Spell Mod v1.0
-By Demosthenes and Syntax
** The one thing we have noticed thus far is that some of
these spells that are upgraded are casted by monsters. That
would include (but not limited to) manscorps, crimson priests,
raks, stone giant shamans, etc. So you may want to tone down
the cast levels on those monsters so they aren't getting an
upgrade too. It's not too critical however that this be done.
** For mages we changed the detect magic spell from a worthless
spellbook slot to a somewhat useful magic resistance spell.
This spell is called 'protective aura' (prot) and uses one
of the druids blesses for its status message (wont conflict
and no new message to import). You will need to either import
the included scroll (a renamed scroll of detect magic) or change
the name manually to scroll of protective aura. |
Quick Jump:
Mage, Priest, Druid
Direct Damage
Comparison, Area Spell Comparison
|
LVL |
Magery
LVL |
Spell |
Before |
After |
1
|
1 |
magic missile
|
Damage(-MR) 4 to 12 |
Cap: 9 -- Damage(-MR) 6+(1*lvl) to 15+(1*lvl)
(@lvl 1): Damage(-MR) 7 to 16
(@lvl 9): Damage(-MR) 15 to 24 |
1
|
1 |
blur
|
Dodge +5, for 70 rounds |
Cap: 25 -- Dodge 5+(0.2*lvl) to 5+(0.4*lvl), for
70 rounds
(@lvl 1): Dodge +5, for 70 rounds
(@lvl 25): Dodge +10 to +15, for 70 rounds |
2
|
1 |
illuminate
|
summon light ball |
no change |
3
|
1 |
smite
|
Cap: 30 -- MaxDamage 1+(0.1*lvl), for 60+(2*lvl)
rounds |
no change |
4
|
1 |
resist cold
|
Cap: 18 -- Rcol 6+(1*lvl) to 6+(0.5*lvl), RemovesSpells(resist fire,
resist fire, resist cold, globe of the elements, song of the elements),
for 70 rounds |
no change |
4
|
1 |
frost jet
|
Mana: 3, Cap: 11 -- Damage(-MR) 8
to 14+(1*lvl)
(@lvl 4): Damage(-MR) 8 to 18
(@lvl 11): Damage(-MR) 8 to 25 |
Mana: 2, Cap: 13 -- Damage(-MR) 8+(1*lvl)
to 17+(1*lvl)
(@lvl 4): Damage(-MR) 12 to 21
(@lvl 11): Damage(-MR) 19 to 28
(@lvl 13): Damage(-MR) 21 to 30 |
5
|
1 |
ethereal shield
|
(@lvl 18): AC(Blur) +12, DR +1, RemovesSpells(mageshield,
protective shell, manashield, bladed sphere), for 114 rounds |
no change |
5 |
1 |
CHANGED |
#: 24, Name: detect magic, Short:
dtec, Magery: Mage-2, LVL: 5, Mana: 8, Diff: -10
>> Target: Item -- DetectMagic
+1 |
#: 24, Name: protective aura, Short:
prot, Magery: Mage-1, LVL: 5, Mana: 10, Diff: -15
>> Target: Self --
Cap: 30 -- M.R. 4+(0.2*lvl) to 3+(0.5*lvl), for 20+(0.7*lvl) rounds
(@lvl 5): M.R. +5, for 23 rounds
(@lvl 30): M.R. +10 to +18, for 40 rounds |
6
|
1 |
resist fire
|
Cap: 22 -- Rfir 4+(1*lvl) to 4+(0.5*lvl),
RemovesSpells(resist cold, resist fire, resist cold, resist lightning,
globe of the elements, song of the elements), for 70 rounds |
no change |
6
|
3 |
magic armour
|
Cap: 15 -- DR 5+(0.3*lvl), AC +5, for 60+(3*lvl) rounds
(@lvl 6): DR +7, AC +5, for 78 rounds
(@lvl 15): DR +10, AC +5, for 105 rounds |
Cap: 17 -- DR 5+(0.3*lvl), AC +5, for 60+(4*lvl) rounds
(@lvl 6): DR +0.6, AC +5, for 84 rounds
(@lvl 17): DR +1, AC +5, for 128 rounds |
7 |
1 |
shadowform |
Cap: 30 -- Stealth 5 to 5+(0.3*lvl),
Shadowform +4157, for 30 rounds |
no change |
7 |
1 |
flash |
Cap: 20 -- BlindUser +9999, AC -5, Accuracy -8, EvilInCombat,
for 5+(0.5*lvl) rounds |
no change |
8 |
1 |
stinking cloud |
Cap: 20 -- Confusion 5 to 5+(0.5*lvl),
Accuracy -5, EvilInCombat, for 20 rounds |
no change |
8 |
1 |
lightning bolt |
Cap: 15 -- Damage(-MR) 16 to 12+(2*lvl)
(@lvl 8): Damage(-MR) 16 to 28
(@lvl 15): Damage(-MR) 16 to 42 |
Cap: 18 -- Damage(-MR) 12+(1*lvl) to 20+(2*lvl)
(@lvl 8): Damage(-MR) 20 to 36
(@lvl 15): Damage(-MR) 27 to 50
(@lvl 18): Damage(-MR) 30 to 56 |
9 |
1 |
shockshield |
Cap: 20 -- DamageShield 1+(0.2*lvl)
to 5, Shock +1446, Rlit +10, for 40 rounds |
no change |
9 |
3 |
mageshield |
Cap: 22 -- AC 7+(0.5*lvl), DR +1, RemovesSpells(ethereal
shield, protective shell, manashield, bladed sphere), for 60 rounds
(@lvl 9): AC +12, DR +1, for 60 rounds
(@lvl 22): AC +18, DR +1, for 60 rounds |
Cap: 25 -- AC 7+(0.5*lvl), DR +1, RemovesSpells(ethereal
shield, protective shell, manashield, bladed sphere), for 60+(2*lvl)
rounds
(@lvl 9): AC +11, DR +1, for 78 rounds
(@lvl 25): AC +19, DR +1, for 110 rounds |
10 |
1 |
slow |
Speed +125, EvilInCombat, Slowness +200,
RemovesSpells(speed, song of quickness, wind of haste, way of the mantis,
green potion, winged sandals), for 10 rounds |
EvilInCombat, Slowness +200, RemovesSpells(speed, song
of quickness, wind of haste, way of the mantis, green potion, winged
sandals),
for 10 rounds |
10 |
3 |
resist lightning |
Cap: 15 -- Rlit 0+(1*lvl), RemovesSpells(globe
of the elements, resist lightning, pyramid 1 exit temp), for 70 rounds |
no change |
10 |
3 |
mute |
S.C. -40 to -20, Mute -40 to -20,
EvilInCombat, for 20 rounds |
no change |
11 |
1 |
vampiric touch |
DrainLife 8 to 20, AffectsLivingOnly |
Cap: 21 -- DrainLife 8+(0.3*lvl)
to 20+(0.3*lvl), AffectsLivingOnly
(@lvl 11): DrainLife 11 to 23
(@lvl 21): DrainLife 14 to 26 |
11 |
1 |
dancing blades |
(Area Attack)
