plague, disease, plague)
no change
14
1
hold person
HoldPerson +100, EvilInCombat, for 4 rounds
no change
14
3
remove curse
Rcrs -1+(0.14*lvl)
no change
15
2
greater healing
Cap: 30 -- Heal 5+(1*lvl) to 10+(2*lvl), AffectsLivingOnly
no change
15
3
righteousness
Accuracy +6, MaxDamage +1, Heal 1, NotEvil, RemovesSpells(zeal, divine courage, unholy fanaticism), for 40 rounds
Cap: 30 -- Accuracy +6, Heal 1 to 1+(0.05*lvl), NotEvil, RemovesSpells(zeal, divine courage, unholy fanaticism, blood ritual), for 40+(0.5*lvl) rounds
(@lvl 15): Accuracy +6, Heal 1, for 47 rounds
(@lvl 30): Accuracy +6, Heal 1 to 2, for 55 rounds
15
3
blood ritual
Accuracy +6, MaxDamage +1, Heal 1, EvilOnly, for 40 rounds
Cap: 30 -- Accuracy +6, MaxDamage +1, Heal 1, EvilOnly, RemovesSpells(zeal, divine courage, unholy fanaticism, righteousness), for 40+(0.5*lvl) rounds
(@lvl 15): Accuracy +6, MaxDamage +1, Heal 1, for 47 rounds
(@lvl 30): Accuracy +6, MaxDamage +1, Heal 1, for 55 rounds
16
1
disrupt
Cap: 40 -- Damage(-MR) 30+(1*lvl) to 52+(2*lvl), AffectsUndeadOnly
(@lvl 16): Damage(-MR) 46 to 84
(@lvl 40): Damage(-MR) 70 to 132
Cap: 52 -- Damage(-MR) 30+(1*lvl) to 52+(2*lvl), AffectsUndeadOnly
(@lvl 16): Damage(-MR) 46 to 84
(@lvl 52): Damage(-MR) 82 to 156
16
2
control undead
Enslave +100, AffectsUndeadOnly, EvilOnly, for 80 rounds
no change
17
2
major healing rain
Cap: 30 -- Heal 8+(0.33*lvl) to 20+(1*lvl)
no change
18
3
stone to flesh
RemovesSpells(petrification, partial petrification, stoneskin, petrification)
no change
18
3
sacrifice
DrainLife -60 to -20, AffectsLivingOnly
DrainLife -80 to -40, AffectsLivingOnly
19
2
divine favour
Accuracy +10, RemovesSpells(divine disfavour, bless, curse, chant, greater curse), for 30 rounds
no change
19
2
divine disfavour
Accuracy -15, EvilInCombat, RemovesSpells(divine favour), for 30 rounds
no change
20
1
godstrike
Cap: 28 -- Damage(-MR) 30 to 20+(3*lvl)
(@lvl 20): Damage(-MR) 30 to 80
(@lvl 28): Damage(-MR) 30 to 104
Cap: 30 -- Damage(-MR) 15+(1*lvl) to 10+(4*lvl)
(@lvl 20): Damage(-MR) 35 to 90
(@lvl 28): Damage(-MR) 43 to 122
(@lvl 30): Damage(-MR) 45 to 130
21
2
black wind
BlindUser +1, EvilInCombat, AffectsLivingOnly, Accuracy -10, AC -5, for 10 rounds
no change
22
3
godheal
Cap: 50 -- Heal 35+(0.5*lvl) to 30+(2*lvl), AffectsLivingOnly
@lvl 50): Heal 60 to 130
Cap: 67 -- Heal 35+(0.5*lvl) to 30+(2*lvl), AffectsLivingOnly
(@lvl 50): Heal 60 to 130
(@lvl 67): Heal 68 to 164
23
2
cure paralysis
Freedom +100
no change
24
3
greater healing rain
Cap: 35 -- Heal 15+(0.5*lvl) to 35+(1*lvl)
(@lvl 35): Heal 32 to 70
Cap: 46 -- Heal 15+(0.5*lvl) to 35+(1*lvl)
(@lvl 35): Heal 32 to 70
(@lvl 46): Heal 38 to 81
25
1
zeal
Cap: 50 -- MaxDamage 0+(0.1*lvl), M.R. 0+(0.1*lvl), Crits 0+(0.1*lvl), Accuracy 0+(0.1*lvl), RemovesSpells(righteousness, divine courage, unholy fanaticism), for 10+(0.5*lvl) rounds
no change
25
2
god's wrath
Cap: 35 -- Damage(-MR) 57 to 30+(4*lvl)
(@lvl 25): Damage(-MR) 57 to 130
(@lvl 35): Damage(-MR) 57 to 170
Cap: 35 -- Damage(-MR) 15+(2*lvl) to 20+(5*lvl)
(@lvl 25): Damage(-MR) 65 to 145
(@lvl 35): Damage(-MR) 85 to 195
25
3
paralyze
HoldPerson +100, EvilInCombat, for 4 rounds
no change
30
2
divine fury
Cap: 40 -- Damage(-MR) 50 to -70+(9*lvl)
(@lvl 30): Damage(-MR) 50 to 200
(@lvl 40): Damage(-MR) 50 to 290
Cap: 40 -- Damage(-MR) 60+(2*lvl) to 20+(9*lvl)
(@lvl 30): Damage(-MR) 120 to 290
(@lvl 40): Damage(-MR) 140 to 380
30
3
divine mercy
Cap: 55 -- Heal 25+(0.33*lvl) to 65+(0.67*lvl)
(@lvl 30): Heal 34 to 85
(@lvl 55): Heal 43 to 101
Cap: 52 -- Heal 25+(0.5*lvl) to 65+(1*lvl)
(@lvl 30): Heal 40 to 95
(@lvl 52): Heal 51 to 117
35
3
soulstrike
Cap: 50 -- Damage(-MR) 90 to -30+(8*lvl)
(@lvl 35): Damage(-MR) 90 to 250
(@lvl 50): Damage(-MR) 90 to 370
Cap: 50 -- Damage(-MR) 20+(4*lvl) to -45+(12*lvl)
(@lvl 35): Damage(-MR) 160 to 375
(@lvl 50): Damage(-MR) 220 to 555
35
3
profane link
Cap: 50 -- ManaRgn -25+(1*lvl) to 50+(1*lvl), HPRegen -25, EvilOnly, for 80 rounds