Cap: 20 -- Damage(-MR) 21 to 38+(2*lvl)
(@lvl 11): Damage(-MR) 21 to 60
(@lvl 20): Damage(-MR) 21 to 78 |
(Area Attack)
Cap: 20 -- Damage(-MR) 21+(0.5*lvl) to
38+(3*lvl)
(@lvl 11): Damage(-MR) 26 to 71
(@lvl 20): Damage(-MR) 31 to 98 |
12 |
1 |
speed |
Speed +85, RemovesSpells(slow, song
of lethargy, solid fog, solid fog, slow, way of the mantis, winged
sandals, green potion), for 20 rounds |
no change |
13 |
1 |
sunbolt |
Cap: 22 -- Damage(-MR) 30 to 18+(2.5*lvl)
(@lvl 13): Damage(-MR) 30 to 50
(@lvl 22): Damage(-MR) 30 to 73 |
Cap: 25 -- Damage(-MR) 30+(0.5*lvl) to 18+(3.5*lvl)
(@lvl 13): Damage(-MR) 36 to 64
(@lvl 22): Damage(-MR) 41 to 95
(@lvl 25): Damage(-MR) 42 to 106 |
14 |
1 |
vulnerability |
Cap: 25 -- AC -8, M.R. -10, EvilInCombat, for 1+(4*lvl) rounds |
no change |
14 |
1 |
confusion |
Confusion +25, EvilInCombat, for 10 rounds |
no change |
15 |
3 |
sleep |
Cap: 30 -- Confusion +100, EvilInCombat, for 1+(0*lvl) rounds |
no change |
15 |
1 |
frenzy |
Cap: 30 -- MaxDamage 0+(0.2*lvl), Crits 0+(0.2*lvl),
Dodge -5, AC -5, Accuracy 0+(0.2*lvl), DR +5, RemovesSpells(song of
battle, mass frenzy), for 1+(2*lvl) rounds |
no change |
15 |
1 |
fireball |
(Area Attack)
Cap: 23 -- Damage(-MR) 33 to 45+(3*lvl)
(@lvl 15): Damage(-MR) 33 to 90
(@lvl 23): Damage(-MR) 33 to 114 |
(Area Attack)
Cap:
28 -- Damage(-MR) 26+(1*lvl) to 40+(4*lvl)
(@lvl 15): Damage(-MR) 41 to 100
(@lvl 23): Damage(-MR) 49 to 132
(@lvl 28): Damage(-MR) 54 to 152 |
16
|
1
|
deathtouch
|
Cap: 25 -- DrainLife 25 to
18+(2*lvl), AffectsLivingOnly
(@lvl 16): DrainLife 25 to 50
(@lvl 25): DrainLife 25 to 68 |
Cap: 40 -- DrainLife 15+(1*lvl)
to 20+(2*lvl), AffectsLivingOnly
(@lvl 16): DrainLife 31 to 52
(@lvl 25): DrainLife 40 to 70
(@lvl 40): DrainLife 55 to 100 |
16 |
3 |
mana flux |
ManaRgn -100 to +150, RemovesSpells(chaos surge), for
80 rounds |
Cap: 75 -- ManaRgn -115+(1*lvl) to 140+(0.7*lvl), RemovesSpells(chaos
surge), for 70+(1*lvl) rounds
(@lvl 16): ManaRgn -99 to +150, for 86 rounds
(@lvl 75): ManaRgn -40 to +190, for 145 rounds |
17
|
1
|
ice storm
|
Damage 3, Accuracy -6, EvilInCombat +10, Rfir -10, for 15 rounds |
no change |
17 |
3 |
wizard knock |
OpenDoor +100, x2 times/round |
no change |
18
|
2 |
enslave |
Enslave 0, AffectsLivingOnly,
for 60 rounds |
no
change |
19
|
3
|
solid fog
|
Speed +125, EvilInCombat, Slowness +200, RemovesSpells(speed,
song of quickness, wind of haste, way of the mantis), for 20 rounds |
EvilInCombat, Slowness +200, RemovesSpells(speed, song
of quickness, wind of haste, way of the mantis), for 20 rounds |
20
|
3
|
mass frenzy
|
Cap: 40 -- MaxDamage 0+(0.1*lvl), Crits 0+(0.1*lvl),
Dodge -5, DR +5, AC -5, Accuracy 0+(0.1*lvl), RemovesSpells(frenzy,
song of battle), for 10+(0.5*lvl) rounds
(@lvl 40): MaxDamage +4, Crits +4, Dodge -5, DR +5, AC -5, Accuracy +4,
for 30 rounds |
Cap: 46 -- MaxDamage 0+(0.1*lvl), Crits 0+(0.1*lvl),
Dodge -5, DR +5, AC -5, Accuracy 0+(0.1*lvl), RemovesSpells(frenzy,
song of battle), for 10+(0.5*lvl) rounds
(@lvl 46): MaxDamage +6, Crits +6, Dodge -5, DR +5, AC -5, Accuracy +6,
for 33 rounds |
20
|
1
|
eldritch bolt
|
Cap: 28 -- Damage(-MR)
40 to 8+(4*lvl)
(@lvl 20): Damage(-MR) 40 to 88
(@lvl 28): Damage(-MR) 40 to 120 |
Cap: 30 -- Damage(-MR) 30+(1*lvl) to 10+(5*lvl)
(@lvl 20): Damage(-MR) 50 to 110
(@lvl 28): Damage(-MR) 58 to 150
(@lvl 30): Damage(-MR) 60 to 160 |
21
|
3 |
chaos shield
|
DamageShield +10, AC +5, DR -5 to +5, for 60 rounds |
Cap: 50 -- DamageShield +10, AC +5, DR -100+(2*lvl)
to 50, for 40+(1*lvl) rounds
(@lvl 21): DamageShield +10, AC +5, DR -58 to +50, for 61 rounds
(@lvl 50): DamageShield +10, AC +5, DR 0 to +5, for 90 rounds |
22
|
3 |
wind of haste
|
Speed +80, RemovesSpells(slow, solid fog, song of lethargy),
for 20 rounds |
no change |
23
|
2
|
mana
storm
|
(Area Attack)
Cap: 32 -- Damage(-MR) 59 to 55+(5*lvl)
(@lvl 23): Damage(-MR) 59 to 170
(@lvl 32): Damage(-MR) 59 to 215 |
(Area Attack)
Cap: 33 -- Damage(-MR) 14+(2*lvl) to 60+(5*lvl)
(@lvl 23): Damage(-MR) 60 to 175
(@lvl 32): Damage(-MR) 78 to 220
(@lvl 33): Damage(-MR) 80 to 225 |
24
|
2
|
corrosion
|
Cap: 40 -- AC -8, M.R. -10, EvilInCombat, DR -5, for
1+(4*lvl) rounds |
no change |
25
|
2
|
meteor
swarm
|
Cap: 35 -- Damage(-MR) 20 to 10+(1*lvl), x4 times/round
(@lvl 25): Damage(-MR) 80 to 140
(@lvl 35): Damage(-MR) 80 to 180
|
Cap: 35 -- Damage(-MR) 10+(0.5*lvl) to 10+(1.3*lvl),
x4 times/round
(@lvl 25): Damage(-MR) 88 to 168
(@lvl 35): Damage(-MR) 112 to 224 |
26
|
3 |
mystic mist
|
Cap: 40 -- Confusion +25, EvilInCombat, for 10+(0.2*lvl)
rounds |
no change |
28
|
3 |
spirit horde
|
(Area Attack)
Cap: 50 -- Damage(-MR) 77+(0.5*lvl) to 55+(7*lvl)
(@lvl 28): Damage(-MR) 91 to 251
(@lvl 45): Damage(-MR) 100 to 370
(@lvl 50): Damage(-MR) 102 to 405 |
(Area Attack)
Cap: 45 -- Damage(-MR) 55+(2*lvl) to 55+(9*lvl)
(@lvl 28): Damage(-MR) 111 to 307
(@lvl 45): Damage(-MR) 145 to 460 |
30
|
2
|
dragonfire
|