Cap: 50 -- ManaRgn -25+(1*lvl) to 50+(1*lvl), HPRegen -25, EvilOnly, for 80 rounds, RemovesSpells(serenity)
37
3
serenity
Cap: 50 -- ManaRgn -25+(1*lvl) to 50+(0.5*lvl), MaxDamage -5, GoodOnly, for 80 rounds
Cap: 50 -- ManaRgn -25+(1*lvl) to 50+(0.5*lvl), MaxDamage -5, NotEvil, for 80 rounds, RemovesSpells(profane link)
37
3
sacred bastion
Cap: 50 -- AC 10+(0.5*lvl), GoodOnly, RemovesSpells(holy armour, unholy armour, crimson shard), for 60 rounds
(@lvl 37): AC +28, for 60 rounds
(@lvl 50): AC +35, for 60 rounds
Cap: 70 -- AC 10+(0.5*lvl), NotEvil, RemovesSpells(holy armour, unholy armour, hellfire shield), for 25+(1*lvl) rounds
(@lvl 37): AC +28, for 62 rounds
(@lvl 50): AC +35, for 75 rounds
(@lvl 70): AC +45, for 95 rounds
37
3
hellfire shield
Cap: 50 -- AC 0+(0.5*lvl), EvilOnly, DamageShield +10, Shock +1145, RemovesSpells(holy armour, unholy armour, sacred bastion), for 60 rounds
(@lvl 37): AC +18, for 60 rounds
(@lvl 50): AC +25, for 60 rounds
Cap: 70 -- AC 0+(0.5*lvl), EvilOnly, DamageShield +10, Shock +1145, RemovesSpells(holy armour, unholy armour, sacred bastion), for 25+(1*lvl) rounds
(@lvl 37): AC +18, for 62 rounds
(@lvl 50): AC +25, for 75 rounds
(@lvl 70): AC +35, for 95 rounds
40
2
wrathful curse
HoldPerson +100, Mute +100, Illu -999, Accuracy -15, Heal -2, EvilInCombat, for 7 rounds
no change
40
3
merciful grace
Cap: 55 -- Heal -25+(2*lvl) to 25+(3*lvl), CurePoison +100, Dispell (BlindUser)
(@lvl 40): Heal 55 to 145
(@lvl 55): Heal 85 to 190
Cap: 70 -- Heal -25+(2*lvl) to 25+(4*lvl), CurePoison +100, Dispell (BlindUser)
(@lvl 40): Heal 55 to 185
(@lvl 55): Heal 85 to 245
(@lvl 70): Heal 115 to 305
41
3
blessed vision
Target: Full Party Area -- Dispell (BlindUser), GoodOnly
Target: Self or User -- Dispell (BlindUser), RemovesSpells(globe of darkness, darkness hits, darkness, infernal darkness, monster dark plague, sandstorm)
42
3
damnation
Accuracy -20 to -10, EvilInCombat +10, M.R. -11, MaxDamage -8, AC -10, Crits -9, EvilOnly, for 10 rounds
no change
45
3
soul rip
Cap: 55 -- Damage(-MR) 10+(2*lvl) to -10+(10*lvl)
(@lvl 45): Damage(-MR) 100 to 440
(@lvl 55): Damage(-MR) 120 to 540
Cap: 65 -- Damage(-MR) 25+(5*lvl) to -50+(14*lvl)
(@lvl 45): Damage(-MR) 250 to 580
(@lvl 55): Damage(-MR) 300 to 720
(@lvl 65): Damage(-MR) 350 to 860
45
3
divine courage
Cap: 55 -- Heal 3, Accuracy +15, MaxDamage +3, GoodOnly, RemovesSpells(zeal, righteousness, unholy fanaticism), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
Cap: 73 -- Heal 3, Accuracy +15, MaxDamage +3, NotEvil, RemovesSpells(zeal, righteousness, unholy fanaticism, blood ritual), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
(@lvl 73): for 69 rounds
45
3
unholy fanaticism
Cap: 55 -- MaxDamage +5, Crits +4, Heal 1, M.R. 0, EvilOnly, RemovesSpells(zeal, righteousness, divine courage), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
Cap: 73 -- MaxDamage +5, Crits +4, Heal 1, EvilOnly, RemovesSpells(blood ritual, zeal, righteousness, divine courage), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
(@lvl 73): for 69 rounds
47
3
curing wind
Cap: 60 -- Heal 40+(0.33*lvl) to 90+(0.33*lvl), GoodOnly, CurePoison +100
(@lvl 47): Heal 55 to 105
(@lvl 60): Heal 59 to 109
Cap: 70 -- Heal -40+(2*lvl) to 30+(2*lvl), CurePoison +100
(@lvl 47): Heal 54 to 124
(@lvl 60): Heal 80 to 150
(@lvl 70): Heal 100 to 170
47
3
exorcism
Cap: 60 -- Damage(-MR) 100+(5*lvl) to 0+(10*lvl), AffectsUndeadOnly, GoodOnly
(@lvl 47): Damage(-MR) 335 to 470
(@lvl 60): Damage(-MR) 400 to 600
Cap: 65 -- Damage(-MR) 100+(5*lvl) to 200+(10*lvl), AffectsUndeadOnly
@lvl 47): Damage(-MR) 335 to 670
(@lvl 60): Damage(-MR) 400 to 800
(@lvl 65): Damage(-MR) 425 to 850
50
3
divine healing
Cap: 65 -- Heal 15+(1*lvl) to 95+(2*lvl), GoodOnly
(@lvl 50): Heal 65 to 195
(@lvl 65): Heal 80 to 225
Cap: 70 -- Heal 0+(3*lvl) to 0+(5*lvl), GoodOnly
(@lvl 50): Heal 150 to 250
(@lvl 65): Heal 195 to 325
(@lvl 70): Heal 210 to 350
50
3
priestly benediction
Cap: 65 -- Heal 5+(0.1*lvl) to 7+(0.2*lvl), NeutralOnly, for 10 rounds
(@lvl 50): Heal 10 to 17, for 10 rounds
(@lvl 65): Heal 11 to 20
, for 10 rounds
Cap: 70 -- Heal 5+(0.14*lvl) to 7+(0.25*lvl), NeutralOnly, for 10+(0.2*lvl) rounds
(@lvl 50): Heal 12 to 19, for 20 rounds
(@lvl 65): Heal 14 to 23, for 23 rounds
(@lvl 70): Heal 14 to 24, for 24 rounds
50
3
dark transfusion
DrainLife -200 to -80, EvilOnly, Heal 100
DrainLife -200 to -80, EvilOnly, Heal 200
50
3
exalted word
Cap: 65 -- Damage(-MR) 0+(0.5*lvl) to 10+(2*lvl), GoodOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 550
(@lvl 65): Damage(-MR) 160 to 700
Cap: 85 -- Damage(-MR) 5+(1*lvl) to -20+(3*lvl), GoodOnly, x5 times/round
(@lvl 50): Damage(-MR) 275 to 650
(@lvl 65): Damage(-MR) 350 to 875
(@lvl 85): Damage(-MR) 450 to 1175
50
3
balanced word
Cap: 65 -- Damage(-MR) 0+(0.5*lvl) to 0+(2*lvl), NeutralOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 500
(@lvl 65): Damage(-MR) 160 to 650
Cap: 85 -- Damage(-MR) 10+(1*lvl) to -15+(3*lvl), NeutralOnly, x5 times/round
(@lvl 50): Damage(-MR) 300 to 675
(@lvl 65): Damage(-MR) 375 to 900
(@lvl 85): Damage(-MR) 475 to 1200
50
3
tainted word
Cap: 65 -- Damage(-MR) 0+(0.5*lvl) to 20+(2*lvl), EvilOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 600
(@lvl 65): Damage(-MR) 160 to 750
Cap: 85 -- Damage(-MR) 15+(1*lvl) to -10+(3*lvl), EvilOnly, x5 times/round
(@lvl 50): Damage(-MR) 325 to 700
(@lvl 65): Damage(-MR) 400 to 925
(@lvl 85): Damage(-MR) 500 to 1225
50
3
angelic halo
Cap: 60 -- RoomIllu 0+(6*lvl), GoodOnly, for 80+(1*lvl) rounds
(@lvl 50): RoomIllu +300, for 130 rounds
(@lvl 60): RoomIllu +360, for 140 rounds
Cap: 80 -- RoomIllu 0+(8*lvl), GoodOnly, ProtEvil +10, for 80+(1*lvl) rounds
(@lvl 50): RoomIllu +400, ProtEvil +10, for 130 rounds
(@lvl 60): RoomIllu +480, ProtEvil +10, for 140 rounds
(@lvl 80): RoomIllu +640, ProtEvil +10, for 160 rounds
50
3
balanced sight
Cap: 60 -- RoomIllu +200, Percep +50, NeutralOnly, for 80+(1*lvl) rounds
(@lvl 50): for 130 rounds
(@lvl 60): for 140 rounds
Cap: 80 -- RoomIllu +200, Percep +50, NeutralOnly, ProtEvil +5, ProtGood +5, for 80+(1*lvl) rounds
(@lvl 50): ProtEvil +5, ProtGood +5, for 130 rounds
(@lvl 60): ProtEvil +5, ProtGood +5, for 140 rounds
(@lvl 80): ProtEvil +5, ProtGood +5, for 160 rounds
50
3
infernal darkness
Cap: 60 -- Illu -9999, EvilOnly, EvilInCombat, Accuracy -30, for 80+(1*lvl) rounds
(@lvl 60): for 140 rounds
Cap: 69 -- Illu -9999, EvilOnly, EvilInCombat, Accuracy -30, ProtEvil -10, for 80+(1*lvl) rounds
(@lvl 69): ProtEvil -10, for 149 rounds
Back to Top





Druid Spells
LVL
  Spell
Before
After
1
1
vine strike
Cap: 6 -- Damage(-MR) 4 to 9+(0.5*lvl)
(@lvl 1): Damage(-MR) 4 to 9
(@lvl 6): Damage(-MR) 4 to 12
Cap: 9 -- Damage(-MR) 5+(1*lvl) to 14+(1*lvl)
(@lvl 1): Damage(-MR) 6 to 15
(@lvl 6): Damage(-MR) 11 to 20
(@lvl 9): Damage(-MR) 14 to 23
1
1
starlight
Cap: 32 -- RoomIllu +175, for 80+(1*lvl) rounds
no change
2
1
mend
Cap: 30 -- Heal 3+(0.33*lvl) to 12+(0.5*lvl), AffectsLivingOnly
no change
2
1
alertness
Percep +10, for 60 rounds -- RemovesSpells(senselessness)
no change
3
1
resist cold
Cap: 20 -- Rcol 0+(1*lvl), for 70 rounds -- RemovesSpells(resist fire, resist fire, resist cold, globe of the elements, song of the elements)
no change
4
1
senselessness
Percep -10, AffectsLivingOnly, EvilInCombat, for 40 rounds -- RemovesSpells(alertness)
no change
4
1
elemental chaos
Cap: 11 -- Damage(-MR) 7 to 13+(1*lvl)
(@lvl 4): Damage(-MR) 7 to 17
(@lvl 11): Damage(-MR) 7 to 24
Cap: 13 -- Damage(-MR) 7+(1*lvl) to 15+(1*lvl)
(@lvl 4): Damage(-MR) 11 to 19
(@lvl 11): Damage(-MR) 18 to 26
(@lvl 13): Damage(-MR) 20 to 28
5
1
resist fire
Cap: 20 -- Rfir 0+(1*lvl), for 70 rounds -- RemovesSpells(resist cold, globe of the elements, resist lightning, resist cold, resist fire)
no change
5
1
charm animal
Enslave +100, AffectsAnimalsOnly, for 60 rounds
no change