Cap: 40 -- Damage(-MR) 100+(0.2*lvl) to -50+(10*lvl)
(@lvl 30): Damage(-MR) 106 to 250
(@lvl 40): Damage(-MR) 108 to 350 |
Cap: 40 -- Damage(-MR) 100+(2*lvl) to 50+(10*lvl)
(@lvl 30): Damage(-MR) 160 to 350
(@lvl 40): Damage(-MR) 180 to 450 |
32
|
2
|
colour
spray
|
Cap: 40 -- Damage(-MR) 40+(2*lvl) to 0+(8*lvl)
(@lvl 32): Damage(-MR) 104 to 256
(@lvl 40): Damage(-MR) 120 to 320 |
Cap: 42 -- Damage(-MR) 106+(2*lvl) to 50+(10*lvl)
(@lvl 32): Damage(-MR) 170 to 370
(@lvl 40): Damage(-MR) 186 to 450
(@lvl 42): Damage(-MR) 190 to 470 |
33
|
3 |
glacial blades
|
Cap: 50 -- Damage(-MR) 70+(0.2*lvl)
to -10+(10*lvl)
(@lvl 33): Damage(-MR) 77 to 320
(@lvl 43): Damage(-MR) 79 to 420
(@lvl 50): Damage(-MR) 80 to 490 |
Cap: 43 -- Damage(-MR) 114+(2*lvl) to 50+(10*lvl)
(@lvl 33): Damage(-MR) 180 to 380
(@lvl 43): Damage(-MR) 200 to 480 |
35
|
3 |
forked lightning
|
Cap: 50 -- Damage(-MR) 40+(0.2*lvl) to 0+(5*lvl),
x2 times/round
(@lvl 35): Damage(-MR) 94 to 350
(@lvl 45): Damage(-MR) 98 to 450
(@lvl 50): Damage(-MR) 100 to 500 |
Cap: 45 -- Damage(-MR) 30+(2*lvl) to 0+(6*lvl), x2
times/round
(@lvl 35): Damage(-MR) 200 to 420
(@lvl 45): Damage(-MR) 240 to 540 |
37
|
3 |
barbed tentacles
|
Cap: 50 -- Damage(-MR) 25+(2*lvl) to 50+(8*lvl)
(@lvl 37): Damage(-MR) 99 to 346
(@lvl 47): Damage(-MR) 119 to 426
(@lvl 50): Damage(-MR) 125 to 450 |
Cap: 47 -- Damage(-MR) 72+(4*lvl) to 6+(12*lvl)
@lvl 37): Damage(-MR) 220 to 450
(@lvl 47): Damage(-MR) 260 to 570 |
38
|
3 |
shimmering mirage
|
Cap: 50 -- Dodge 5+(0.2*lvl), for 40 rounds
(@lvl 38): Dodge +14, for 40 rounds
(@lvl 50): Dodge +17, for 40 rounds |
Cap: 60 -- Dodge 5+(0.2*lvl), for 40+(1*lvl) rounds
(@lvl 38): Dodge +14, for 78 rounds
(@lvl 50): Dodge +17, for 90 rounds
(@lvl 60): Dodge +20, for 100 rounds |
40
|
2
|
blizzard
|
Cap: 52 -- Damage(-MR) 80 to 50+(5*lvl), EndCast
[freezing, (@lvl 40): Damage 4 to 10, Accuracy -15, EvilInCombat, AC
-10, for 10 rounds]
(@lvl 40): Damage(-MR) 80 to 250
(@lvl 52): Damage(-MR) 80 to 310 |
Cap: 55 -- Damage(-MR) 80+(1*lvl) to 50+(8*lvl), EndCast
[freezing, (@lvl 40): Damage 4 to 10, Accuracy -15, EvilInCombat, AC
-10, for 10 rounds]
(@lvl 40): Damage(-MR) 120 to 370
(@lvl 52): Damage(-MR) 132 to 466
(@lvl 55): Damage(-MR) 135 to 490 |
40
|
3 |
sphere of implosion
|
Cap: 50 -- Damage(-MR) 10+(3*lvl) to 30+(9*lvl)
(@lvl 40): Damage(-MR) 130 to 390
(@lvl 50): Damage(-MR) 160 to 480 |
Cap: 50 -- Damage(-MR) 40+(5*lvl) to 30+(12*lvl)
(@lvl 40): Damage(-MR) 240 to 510
(@lvl 50): Damage(-MR) 290 to 630 |
40
|
3 |
eldritch storm
|
(Area Attack)
Cap: 55 -- Damage(-MR) -30+(4*lvl) to 0+(10*lvl)
(@lvl 40): Damage(-MR) 130 to 400
(@lvl 55): Damage(-MR) 190 to 550 |
(Area Attack)
Cap: 55 -- Damage(-MR) -30+(5*lvl) to 0+(13*lvl)
@lvl 40): Damage(-MR) 170 to 520
(@lvl 55): Damage(-MR) 245 to 715 |
45
|
3 |
magma blast
|
Cap: 55 -- Damage(-MR) 3+(0.5*lvl) to 6+(2*lvl),
x6 times/round
(@lvl 45): Damage(-MR) 156 to 576
(@lvl 55): Damage(-MR) 180 to 696 |
Cap: 55 -- Damage(-MR) 5+(1*lvl) to -7+(2.5*lvl), x6
times/round
(@lvl 45): Damage(-MR) 300 to 636
(@lvl 55): Damage(-MR) 360 to 780 |
47
|
3 |
eldritch fury
|
Cap: 60 -- Damage(-MR) 40 to 10+(2*lvl), x5 times/round
(@lvl 47): Damage(-MR) 200 to 520
@lvl 60): Damage(-MR) 200 to 650 |
Cap: 65 -- Damage(-MR) 25+(1*lvl) to 5+(3*lvl), x5
times/round
(@lvl 47): Damage(-MR) 360 to 730
(@lvl 60): Damage(-MR) 425 to 925
(@lvl 65): Damage(-MR) 450 to 1000 |
47
|
3 |
chaos surge
|
Cap: 60 -- HealMana -1+(0.1*lvl) to 0+(0.1*lvl), HPRegen
-150, DR -5, M.R. +20, DamageShield +5, Shock +1446, RemovesSpells(mana
flux), for 80 rounds
(@lvl 47): HealMana +2 to +5
(@lvl 60): HealMana +3 to +7 |
Cap: 69 -- HealMana -1+(0.1*lvl) to 0+(0.1*lvl), HPRegen
-150, DR -5, M.R. +20, DamageShield +5, Shock +1446, RemovesSpells(mana
flux), for 80 rounds
(@lvl 47): HealMana +2 to +5
(@lvl 60): HealMana +3 to +7
(@lvl 69): HealMana +4 to +8 |
50
|
3
|
comet
|
Cap: 65 -- Damage(-MR) 0+(1*lvl) to 0+(5*lvl), GoodOnly,
x3 times/round
(@lvl 50): Damage(-MR) 150 to 750
(@lvl 65): Damage(-MR) 195 to 975 |
Cap: 85 -- Damage(-MR) 0+(2*lvl) to 20+(5*lvl), GoodOnly,
x3 times/round
(@lvl 50): Damage(-MR) 300 to 810
(@lvl 65): Damage(-MR) 390 to 1035
(@lvl 85): Damage(-MR) 510 to 1335 |
50
|
3 |
prismatic beam
|
Cap: 65 -- Damage(-MR) -5+(3*lvl) to -10+(14*lvl),
EndCast [pris effect, EndCast [{yellow beam,
Slowness +200, Accuracy -10, for 10 rounds} OR {violet
beam, Confusion +15, EvilInCombat,
for 10 rounds} OR {black beam,
Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly,
for 10 rounds} OR {red
beam, MaxDamage -5 to -1, Accuracy -5 to -1, for 10
rounds} OR {green beam, Poison 10 to 18,
for 10 rounds}]], NeutralOnly
(@lvl 50): Damage(-MR) 145 to 690
(@lvl 65): Damage(-MR) 190 to 900 |
Cap: 85 -- Damage(-MR) -20+(7*lvl) to 90+(15*lvl),
EndCast [pris effect, EndCast [{yellow beam,
Slowness +200, Accuracy -10, for 10 rounds} OR {violet
beam, Confusion +15, EvilInCombat,
for 10 rounds} OR {black beam, Illu