6
1
antidote
CurePoison +8, Dispell (Poison) -- RemovesSpells(dae asp poison 3, dae asp poison 2)
no change
7
1
camouflage
Cap: 25 -- Stealth 3+(1*lvl), BSAccu +10, for 30+(0.5*lvl) rounds
no change
7
1
barkskin
Cap: 20 -- DR 10+(1*lvl), AC +5, Rfir -25, for 40+(1*lvl) rounds -- RemovesSpells(barkskin, stoneskin, stoneskin, glacial skin, barbskin)
no change
8
1
stonestrike
Cap: 14 -- Damage(-MR) 14 to 11+(2*lvl)
(@lvl 8): Damage(-MR) 14 to 27
(@lvl 14): Damage(-MR) 14 to 39
Cap: 18 -- Damage(-MR) 10+(1*lvl) to 17+(2*lvl)
(@lvl 8): Damage(-MR) 18 to 33
(@lvl 14): Damage(-MR) 24 to 45
(@lvl 18): Damage(-MR) 28 to 53
9
1
resist lightning
Cap: 20 -- Rlit 1+(1*lvl), for 60 rounds -- RemovesSpells(resist lightning, globe of the elements, song of the elements)
no change
10
1
poison bolt
Cap: 17 -- Damage(-MR) 19+(0.2*lvl) to 15+(2*lvl), EvilInCombat, EndCast [poison bite, Poison 4+(0.2*lvl), AffectsLivingOnly, for 60 rounds], AffectsLivingOnly
(@lvl 10): Damage(-MR) 21 to 35
(@lvl 17): Damage(-MR) 22 to 49
Cap: 18 -- Damage(-MR) 10+(1*lvl) to 17+(2*lvl), EvilInCombat, EndCast [poison bite, Poison 4+(0.2*lvl), AffectsLivingOnly, for 60 rounds], AffectsLivingOnly
(@lvl 10): Damage(-MR) 20 to 37
(@lvl 17): Damage(-MR) 27 to 51
(@lvl 18): Damage(-MR) 28 to 53
11
1
rapid healing
HPRegen +100, AffectsLivingOnly, for 60 rounds -- RemovesSpells(rosewood rod, rapid healing)
HPRegen +100, AffectsLivingOnly, for 60 rounds -- RemovesSpells(rosewood rod, rapid healing, dark binding)
12
1
swarm
(Area Attack)
Cap: 20 -- Damage(-MR) 24 to 36+(2*lvl)
(@lvl 12): Damage(-MR) 24 to 60
(@lvl 20): Damage(-MR) 24 to 76
(Area Attack)
Cap: 20 -- Damage(-MR) 17+(0.5*lvl) to 28+(3*lvl)
(@lvl 12): Damage(-MR) 23 to 64
(@lvl 20): Damage(-MR) 27 to 88
13
1
burning aura
Cap: 15 -- Damage 1+(0.2*lvl), EvilInCombat, AC -5, DR -3, Accuracy -5, for 20 rounds
no change
13
1
acid jet
Cap: 20 -- Damage(-MR) 24 to 18+(2.5*lvl)
(@lvl 13): Damage(-MR) 24 to 50
(@lvl 20): Damage(-MR) 24 to 68
Cap: 25 -- Damage(-MR) 26+(0.5*lvl) to 18+(3*lvl)
(@lvl 13): Damage(-MR) 32 to 57
(@lvl 20): Damage(-MR) 36 to 78
(@lvl 25): Damage(-MR) 38 to 93
14
1
entangle
HoldPerson +100, EvilInCombat, for 4 rounds
no change
15
1
acid rain
Cap: 15 -- Damage 1+(0.2*lvl), AC -5, EvilInCombat, for 20 rounds
no change
15
3
regeneration
Cap: 40 -- Heal 2+(0.05*lvl) to 4+(0.1*lvl), for 10 rounds -- RemovesSpells(rejuvinating field)
(@lvl 15): Heal 2 to 5, for 10 rounds
(@lvl 40): Heal 4 to 8, for 10 rounds
Cap: 50 -- Heal 2+(0.05*lvl) to 4+(0.1*lvl), for 7+(0.25*lvl) rounds -- RemovesSpells(rejuvinating field)
(@lvl 15): Heal 2 to 5, for 10 rounds
(@lvl 40): Heal 4 to 8, for 17 rounds
(@lvl 50): Heal 4 to 9, for 19 rounds
15
3
chaos storm
(Area Attack)
Cap: 23 -- Damage(-MR) 29 to 35+(3*lvl)
(@lvl 15): Damage(-MR) 29 to 80
(@lvl 23): Damage(-MR) 29 to 104
(Area Attack)
Cap: 29 -- Damage(-MR) 15+(1*lvl) to 20+(4*lvl)
(@lvl 15): Damage(-MR) 30 to 80
(@lvl 23): Damage(-MR) 38 to 112
(@lvl 29): Damage(-MR) 44 to 136
16
1
freedom
Freedom +100
no change
16
3
partial petrification
Speed +150, AC +5, DR +1, M.R. +5, EvilInCombat, S.C. -5, Dodge -15, for 20 rounds
no change
17
1
poison cloud
Cap: 20 -- Poison 3+(0.2*lvl), EvilInCombat, AffectsLivingOnly, Accuracy -6, MaxDamage -3, AffectsLivingOnly, for 40 rounds
no change
18
1
rotting flesh
Damage 6, AffectsLivingOnly, EvilInCombat, for 10 rounds
no change
19
2
stoneskin
Cap: 40 -- DR 60+(1*lvl), AC +10, M.R. +5, ResistStone +10, for 30+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, glacial skin, barbskin)
no change
20
1
blaze
Cap: 28 -- Damage(-MR) 38 to 0+(4*lvl)
(@lvl 20): Damage(-MR) 38 to 80
(@lvl 28): Damage(-MR) 38 to 112
Cap: 28 -- Damage(-MR) 22+(1*lvl) to 10+(4.5*lvl)
(@lvl 20): Damage(-MR) 42 to 100
(@lvl 28): Damage(-MR) 50 to 136
22
2
creeping doom
Cap: 35 -- Damage 4 to 4+(0.1*lvl), Accuracy -5, AC -5, EvilInCombat, for 30+(0.6*lvl) rounds
no change
23
2
plasma bolt
Cap: 35 -- Damage(-MR) 54 to 50+(4*lvl)
(@lvl 23): Damage(-MR) 54 to 142
(@lvl 35): Damage(-MR) 54 to 190
Cap: 35 -- Damage(-MR) 24+(2*lvl) to 30+(5*lvl)
(@lvl 23): Damage(-MR) 70 to 145
(@lvl 35): Damage(-MR) 94 to 205
24
2
maelstrom
(Area Attack)
Cap: 32 -- Damage(-MR) 62 to 35+(5*lvl)
(@lvl 24): Damage(-MR) 62 to 155
(@lvl 32): Damage(-MR) 62 to 195
(Area Attack)
Cap: 33 -- Damage(-MR) 0+(2*lvl) to 60+(4*lvl)
(@lvl 24): Damage(-MR) 48 to 156
(@lvl 32): Damage(-MR) 64 to 188
(@lvl 33): Damage(-MR) 66 to 192
25
1
natural prowess
Cap: 50 -- Accuracy 0+(0.1*lvl), MaxDamage 0+(0.1*lvl), BsMinDmg 0+(0.1*lvl), BsMaxDmg 0+(0.1*lvl), Crits 0+(0.1*lvl), for 10+(0.5*lvl) rounds
no change
25
3
mass entangle
HoldPerson +100, EvilInCombat, for 4 rounds
no change
26
3
plague
Cap: 40 -- Damage 2+(0.1*lvl), EvilInCombat, Dodge -5, MaxDamage -2, AC -5, for 40 rounds
no change
28
3
earthquake
(Area Attack)
Cap: 40 -- Damage(-MR) 91+(0.2*lvl) to 62+(6*lvl), EndCast [earthquake hold, HoldPerson +100, EvilInCombat, for 4 rounds]
(@lvl 28): Damage(-MR) 96 to 230
(@lvl 40): Damage(-MR) 99 to 302
(Area Attack)
(@lvl 28): Damage(-MR) 96 to 251
(@lvl 40): Damage(-MR) 120 to 335
(@lvl 45): Damage(-MR) 130 to 370
29
3
globe of the elements
Rcol +25, Rfir +25, Rlit +25, ResistStone +25, for 100 rounds -- RemovesSpells(resist stone, resist fire, resist cold, resist lightning)
no change
30
3
earthfist
Cap: 40 -- Damage(-MR) 72 to -70+(9*lvl)
(@lvl 30): Damage(-MR) 72 to 200
(@lvl 40): Damage(-MR) 72 to 290
Cap: 40 -- Damage(-MR) 80+(2*lvl) to 35+(9.5*lvl)
(@lvl 30): Damage(-MR) 140 to 320
(@lvl 40): Damage(-MR) 160 to 415
32
3
rejuvinating field
Cap: 40 -- Heal 1+(0.1*lvl) to 0+(0.2*lvl), for 10 rounds -- RemovesSpells(regeneration)
no change
32
3
nature tap
Cap: 50 -- ManaRgn -100+(0.5*lvl) to 150+(1*lvl), for 100 rounds
no change
35
2
elemental fury
Cap: 50 -- Damage(-MR) 30 to 15+(2*lvl), EndCast [elemental lightning, Damage(-MR) 30 to 15+(2*lvl), EndCast [elemental fire, Damage(-MR) 30 to 15+(2*lvl), EndCast [elemental ice, Damage(-MR) 30 to 15+(2*lvl)]]]
(@lvl 35): Damage(-MR) 120 to 340
(@lvl 45): Damage(-MR) 120 to 420
(@lvl 50): Damage(-MR) 120 to 460
Cap: 45 -- Damage(-MR) 10+(1*lvl) to -5+(3*lvl), EndCast [elemental lightning, Damage(-MR) 10+(1*lvl) to -5+(3*lvl), EndCast [elemental fire, Damage(-MR) 10+(1*lvl) to -5+(3*lvl), EndCast [elemental ice, Damage(-MR) 10+(1*lvl) to -5+(3*lvl)]]]
(@lvl 35): Damage(-MR) 180 to 400
(@lvl 45): Damage(-MR) 220 to 520
37
3
summon stone elemental
Cap: 55 -- Damage(-MR) 80+(1*lvl) to -30+(10*lvl)
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 50): Damage(-MR) 130 to 470
(@lvl 55): Damage(-MR) 135 to 520
Cap: 50 -- Damage(-MR) 42+(4*lvl) to -24+(12*lvl)
(@lvl 37): Damage(-MR) 190 to 420
@lvl 50): Damage(-MR) 242 to 576
37
3
summon lightning elemental
Cap: 55 -- Damage(-MR) 80+(1*lvl) to -30+(10*lvl)
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 50): Damage(-MR) 130 to 470
(@lvl 55): Damage(-MR) 135 to 520
Cap: 50 -- Damage(-MR) 42+(4*lvl) to -24+(12*lvl)
(@lvl 37): Damage(-MR) 190 to 420
(@lvl 50): Damage(-MR) 242 to 576
38
2
sandstorm
Cap: 70 -- Damage 4+(0.02*lvl) to 1+(0.1*lvl), Illu -9999, AC -5, Accuracy -10, Speed +125, EvilInCombat, Slowness +200, for 7+(0.33*lvl) rounds
no change
40
3
summon ice elemental
Cap: 55 -- Damage(-MR) 80+(1*lvl) to -30+(11*lvl)
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 50): Damage(-MR) 130 to 520
(@lvl 55): Damage(-MR) 135 to 575
Cap: 50 -- Damage(-MR) 42+(4*lvl) to -24+(12*lvl)
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576
40
3
summon fire elemental
Cap: 55 -- Damage(-MR) 80+(1*lvl) to -30+(11*lvl)
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 50): Damage(-MR) 130 to 520
(@lvl 55): Damage(-MR) 135 to 575
Cap: 50 -- Damage(-MR) 42+(4*lvl) to -24+(12*lvl)
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576
40
3
acid tempest
(Area Attack)