-500 to -100, AC -10, Accuracy -15, EvilInCombat, AffectsLivingOnly,
for 10 rounds} OR {red
beam, MaxDamage -5 to -1, Accuracy -5 to -1, for 10
rounds}]], NeutralOnly
(@lvl 50): Damage(-MR) 330 to 840
(@lvl 65): Damage(-MR) 435 to 1065
(@lvl 85): Damage(-MR) 575 to 1365 |
50
|
3 |
necromantic bolt
|
Cap: 65 -- Damage(-MR) 30+(2*lvl) to 50+(10*lvl),
EvilOnly, AffectsLivingOnly, EndCast [nebo secondary, (@lvl 0): DrainLife
0 to -20, AffectsLivingOnly]
(@lvl 50): Damage(-MR) 130 to 550, EndCast
[nebo secondary, (@lvl 50): DrainLife 15 to 130]
(@lvl 65): Damage(-MR) 160 to 700, EndCast
[nebo secondary, (@lvl 65): DrainLife 20 to 175] |
Cap: 85 -- Damage(-MR) 50+(6*lvl) to 100+(13*lvl),
EvilOnly, AffectsLivingOnly, EndCast [nebo secondary, (@lvl 50): DrainLife
15 to 130, AffectsLivingOnly]
(@lvl 50): Damage(-MR) 350 to 750, EndCast
[nebo secondary, (@lvl 50): DrainLife 15 to 130]
(@lvl 65): Damage(-MR) 440 to 945, EndCast
[nebo secondary, (@lvl 65): DrainLife 20 to 175]
(@lvl 85): Damage(-MR) 560 to 1205, EndCast
[nebo secondary, (@lvl 65): DrainLife 20 to 175] |
50
|
3
|
chain lightning
|
(Area Attack)
Cap: 65 -- Damage(-MR) 70+(4*lvl) to 75+(9*lvl), GoodOnly
(@lvl 50): Damage(-MR) 270 to 525
(@lvl 65): Damage(-MR) 330 to 660 |
(Area Attack)
Cap: 85 -- Damage(-MR) 70+(5*lvl) to 75+(12*lvl), GoodOnly
(@lvl 50): Damage(-MR) 320 to 675
(@lvl 65): Damage(-MR) 395 to 855
(@lvl 85): Damage(-MR) 495 to 1095 |
50
|
3
|
prismatic blast
|
(Area Attack)
Cap: 65 -- Damage(-MR) 0+(4*lvl) to -50+(10*lvl), EndCast [pris effect,
EndCast [{yellow wave, (@lvl 50): Slowness
+200, Accuracy -10, for 5 rounds} OR {violet wave,
(@lvl 50): Confusion +15, EvilInCombat, for 5 rounds} OR {black
wave, (@lvl 50): Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat,
AffectsLivingOnly, for 5 rounds} OR {red wave,
(@lvl 50): MaxDamage -5 to -1, Accuracy -5 to -1, for 5 rounds} OR {green
wave, (@lvl 50): Poison 10 to 18, for 5 rounds}]], NeutralOnly
(@lvl 50): Damage(-MR) 200 to 450
(@lvl 65): Damage(-MR) 260 to 600
|
(Area Attack)
Cap: 85 -- Damage(-MR) 75+(5*lvl) to 0+(13*lvl), EndCast [pris effect, EndCast
[{yellow wave, (@lvl 50): Slowness +200,
Accuracy -10, for 5 rounds} OR {violet wave,
(@lvl 50): Confusion +15, EvilInCombat, for 5 rounds} OR {black
wave, (@lvl 50): Illu -500 to -100, AC -10, Accuracy -15, EvilInCombat,
AffectsLivingOnly, for 5 rounds} OR {red wave,
(@lvl 50): MaxDamage -5 to -1, Accuracy -5 to -1, for 5 rounds}]], NeutralOnly
(@lvl 50): Damage(-MR) 325 to 650
(@lvl 65): Damage(-MR) 400 to 845
(@lvl 85): Damage(-MR) 500 to 1105 |
50
|
3 |
hellstorm
|
(Area Attack)
Cap: 65 -- Damage(-MR) 30+(4*lvl) to 75+(10*lvl),
EvilOnly
(@lvl 50): Damage(-MR) 230 to 575
(@lvl 65): Damage(-MR) 290 to 725 |
(Area Attack)
Cap: 85 -- Damage(-MR) 30+(6*lvl) to 75+(13*lvl), EvilOnly
(@lvl 50): Damage(-MR) 330 to 725
(@lvl 65): Damage(-MR) 420 to 920
(@lvl 85): Damage(-MR) 540 to 1180 |
50
|
3
|
manashield
|
Cap: 50 -- DR +5, AC +15, GoodOnly,
Dodge +15, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl)
rounds
(@lvl 50): for 55 rounds
|
Cap: 85 -- M.R. +20, DR
+5, AC +20, GoodOnly,
Dodge +15, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl)
rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds |
50
|
3
|
protective shell
|
Cap: 50 -- DR +5, AC +20, NeutralOnly,
M.R. +30, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl)
rounds
(@lvl 50): for 55 rounds
|
Cap: 85 -- DR +5, AC +20, NeutralOnly,
M.R. +30, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl)
rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds |
50
|
3
|
bladed sphere
|
Cap: 50 -- Shock +2879, DR +5, DamageShield +15, EvilOnly,
AC +20, RemovesSpells(mageshield, ethereal shield), for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds |
Cap: 85 -- M.R. +10, Shock +2879, DR +5, DamageShield
+15, EvilOnly, AC +20, RemovesSpells(mageshield, ethereal shield),
for 5+(1*lvl) rounds
(@lvl 50): for 55 rounds
(@lvl 85): for 90 rounds |
Back to Top
|
LVL
|
Magery
LVL |
Spell |
Before
|
After
|
1
|
1 |
harm
|
Cap: 6 -- Damage(-MR) 4 to 13+(1*lvl), AffectsLivingOnly
(@lvl 1): Damage(-MR) 4 to 14
(@lvl 6): Damage(-MR) 4 to 19
|
Cap: 9 -- Damage(-MR) 4+(1*lvl)
to 13+(1*lvl), AffectsLivingOnly
(@lvl 1): Damage(-MR) 5 to 14
(@lvl 6): Damage(-MR) 10 to 19
(@lvl 9): Damage(-MR) 13 to 22 |
1
|
1 |
minor healing
|
Cap: 10 -- Heal 2+(0.33*lvl) to
8+(0.67*lvl), AffectsLivingOnly
|
no change |
2
|
1 |
bless
|
Cap: 20 -- Accuracy -6, EvilInCombat +5, RemovesSpells(bless,
chant), for 40+(5*lvl) rounds
|
Cap: 20 -- Accuracy -6, EvilInCombat +5, RemovesSpells(curse, blight, chant, divine favour, greater bless, ashwood wand), for 40+(5*lvl) rounds |
2
|
1 |
curse
|
Cap: 20 -- Accuracy -6, EvilInCombat
+5, RemovesSpells(bless(14), chant(23)), for 40+(5*lvl) rounds
|
no change |
3
|
1 |
turn undead
|
Cap: 20 -- Damage 12+(1*lvl) to
15+(3*lvl), AffectsUndeadOnly
(@lvl 3): Damage 15 to 24
(@lvl 20): Damage 32 to 75