Cap: 55 -- Damage(-MR) 80+(0.4*lvl) to 20+(7*lvl), EndCast [drenched in acid, Damage 4 to 7, AC -10, Accuracy -15, Dodge -5, EvilInCombat, for 20 rounds]
(@lvl 40): Damage(-MR) 96 to 300
(@lvl 55): Damage(-MR) 102 to 405
(Area Attack)
Cap: 70 -- Damage(-MR) -40+(4*lvl) to -10+(12*lvl), EndCast [drenched in acid, Damage 4 to 7, AC -10, Accuracy -15, Dodge -5, EvilInCombat, for 20 rounds]

(@lvl 40): Damage(-MR) 120 to 470
(@lvl 55): Damage(-MR) 180 to 650
(@lvl 70): Damage(-MR) 240 to 830
45
3
ember
Cap: 55 -- Damage(-MR) 0+(1*lvl) to -20+(4*lvl), x3 times/round
(@lvl 45): Damage(-MR) 135 to 480
(@lvl 55): Damage(-MR) 165 to 600
Cap: 65 -- Damage(-MR) 0+(2*lvl) to -25+(5*lvl), x3 times/round
(@lvl 45): Damage(-MR) 270 to 600
(@lvl 55): Damage(-MR) 330 to 750
(@lvl 65): Damage(-MR) 390 to 900
45
3
thunderclap
(Area Attack)
Cap: 52 -- Damage(-MR) 40 to 190+(2*lvl), EndCast% +25, EndCast [thunderstun, Confusion 60 to 50+(1*lvl), EvilInCombat, for 3+(0.07*lvl) rounds]
(@lvl 45): Damage(-MR) 40 to 280
(@lvl 52): Damage(-MR) 40 to 294
(Area Attack)
Cap: 65 -- Damage(-MR) -30+(2*lvl) to 190+(2*lvl), EndCast% +25, EndCast [thunderstun, Confusion 60 to 50+(1*lvl), EvilInCombat, for 3+(0.07*lvl) rounds]
(@lvl 45): Damage(-MR) 60 to 280
(@lvl 52): Damage(-MR) 74 to 294
(@lvl 65): Damage(-MR) 100 to 320
48
3
glacial skin
Cap: 60 -- DR 30+(2*lvl), AC +5, Rcol +20, Rfir -50, for 20+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, stoneskin, barbskin)
no change
50
3
glacial mist
Cap: 50 -- Damage 0+(0.1*lvl) to 10+(0.2*lvl), Confusion +10, Slowness +100, Crits -5, Rfir +10, EvilInCombat, GoodOnly, for 1+(0.2*lvl) rounds
(@lvl 50): Damage 5 to 20, Confusion +10, Slowness +100, Crits -5, Rfir +10, for 11 rounds
no change
50
3
barbskin
Cap: 65 -- DamageShield 0+(0.17*lvl) to 2+(0.2*lvl), DR +5, AC +10, Shock +2877, NeutralOnly, for 30+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, stoneskin, glacial skin)
(@lvl 50): DamageShield +8 to +12, DR +5, AC +10, for 80 rounds
(@lvl 65): DamageShield +11 to +15, DR +5, AC +10, for 95 rounds
Cap: 65 -- DamageShield 2+(0.17*lvl) to 2+(0.2*lvl), DR +5, AC 2+(0.17*lvl) to 2+(0.2*lvl), Shock +2877, NeutralOnly, for 30+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, stoneskin, glacial skin)
(@lvl 50): DamageShield +10 to +12, DR +5, AC +10 to +12, for 80 rounds
(@lvl 65): DamageShield +13 to +15, DR +5, AC +13 to +15, for 95 rounds
50
3
spore cloud
Cap: 50 -- Damage 0+(0.2*lvl) to 10+(0.2*lvl), Confusion +10, Crits -5, Slowness +100, MaxDamage -5, EvilInCombat, EvilOnly, for 1+(0.2*lvl) rounds
(@lvl 50): Damage 10 to 20, Confusion +10, Crits -5, Slowness +100, MaxDamage -5, for 11 rounds
no change
50
3
frozen spike
Cap: 65 -- Damage(-MR) -15+(3*lvl) to 20+(12*lvl), GoodOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800
Cap: 85 -- Damage(-MR) -25+(6*lvl) to -20+(15*lvl), GoodOnly
(@lvl 50): Damage(-MR) 275 to 730
(@lvl 65): Damage(-MR) 365 to 955
(@lvl 85): Damage(-MR) 485 to 1255
50
3
boulder
Cap: 65 -- Damage(-MR) -15+(3*lvl) to 20+(12*lvl), NeutralOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800
Cap: 85 -- Damage(-MR) 25+(6*lvl) to 40+(15*lvl), NeutralOnly
(@lvl 50): Damage(-MR) 325 to 790
(@lvl 65): Damage(-MR) 415 to 1015
(@lvl 85): Damage(-MR) 535 to 1315
50
3
inferno
Cap: 65 -- Damage(-MR) -15+(3*lvl) to 20+(12*lvl), EvilOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800
Cap: 85 -- Damage(-MR) 50+(6*lvl) to 60+(15*lvl), EvilOnly
(@lvl 50): Damage(-MR) 350 to 810
(@lvl 65): Damage(-MR) 440 to 1035
(@lvl 85): Damage(-MR) 560 to 1335
50
3
close wounds
Cap: 60 -- Heal 0+(0.33*lvl) to 0+(1*lvl), GoodOnly
(@lvl 50): Heal 16 to 50
Cap: 65 -- Heal -30+(1*lvl) to -50+(2*lvl), GoodOnly
(@lvl 50): Heal 20 to 50
(@lvl 65): Heal 35 to 80
50
3
earthbind
Cap: 50 -- HPRegen 0+(0.5*lvl) to -15+(1*lvl), ManaRgn 0+(0.5*lvl) to -15+(1*lvl), NeutralOnly, for 80 rounds
(@lvl 50): HPRegen +25 to +35, ManaRgn +25 to +35, for 80 rounds
Cap: 70 -- HPRegen 0+(0.5*lvl) to -60+(2*lvl), ManaRgn 0+(0.5*lvl) to -60+(2*lvl), NeutralOnly, for 30+(1*lvl) rounds
(@lvl 50): HPRegen +25 to +40, ManaRgn +25 to +40, for 80 rounds
(@lvl 60): HPRegen +30 to +60, ManaRgn +30 to +60, for 90 rounds
(@lvl 70): HPRegen +35 to +80, ManaRgn +35 to +80, for 100 rounds
50
3
CHANGED
Name: dark plague, Short: dapl, Magery: Druid-3, LVL: 50, Mana: 60, Diff: -110
>> Target: Full Attack Area -- Attack Type: Normal -- LVL Gain Cap: 60 -- Damage 0+(0.33*lvl), AC -15, MaxDamage -5, Dodge -10, EvilOnly, EvilInCombat, for 1+(0.1*lvl) rounds

@lvl 50): Damage 16, AC -15, MaxDamage -5, Dodge -10, for 6 rounds
Name: dark binding, Short: dbin, Magery: Druid-3, LVL: 50, Mana: 30, Diff: -90
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 70 -- HPRegen -50, ManaRgn 50 to 0+(2*lvl), EvilOnly, for 30+(1*lvl) rounds -- RemovesSpells(rapid healing)

(@lvl 50): HPRegen -50, ManaRgn +50 to +100, for 80 rounds
(@lvl 70): HPRegen -50, ManaRgn +50 to +140, for 100 rounds
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Direct Damage Comparison
LVL
Mage
Druid
Priest
1
(@lvl 1): Damage(-MR) 4 to 12
(@lvl 1): Damage(-MR) 7 to 16
(@lvl 9): Damage(-MR) 15 to 24
(@lvl 1): Damage(-MR) 4 to 9
(@lvl 1): Damage(-MR) 6 to 15
(@lvl 6): Damage(-MR) 11 to 20
(@lvl 9): Damage(-MR) 14 to 23
(@lvl 1): Damage(-MR) 4 to 14
(@lvl 1): Damage(-MR) 5 to 14
(@lvl 6): Damage(-MR) 10 to 19
(@lvl 9): Damage(-MR) 13 to 22
4
(@lvl 4): Damage(-MR) 8 to 18
(@lvl 4): Damage(-MR) 12 to 21
(@lvl 11): Damage(-MR) 19 to 28
(@lvl 13): Damage(-MR) 21 to 30
(@lvl 4): Damage(-MR) 7 to 17
(@lvl 4): Damage(-MR) 11 to 19
(@lvl 11): Damage(-MR) 18 to 26
(@lvl 13): Damage(-MR) 20 to 28
(@lvl 4): Damage(-MR) 4 to 18
(@lvl 4): Damage(-MR) 9 to 18
(@lvl 11): Damage(-MR) 16 to 25
(@lvl 13): Damage(-MR) 18 to 27
8
(@lvl 8): Damage(-MR) 16 to 28
(@lvl 8): Damage(-MR) 20 to 36
(@lvl 15): Damage(-MR) 27 to 50
(@lvl 18): Damage(-MR) 30 to 56
(@lvl 8): Damage(-MR) 14 to 27
(@lvl 8): Damage(-MR) 18 to 33
(@lvl 14): Damage(-MR) 24 to 45
(@lvl 18): Damage(-MR) 28 to 53
(@lvl 8): Damage(-MR) 18 to 35
(@lvl 8): Damage(-MR) 16 to 30
(@lvl 15): Damage(-MR) 23 to 44
(@lvl 18): Damage(-MR) 26 to 50
13
(@lvl 13): Damage(-MR) 30 to 50
(@lvl 13): Damage(-MR) 36 to 64
(@lvl 22): Damage(-MR) 41 to 95
(@lvl 25): Damage(-MR) 42 to 106
(@lvl 13): Damage(-MR) 24 to 50
(@lvl 13): Damage(-MR) 32 to 57
(@lvl 20): Damage(-MR) 36 to 78
(@lvl 25): Damage(-MR) 38 to 93
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 13): Damage(-MR) 32 to 56
(@lvl 22): Damage(-MR) 37 to 79
(@lvl 25): Damage(-MR) 38 to 86
20
(@lvl 20): Damage(-MR) 40 to 88
(@lvl 20): Damage(-MR) 50 to 110
(@lvl 28): Damage(-MR) 58 to 150
(@lvl 30): Damage(-MR) 60 to 160
(@lvl 20): Damage(-MR) 38 to 80
(@lvl 20): Damage(-MR) 42 to 100
(@lvl 28): Damage(-MR) 50 to 136
(@lvl 20): Damage(-MR) 30 to 80
(@lvl 20): Damage(-MR) 35 to 90
(@lvl 28): Damage(-MR) 43 to 122
(@lvl 30): Damage(-MR) 45 to 130
23
(@lvl 23): Damage(-MR) 54 to 142
(@lvl 23): Damage(-MR) 70 to 145
(@lvl 35): Damage(-MR) 94 to 205
25
(@lvl 25): Damage(-MR) 80 to 140
(@lvl 25): Damage(-MR) 88 to 168
(@lvl 35): Damage(-MR) 112 to 224
(@lvl 25): Damage(-MR) 57 to 130
(@lvl 25): Damage(-MR) 65 to 145
(@lvl 35): Damage(-MR) 85 to 195
30
(@lvl 30): Damage(-MR) 106 to 250
(@lvl 30): Damage(-MR) 160 to 350
(@lvl 40): Damage(-MR) 180 to 450
(@lvl 30): Damage(-MR) 72 to 200
(@lvl 30): Damage(-MR) 140 to 320
(@lvl 40): Damage(-MR) 160 to 415
(@lvl 30): Damage(-MR) 50 to 200
(@lvl 30): Damage(-MR) 120 to 290
(@lvl 40): Damage(-MR) 140 to 380
32
(@lvl 32): Damage(-MR) 104 to 256
(@lvl 32): Damage(-MR) 170 to 370
(@lvl 40): Damage(-MR) 186 to 450
(@lvl 42): Damage(-MR) 190 to 470
33
(@lvl 33): Damage(-MR) 77 to 320
(@lvl 33): Damage(-MR) 180 to 380
(@lvl 43): Damage(-MR) 200 to 480
35
(@lvl 35): Damage(-MR) 94 to 350
(@lvl 35): Damage(-MR) 200 to 420
(@lvl 45): Damage(-MR) 240 to 540
(@lvl 35): Damage(-MR) 120 to 340