|
Cap: 21 -- Damage 12+(1*lvl) to
15+(3*lvl), AffectsUndeadOnly
(@lvl 21): Damage 33 to 78 |
4
|
1 |
spiritual hammer
|
Cap: 11 -- Damage(-MR) 4 to 14+(1*lvl)
(@lvl 4): Damage(-MR) 4 to 18
(@lvl 11): Damage(-MR) 4 to 25
|
Cap: 13 -- Damage(-MR) 5+(1*lvl)
to 14+(1*lvl)
(@lvl 4): Damage(-MR) 9 to 18
(@lvl 11): Damage(-MR) 16 to 25
(@lvl 13): Damage(-MR) 18 to 27 |
5 |
1 |
protection from evil |
ProtEvil +10, GoodOnly, for 50
rounds |
ProtEvil +10, NotEvil, for 50 rounds |
5 |
1 |
protection from good |
ProtGood +10, EvilOnly, for 50
rounds |
ProtGood +10, NotGood, for 50 rounds |
6
|
1 |
blight
|
Cap: 32 -- Accuracy -6, EvilInCombat,
RemovesSpells(chant, bless), for 40+(5*lvl) rounds
|
no change |
6
|
1 |
chant
|
Cap: 32 -- Accuracy +3, RemovesSpells(blight,
curse), for 40+(5*lvl) rounds
|
Cap: 32 -- Accuracy +3, RemovesSpells(blight, curse, bless), for 40+(5*lvl) rounds |
7
|
1 |
cure poison
|
CurePoison +8, Dispell (Poison),
RemovesSpells(dae asp poison 3, dae asp poison 2)
|
no change |
7
|
3
|
iron faith
|
Cap: 26 -- M.R. 2+(0.5*lvl), for
30 rounds
(@lvl 7): M.R. +5, for 30 rounds
(@lvl 26): M.R. +15, for 30 rounds
|
Cap: 35 -- M.R. 2+(0.5*lvl), for
30+(0.5*lvl) rounds
(@lvl 7): M.R. +5, for 33 rounds
(@lvl 26): M.R. +15, for 43 rounds
(@lvl 35): M.R. +19, for 47 rounds |
8
|
1 |
major healing
|
Cap: 30 -- Heal 6+(0.33*lvl) to
10+(1*lvl), AffectsLivingOnly
|
no change |
8
|
1 |
agony
|
Cap: 15 -- Damage(-MR) 18 to 11+(3*lvl),
AffectsLivingOnly
(@lvl 8): Damage(-MR) 18 to 35
(@lvl 15): Damage(-MR) 18 to 56
|
Cap: 18 -- Damage(-MR) 8+(1*lvl)
to 14+(2*lvl), AffectsLivingOnly
(@lvl 8): Damage(-MR) 16 to 30
(@lvl 15): Damage(-MR) 23 to 44
(@lvl 18): Damage(-MR) 26 to 50 |
9
|
1 |
greater curse
|
Accuracy -10, EvilInCombat, RemovesSpells(greater
bless), for 40 rounds
|
no change |
9
|
3
|
holy aura
|
Cap: 32 -- ProtEvil +10, GoodOnly,
for 60 rounds
|
no
change |
9
|
3
|
unholy aura
|
Cap: 32 -- ProtGood +10, EvilOnly,
for 60 rounds
|
no change |
10
|
1 |
healing rain
|
Cap: 25 -- Heal 4+(0.33*lvl) to
10+(0.5*lvl), AffectsLivingOnly
|
no change |
10
|
1 |
greater bless
|
Accuracy +6, RemovesSpells(greater
curse, bless, curse, chant, divine favour, ashwood wand), for 40
rounds
|
Cap: 30 -- Accuracy +6, RemovesSpells(greater
curse, bless, curse, chant, divine favour, ashwood wand), for 30+(2*lvl)
rounds
(@lvl 10): for 50 rounds
(@lvl 30): for 90 rounds |
10
|
2
|
annointed hands
|
Cap: 15 -- Heal 2 to 0+(1*lvl)
|
no change |
11
|
1 |
glitterdust
|
Stealth -10, EvilInCombat, for
30 rounds
|
no change |
11
|
3
|
holy armour
|
Cap: 30 -- AC 2+(0.5*lvl), NotEvil,
RemovesSpells(unholy armour, sacred bastion, hellfire shield), for
60 rounds
(@lvl 11): AC +7, for 60 rounds
(@lvl 30): AC +17, for 60 rounds
|
Cap: 40 -- AC 2+(0.5*lvl), NotEvil,
DR 2+(0.5*lvl), RemovesSpells(unholy armour, sacred bastion, hellfire
shield), for 60 rounds
(@lvl 11): AC +7, DR +0.7, for 60 rounds
(@lvl 30): AC +17, DR +1.7, for 60 rounds
(@lvl 40): AC +22, DR +2.2, for 60 rounds |
11
|
3
|
unholy armour
|
Cap: 30 -- AC 2+(0.5*lvl),
EvilOnly, RemovesSpells(holy armour, sacred bastion, hellfire shield),
for 60 rounds
(@lvl 11): AC +7, for 60 rounds
(@lvl 30): AC +17, for 60 rounds
|
Cap: 40 -- AC 2+(0.5*lvl), EvilOnly,
RemovesSpells(holy armour, sacred bastion, hellfire shield), for
60 rounds
(@lvl 40): AC +22, for 60 rounds |
12
|
1 |
blind
|
Cap: 20 -- BlindUser +1, AC -5,
Accuracy -8, EvilInCombat, AffectsLivingOnly, for 10 rounds
|
no change |
12
|
1 |
cure blindness
|
Dispell (BlindUser)
|
no change |
13
|
1 |
unholy force
|
Cap: 22 -- Damage(-MR) 18 to 24+(2*lvl),
NotGood
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 22): Damage(-MR) 18 to 68
|
Cap: 25 -- Damage(-MR)
26+(0.5*lvl) to 24+(2.5*lvl), NotGood
(@lvl 13): Damage(-MR) 32 to 56
(@lvl 22): Damage(-MR) 37 to 79
(@lvl 25): Damage(-MR) 38 to 86 |
13
|
1 |
holy force
|
Cap: 22 -- Damage(-MR) 18 to 24+(2*lvl),
NotEvil
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 22): Damage(-MR) 18 to 68
|
Cap: 25 -- Damage(-MR) 18+(0.5*lvl)
to 12+(2.5*lvl), NotEvil
(@lvl 13): Damage(-MR) 24 to 44
(@lvl 22): Damage(-MR) 29 to 67
(@lvl 25): Damage(-MR) 30 to 74 |
13
|
2
|
cure disease
|
RemovesSpells(plague,
plague, diseased, leprosy, disease, plague, disease, plague)
|
no change |
14
|
1 |
hold person
|
HoldPerson +100, EvilInCombat,
for 4 rounds
|
no change |
14
|
3
|
remove curse
|
Rcrs -1+(0.14*lvl)
|
no change |
15
|
2
|
greater healing
|
Cap: 30 -- Heal
5+(1*lvl) to 10+(2*lvl), AffectsLivingOnly
|
no change |
15
|
3
|
righteousness
|
Accuracy +6, MaxDamage
+1, Heal 1, NotEvil, RemovesSpells(zeal, divine courage, unholy
fanaticism), for 40 rounds
|
Cap: 30 -- Accuracy +6, Heal 1
to 1+(0.05*lvl), NotEvil, RemovesSpells(zeal, divine courage, unholy
fanaticism, blood ritual), for 40+(0.5*lvl) rounds
(@lvl 15): Accuracy +6, Heal 1, for 47 rounds
(@lvl 30): Accuracy +6, Heal 1 to 2, for 55 rounds |
15
|
3
|
blood ritual
|
Accuracy +6, MaxDamage
+1, Heal 1, EvilOnly, for 40 rounds
|
Cap: 30 -- Accuracy +6, MaxDamage
+1, Heal 1, EvilOnly, RemovesSpells(zeal, divine courage, unholy
fanaticism, righteousness), for 40+(0.5*lvl) rounds
(@lvl 15): Accuracy +6, MaxDamage +1, Heal 1, for 47 rounds
(@lvl 30): Accuracy +6, MaxDamage +1, Heal 1, for 55 rounds |
16
|
1 |
disrupt
|
Cap: 40 -- Damage(-MR) 30+(1*lvl)
to 52+(2*lvl), AffectsUndeadOnly
(@lvl 16): Damage(-MR) 46 to 84
(@lvl 40): Damage(-MR) 70 to 132
|
Cap: 52 -- Damage(-MR) 30+(1*lvl)
to 52+(2*lvl), AffectsUndeadOnly
(@lvl 16): Damage(-MR) 46 to 84
(@lvl 52): Damage(-MR) 82 to 156 |
16
|
2
|
control undead
|
Enslave +100, AffectsUndeadOnly,
EvilOnly, for 80 rounds
|
no change |
17
|
2
|
major healing rain
|
Cap: 30 -- Heal
8+(0.33*lvl) to 20+(1*lvl)
|
no change |
18
|
3
|
stone to flesh
|
RemovesSpells(petrification,
partial petrification, stoneskin, petrification)
|
no change |
18
|
3
|
sacrifice
|
DrainLife -60 to
-20, AffectsLivingOnly
|
DrainLife -80 to -40, AffectsLivingOnly |
19
|
2
|
divine favour
|
Accuracy +10, RemovesSpells(divine
disfavour, bless, curse, chant, greater curse), for 30 rounds
|
no change |
19
|
2
|
divine disfavour
|
Accuracy -15, EvilInCombat,
RemovesSpells(divine favour), for 30 rounds
|
no change |
20
|
1 |
godstrike
|
Cap: 28 -- Damage(-MR) 30 to 20+(3*lvl)
(@lvl 20): Damage(-MR) 30 to 80
(@lvl 28): Damage(-MR) 30 to 104
|
Cap: 30 -- Damage(-MR) 15+(1*lvl)
to 10+(4*lvl)
(@lvl 20): Damage(-MR) 35 to 90
(@lvl 28): Damage(-MR) 43 to 122
(@lvl 30): Damage(-MR) 45 to 130 |
21
|
2
|
black wind
|
BlindUser +1, EvilInCombat,
AffectsLivingOnly, Accuracy -10, AC -5, for 10 rounds
|
no change |
22
|
3
|
godheal
|
Cap: 50 -- Heal 35+(0.5*lvl) to
30+(2*lvl), AffectsLivingOnly
@lvl 50): Heal 60 to 130
|
Cap: 67 -- Heal 35+(0.5*lvl) to
30+(2*lvl), AffectsLivingOnly
(@lvl 50): Heal 60 to 130
(@lvl 67): Heal 68 to 164 |
23
|
2
|
cure paralysis
|
Freedom +100
|
no change |
24
|
3
|
greater healing
rain
|
Cap: 35 -- Heal
15+(0.5*lvl) to 35+(1*lvl)
(@lvl 35): Heal 32 to 70
|
Cap: 46 -- Heal 15+(0.5*lvl) to
35+(1*lvl)
(@lvl 35): Heal 32 to 70
(@lvl 46): Heal 38 to 81
|
25
|
1 |
zeal
|
Cap: 50 -- MaxDamage
0+(0.1*lvl), M.R. 0+(0.1*lvl), Crits 0+(0.1*lvl), Accuracy 0+(0.1*lvl),
RemovesSpells(righteousness, divine courage, unholy fanaticism),
for 10+(0.5*lvl) rounds
|
no change |
25
|
2
|
god's wrath
|
Cap: 35 -- Damage(-MR) 57 to 30+(4*lvl)
(@lvl 25): Damage(-MR) 57 to 130
(@lvl 35): Damage(-MR) 57 to 170
|
Cap: 35 -- Damage(-MR) 15+(2*lvl)
to 20+(5*lvl)
(@lvl 25): Damage(-MR) 65 to 145
(@lvl 35): Damage(-MR) 85 to 195 |
25
|
3
|
paralyze
|
HoldPerson +100, EvilInCombat,
for 4 rounds
|
no change |
30
|
2
|
divine fury
|
Cap: 40 -- Damage(-MR) 50 to -70+(9*lvl)
(@lvl 30): Damage(-MR) 50 to 200
(@lvl 40): Damage(-MR) 50 to 290
|
Cap: 40 -- Damage(-MR) 60+(2*lvl)
to 20+(9*lvl)
(@lvl 30): Damage(-MR) 120 to 290
(@lvl 40): Damage(-MR) 140 to 380 |
30
|
3
|
divine mercy
|
Cap: 55 -- Heal
25+(0.33*lvl) to 65+(0.67*lvl)
(@lvl 30): Heal 34 to 85
(@lvl 55): Heal 43 to 101
|
Cap: 52 -- Heal 25+(0.5*lvl) to
65+(1*lvl)
(@lvl 30): Heal 40 to 95
(@lvl 52): Heal 51 to 117 |
35
|
3
|
soulstrike
|
Cap: 50 -- Damage(-MR)
90 to -30+(8*lvl)
(@lvl 35): Damage(-MR) 90 to 250
(@lvl 50): Damage(-MR) 90 to 370
|
Cap: 50 -- Damage(-MR) 20+(4*lvl)
to -45+(12*lvl)
(@lvl 35): Damage(-MR) 160 to 375
(@lvl 50): Damage(-MR) 220 to 555 |
35
|
3
|
profane link
|
Cap: 50 -- ManaRgn
-25+(1*lvl) to 50+(1*lvl), HPRegen -25, EvilOnly, for 80 rounds
|
Cap: 50 -- ManaRgn -25+(1*lvl) to 50+(1*lvl), HPRegen -25, EvilOnly, for 80 rounds, RemovesSpells(serenity) |
37
|
3
|
serenity
|
Cap: 50 -- ManaRgn
-25+(1*lvl) to 50+(0.5*lvl), MaxDamage -5, GoodOnly, for 80 rounds
|
Cap: 50 -- ManaRgn -25+(1*lvl)
to 50+(0.5*lvl), MaxDamage -5, NotEvil, for 80 rounds, RemovesSpells(profane link) |
37
|
3
|
sacred bastion
|
Cap: 50 -- AC 10+(0.5*lvl),
GoodOnly, RemovesSpells(holy armour, unholy armour, crimson shard),
for 60 rounds
(@lvl 37): AC +28, for 60 rounds
(@lvl 50): AC +35, for 60 rounds
|
Cap: 70 -- AC 10+(0.5*lvl), NotEvil,
RemovesSpells(holy armour, unholy armour, hellfire shield), for 25+(1*lvl)
rounds
(@lvl 37): AC +28, for 62 rounds
(@lvl 50): AC +35, for 75 rounds
(@lvl 70): AC +45, for 95 rounds |
37
|
3
|
hellfire shield
|
Cap: 50 -- AC 0+(0.5*lvl),
EvilOnly, DamageShield +10, Shock +1145, RemovesSpells(holy armour,
unholy armour, sacred bastion), for 60 rounds
(@lvl 37): AC +18, for 60 rounds
(@lvl 50): AC +25, for 60 rounds
|
Cap: 70 -- AC 0+(0.5*lvl), EvilOnly,
DamageShield +10, Shock +1145, RemovesSpells(holy armour, unholy
armour, sacred bastion), for 25+(1*lvl) rounds
(@lvl 37): AC +18, for 62 rounds
(@lvl 50): AC +25, for 75 rounds
(@lvl 70): AC +35, for 95 rounds |
40
|
2
|
wrathful curse
|
HoldPerson +100, Mute +100, Illu
-999, Accuracy -15, Heal -2, EvilInCombat, for 7 rounds
|
no change |
40
|
3
|
merciful grace
|
Cap: 55 -- Heal