(@lvl 35): Damage(-MR) 180 to 400
(@lvl 45): Damage(-MR) 220 to 520
(@lvl 35): Damage(-MR) 90 to 250
(@lvl 35): Damage(-MR) 160 to 375
(@lvl 50): Damage(-MR) 220 to 555
37
(@lvl 37): Damage(-MR) 99 to 346
(@lvl 37): Damage(-MR) 220 to 450
(@lvl 47): Damage(-MR) 260 to 570
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 37): Damage(-MR) 190 to 420
@lvl 50): Damage(-MR) 242 to 576
40
(@lvl 40): Damage(-MR) 130 to 390
(@lvl 40): Damage(-MR) 240 to 510
(@lvl 50): Damage(-MR) 290 to 630
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576
45
(@lvl 45): Damage(-MR) 156 to 576
(@lvl 45): Damage(-MR) 300 to 636
(@lvl 55): Damage(-MR) 360 to 780
(@lvl 45): Damage(-MR) 135 to 480
(@lvl 45): Damage(-MR) 270 to 600
(@lvl 55): Damage(-MR) 330 to 750
(@lvl 65): Damage(-MR) 390 to 900
(@lvl 45): Damage(-MR) 100 to 440
(@lvl 45): Damage(-MR) 250 to 580
(@lvl 55): Damage(-MR) 300 to 720
(@lvl 65): Damage(-MR) 350 to 860
47
(@lvl 47): Damage(-MR) 200 to 520
(@lvl 47): Damage(-MR) 360 to 730
(@lvl 60): Damage(-MR) 425 to 925
(@lvl 65): Damage(-MR) 450 to 1000
50
(Good)
(@lvl 50): Damage(-MR) 150 to 750
(@lvl 50): Damage(-MR) 300 to 810
(@lvl 65): Damage(-MR) 390 to 1035
(@lvl 85): Damage(-MR) 510 to 1335
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 275 to 730
(@lvl 65): Damage(-MR) 365 to 955
(@lvl 85): Damage(-MR) 485 to 1255
(@lvl 50): Damage(-MR) 125 to 550
(@lvl 50): Damage(-MR) 275 to 650
(@lvl 65): Damage(-MR) 350 to 875
(@lvl 85): Damage(-MR) 450 to 1175
50
(Neutral)
(@lvl 50): Damage(-MR) 145 to 690
(@lvl 50): Damage(-MR) 330 to 840
(@lvl 65): Damage(-MR) 435 to 1065
(@lvl 85): Damage(-MR) 575 to 1365
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 325 to 790
(@lvl 65): Damage(-MR) 415 to 1015
(@lvl 85): Damage(-MR) 535 to 1315
(@lvl 50): Damage(-MR) 125 to 500
(@lvl 50): Damage(-MR) 300 to 675
(@lvl 65): Damage(-MR) 375 to 900
(@lvl 85): Damage(-MR) 475 to 1200
50
(Evil)
(@lvl 50): Damage(-MR) 130 to 550,
EndCast [nebo
secondary, (@lvl 50): DrainLife 15 to 130]

(@lvl 50): Damage(-MR) 350 to 750,
EndCast [nebo secondary, (@lvl 50): DrainLife 15 to 130]

(@lvl 65): Damage(-MR) 440 to 945,
EndCast [nebo secondary, (@lvl 65): DrainLife 20 to 175]

(@lvl 85): Damage(-MR) 560 to 1205,
EndCast [nebo secondary, (@lvl 65): DrainLife 20 to 175]

(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 350 to 810
(@lvl 65): Damage(-MR) 440 to 1035
(@lvl 85): Damage(-MR) 560 to 1335
(@lvl 50): Damage(-MR) 125 to 600
(@lvl 50): Damage(-MR) 325 to 700
(@lvl 65): Damage(-MR) 400 to 925
(@lvl 85): Damage(-MR) 500 to 1225
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Area Spell Damage Comparison
LVL
Mage
Druid
11
(@lvl 11): Damage(-MR) 26 to 71
(@lvl 20): Damage(-MR) 31 to 98
12
(@lvl 12): Damage(-MR) 23 to 64
(@lvl 20): Damage(-MR) 27 to 88
15
(@lvl 15): Damage(-MR) 41 to 100
(@lvl 23): Damage(-MR) 49 to 132
(@lvl 28): Damage(-MR) 54 to 152
(@lvl 15): Damage(-MR) 30 to 80
(@lvl 23): Damage(-MR) 38 to 112
(@lvl 29): Damage(-MR) 44 to 136
23
(@lvl 23): Damage(-MR) 60 to 175
(@lvl 32): Damage(-MR) 78 to 220
(@lvl 33): Damage(-MR) 80 to 225
24
(@lvl 24): Damage(-MR) 48 to 156
(@lvl 32): Damage(-MR) 64 to 188
(@lvl 33): Damage(-MR) 66 to 192
28
(@lvl 28): Damage(-MR) 111 to 307
(@lvl 45): Damage(-MR) 145 to 460
(@lvl 28): Damage(-MR) 96 to 251
(@lvl 40): Damage(-MR) 120 to 335
(@lvl 45): Damage(-MR) 130 to 370
40
@lvl 40): Damage(-MR) 170 to 520
(@lvl 55): Damage(-MR) 245 to 715
(@lvl 40): Damage(-MR) 120 to 470
(@lvl 55): Damage(-MR) 180 to 650
(@lvl 70): Damage(-MR) 240 to 830
50
(Good)
(@lvl 50): Damage(-MR) 320 to 675
(@lvl 65): Damage(-MR) 395 to 855
(@lvl 85): Damage(-MR) 495 to 1095
50
(Neutral)
(@lvl 50): Damage(-MR) 325 to 650
(@lvl 65): Damage(-MR) 400 to 845
(@lvl 85): Damage(-MR) 500 to 1105
50
(Evil)
(@lvl 50): Damage(-MR) 330 to 725
(@lvl 65): Damage(-MR) 420 to 920
(@lvl 85): Damage(-MR) 540 to 1180

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