-25+(2*lvl) to 25+(3*lvl), CurePoison +100, Dispell (BlindUser)
(@lvl 40): Heal 55 to 145
(@lvl 55): Heal 85 to 190
|
Cap: 70 -- Heal -25+(2*lvl) to
25+(4*lvl), CurePoison +100, Dispell (BlindUser)
(@lvl 40): Heal 55 to 185
(@lvl 55): Heal 85 to 245
(@lvl 70): Heal 115 to 305 |
41
|
3
|
blessed vision
|
Target: Full Party Area -- Dispell (BlindUser),
GoodOnly
|
Target: Self or User -- Dispell (BlindUser), RemovesSpells(globe
of darkness, darkness hits, darkness, infernal darkness, monster
dark plague, sandstorm) |
42
|
3
|
damnation
|
Accuracy -20 to
-10, EvilInCombat +10, M.R. -11, MaxDamage -8, AC -10, Crits -9,
EvilOnly, for 10 rounds
|
no change |
45
|
3
|
soul rip
|
Cap: 55 -- Damage(-MR) 10+(2*lvl)
to -10+(10*lvl)
(@lvl 45): Damage(-MR) 100 to 440
(@lvl 55): Damage(-MR) 120 to 540
|
Cap: 65 -- Damage(-MR) 25+(5*lvl)
to -50+(14*lvl)
(@lvl 45): Damage(-MR) 250 to 580
(@lvl 55): Damage(-MR) 300 to 720
(@lvl 65): Damage(-MR) 350 to 860 |
45
|
3
|
divine courage
|
Cap: 55 -- Heal 3, Accuracy +15,
MaxDamage +3, GoodOnly, RemovesSpells(zeal, righteousness, unholy
fanaticism), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
|
Cap: 73 -- Heal 3, Accuracy +15,
MaxDamage +3, NotEvil,
RemovesSpells(zeal, righteousness, unholy fanaticism,
blood ritual), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
(@lvl 73): for 69 rounds |
45
|
3
|
unholy fanaticism
|
Cap: 55 -- MaxDamage +5, Crits
+4, Heal 1, M.R. 0, EvilOnly, RemovesSpells(zeal, righteousness,
divine courage), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
|
Cap: 73 -- MaxDamage +5, Crits
+4, Heal 1, EvilOnly, RemovesSpells(blood ritual, zeal, righteousness,
divine courage), for 40+(0.4*lvl) rounds
(@lvl 45): for 58 rounds
(@lvl 55): for 62 rounds
(@lvl 73): for 69 rounds |
47
|
3
|
curing wind
|
Cap: 60 -- Heal 40+(0.33*lvl) to
90+(0.33*lvl), GoodOnly, CurePoison +100
(@lvl 47): Heal 55 to 105
(@lvl 60): Heal 59 to 109
|
Cap: 70 -- Heal -40+(2*lvl) to
30+(2*lvl), CurePoison +100
(@lvl 47): Heal 54 to 124
(@lvl 60): Heal 80 to 150
(@lvl 70): Heal 100 to 170 |
47
|
3
|
exorcism
|
Cap: 60 -- Damage(-MR)
100+(5*lvl) to 0+(10*lvl), AffectsUndeadOnly, GoodOnly
(@lvl 47): Damage(-MR) 335 to 470
(@lvl 60): Damage(-MR) 400 to 600
|
Cap: 65 -- Damage(-MR) 100+(5*lvl)
to 200+(10*lvl), AffectsUndeadOnly
@lvl 47): Damage(-MR) 335 to 670
(@lvl 60): Damage(-MR) 400 to 800
(@lvl 65): Damage(-MR) 425 to 850 |
50
|
3
|
divine healing
|
Cap: 65 -- Heal
15+(1*lvl) to 95+(2*lvl), GoodOnly
(@lvl 50): Heal 65 to 195
(@lvl 65): Heal 80 to 225
|
Cap: 70 -- Heal 0+(3*lvl) to 0+(5*lvl),
GoodOnly
(@lvl 50): Heal 150 to 250
(@lvl 65): Heal 195 to 325
(@lvl 70): Heal 210 to 350 |
50
|
3
|
priestly benediction
|
Cap: 65 -- Heal
5+(0.1*lvl) to 7+(0.2*lvl), NeutralOnly,
for 10 rounds
(@lvl 50): Heal 10 to 17, for 10 rounds
(@lvl 65): Heal 11 to 20, for 10 rounds
|
Cap: 70 -- Heal 5+(0.14*lvl) to
7+(0.25*lvl), NeutralOnly, for 10+(0.2*lvl)
rounds
(@lvl 50): Heal 12 to 19, for 20 rounds
(@lvl 65): Heal 14 to 23, for 23 rounds
(@lvl 70): Heal 14 to 24, for 24 rounds
|
50
|
3
|
dark transfusion
|
DrainLife -200
to -80, EvilOnly, Heal 100
|
DrainLife -200
to -80, EvilOnly, Heal 200 |
50
|
3
|
exalted word
|
Cap: 65 -- Damage(-MR)
0+(0.5*lvl) to 10+(2*lvl), GoodOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 550
(@lvl 65): Damage(-MR) 160 to 700
|
Cap: 85 -- Damage(-MR) 5+(1*lvl)
to -20+(3*lvl), GoodOnly, x5 times/round
(@lvl 50): Damage(-MR) 275 to 650
(@lvl 65): Damage(-MR) 350 to 875
(@lvl 85): Damage(-MR) 450 to 1175
|
50
|
3
|
balanced word
|
Cap: 65 -- Damage(-MR) 0+(0.5*lvl)
to 0+(2*lvl), NeutralOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 500
(@lvl 65): Damage(-MR) 160 to 650
|
Cap: 85 -- Damage(-MR) 10+(1*lvl)
to -15+(3*lvl), NeutralOnly, x5 times/round
(@lvl 50): Damage(-MR) 300 to 675
(@lvl 65): Damage(-MR) 375 to 900
(@lvl 85): Damage(-MR) 475 to 1200 |
50
|
3
|
tainted word
|
Cap: 65 -- Damage(-MR) 0+(0.5*lvl)
to 20+(2*lvl), EvilOnly, x5 times/round
(@lvl 50): Damage(-MR) 125 to 600
(@lvl 65): Damage(-MR) 160 to 750
|
Cap: 85 -- Damage(-MR) 15+(1*lvl)
to -10+(3*lvl), EvilOnly, x5 times/round
(@lvl 50): Damage(-MR) 325 to 700
(@lvl 65): Damage(-MR) 400 to 925
(@lvl 85): Damage(-MR) 500 to 1225
|
50
|
3
|
angelic halo
|
Cap: 60 -- RoomIllu
0+(6*lvl), GoodOnly, for 80+(1*lvl) rounds
(@lvl 50): RoomIllu +300, for 130 rounds
(@lvl 60): RoomIllu +360, for 140 rounds
|
Cap: 80 -- RoomIllu 0+(8*lvl), GoodOnly,
ProtEvil +10, for 80+(1*lvl) rounds
(@lvl 50): RoomIllu +400, ProtEvil +10, for 130 rounds
(@lvl 60): RoomIllu +480, ProtEvil +10, for 140 rounds
(@lvl 80): RoomIllu +640, ProtEvil +10, for 160 rounds
|
50
|
3
|
balanced sight
|
Cap: 60 -- RoomIllu
+200, Percep +50, NeutralOnly, for 80+(1*lvl) rounds
(@lvl 50): for 130 rounds
(@lvl 60): for 140 rounds
|
Cap: 80 -- RoomIllu +200, Percep
+50, NeutralOnly, ProtEvil +5, ProtGood +5, for 80+(1*lvl) rounds
(@lvl 50): ProtEvil +5, ProtGood
+5, for 130 rounds
(@lvl 60): ProtEvil +5, ProtGood
+5, for 140 rounds
(@lvl 80): ProtEvil +5, ProtGood
+5, for 160 rounds |
50
|
3
|
infernal darkness
|
Cap: 60 -- Illu
-9999, EvilOnly, EvilInCombat, Accuracy -30, for 80+(1*lvl) rounds
(@lvl 60): for
140 rounds
|
Cap: 69 -- Illu -9999, EvilOnly,
EvilInCombat, Accuracy -30, ProtEvil -10, for 80+(1*lvl) rounds
(@lvl 69): ProtEvil -10,
for 149 rounds |
Back to Top
|
LVL |
|
Spell |
Before |
After |
1 |
1 |
vine strike |
Cap: 6 -- Damage(-MR) 4 to 9+(0.5*lvl)
(@lvl 1): Damage(-MR) 4 to 9
(@lvl 6): Damage(-MR) 4 to 12 |
Cap: 9 -- Damage(-MR) 5+(1*lvl)
to 14+(1*lvl)
(@lvl 1): Damage(-MR) 6 to 15
(@lvl 6): Damage(-MR) 11 to 20
(@lvl 9): Damage(-MR) 14 to 23 |
1 |
1 |
starlight |
Cap: 32 -- RoomIllu +175, for 80+(1*lvl)
rounds |
no change |
2 |
1 |
mend |
Cap: 30 -- Heal 3+(0.33*lvl) to
12+(0.5*lvl), AffectsLivingOnly |
no change |
2 |
1 |
alertness |
Percep +10, for 60 rounds -- RemovesSpells(senselessness) |
no change |
3 |
1 |
resist cold |
Cap: 20 -- Rcol 0+(1*lvl), for
70 rounds -- RemovesSpells(resist fire, resist fire, resist cold,
globe of the elements, song of the elements) |
no change |
4 |
1 |
senselessness |
Percep -10, AffectsLivingOnly,
EvilInCombat, for 40 rounds -- RemovesSpells(alertness) |
no change |
4 |
1 |
elemental chaos |
Cap: 11 -- Damage(-MR) 7 to 13+(1*lvl)
(@lvl 4): Damage(-MR) 7 to 17
(@lvl 11): Damage(-MR) 7 to 24 |
Cap: 13 -- Damage(-MR) 7+(1*lvl)
to 15+(1*lvl)
(@lvl 4): Damage(-MR) 11 to 19
(@lvl 11): Damage(-MR) 18 to 26
(@lvl 13): Damage(-MR) 20 to 28 |
5 |
1 |
resist fire |
Cap: 20 -- Rfir 0+(1*lvl), for
70 rounds -- RemovesSpells(resist cold, globe of the elements, resist
lightning, resist cold, resist fire) |
no change |
5 |
1 |
charm animal |
Enslave +100, AffectsAnimalsOnly,
for 60 rounds |
no change |
6 |
1 |
antidote |
CurePoison +8, Dispell (Poison)
-- RemovesSpells(dae asp poison 3, dae asp poison 2) |
no change |
7 |
1 |
camouflage |
Cap: 25 -- Stealth 3+(1*lvl), BSAccu
+10, for 30+(0.5*lvl) rounds |
no change |
7 |
1 |
barkskin |
Cap: 20 -- DR 10+(1*lvl), AC +5,
Rfir -25, for 40+(1*lvl) rounds -- RemovesSpells(barkskin, stoneskin,
stoneskin, glacial skin, barbskin) |
no change |
8 |
1 |
stonestrike |
Cap: 14 -- Damage(-MR) 14 to 11+(2*lvl)
(@lvl 8): Damage(-MR) 14 to 27
(@lvl 14): Damage(-MR) 14 to 39 |
Cap: 18 -- Damage(-MR) 10+(1*lvl)
to 17+(2*lvl)
(@lvl 8): Damage(-MR) 18 to 33
(@lvl 14): Damage(-MR) 24 to 45
(@lvl 18): Damage(-MR) 28 to 53 |
9 |
1 |
resist lightning |
Cap: 20 -- Rlit 1+(1*lvl), for
60 rounds -- RemovesSpells(resist lightning, globe of the elements,
song of the elements) |
no change |
10 |
1 |
poison bolt |
Cap: 17 -- Damage(-MR) 19+(0.2*lvl)
to 15+(2*lvl), EvilInCombat, EndCast [poison bite, Poison 4+(0.2*lvl),
AffectsLivingOnly, for 60 rounds], AffectsLivingOnly
(@lvl 10): Damage(-MR) 21 to 35
(@lvl 17): Damage(-MR) 22 to 49 |
Cap: 18 -- Damage(-MR) 10+(1*lvl)
to 17+(2*lvl), EvilInCombat, EndCast [poison bite, Poison 4+(0.2*lvl),
AffectsLivingOnly, for 60 rounds], AffectsLivingOnly
(@lvl 10): Damage(-MR) 20 to 37
(@lvl 17): Damage(-MR) 27 to 51
(@lvl 18): Damage(-MR) 28 to 53 |
11 |
1 |
rapid healing |
HPRegen +100, AffectsLivingOnly,
for 60 rounds -- RemovesSpells(rosewood rod, rapid healing) |
HPRegen +100, AffectsLivingOnly,
for 60 rounds -- RemovesSpells(rosewood rod, rapid healing, dark binding) |
12 |
1 |
swarm |
(Area Attack)
Cap: 20 -- Damage(-MR) 24 to 36+(2*lvl)
(@lvl 12): Damage(-MR) 24 to 60
(@lvl 20): Damage(-MR) 24 to 76 |
(Area Attack)
Cap: 20 -- Damage(-MR) 17+(0.5*lvl) to 28+(3*lvl)
(@lvl 12): Damage(-MR) 23 to 64
(@lvl 20): Damage(-MR) 27 to 88 |
13 |
1 |
burning aura |
Cap: 15 -- Damage 1+(0.2*lvl),
EvilInCombat, AC -5, DR -3, Accuracy -5, for 20 rounds |
no change |
13 |
1 |
acid jet |
Cap: 20 -- Damage(-MR) 24 to 18+(2.5*lvl)
(@lvl 13): Damage(-MR) 24 to 50
(@lvl 20): Damage(-MR) 24 to 68 |
Cap: 25 -- Damage(-MR) 26+(0.5*lvl)
to 18+(3*lvl)
(@lvl 13): Damage(-MR) 32 to 57
(@lvl 20): Damage(-MR) 36 to 78
(@lvl 25): Damage(-MR) 38 to 93 |
14 |
1 |
entangle |
HoldPerson +100, EvilInCombat,
for 4 rounds |
no change |
15 |
1 |
acid rain |
Cap: 15 -- Damage 1+(0.2*lvl), AC -5, EvilInCombat,
for 20 rounds |
no change |
15
|
3 |
regeneration
|
Cap: 40 -- Heal 2+(0.05*lvl) to
4+(0.1*lvl), for 10 rounds -- RemovesSpells(rejuvinating field)
(@lvl 15): Heal 2 to 5, for 10 rounds
(@lvl 40): Heal 4 to 8, for 10 rounds |
Cap: 50 -- Heal 2+(0.05*lvl) to
4+(0.1*lvl), for 7+(0.25*lvl) rounds -- RemovesSpells(rejuvinating
field)
(@lvl 15): Heal 2 to 5, for 10 rounds
(@lvl 40): Heal 4 to 8, for 17 rounds
(@lvl 50): Heal 4 to 9, for 19 rounds |
15
|
3 |
chaos storm
|
(Area Attack)
Cap: 23 -- Damage(-MR) 29 to 35+(3*lvl)
(@lvl 15): Damage(-MR) 29 to 80
(@lvl 23): Damage(-MR) 29 to 104 |
(Area Attack)
Cap: 29 -- Damage(-MR) 15+(1*lvl) to 20+(4*lvl)
(@lvl 15): Damage(-MR) 30 to 80
(@lvl 23): Damage(-MR) 38 to 112
(@lvl 29): Damage(-MR) 44 to 136 |
16 |
1 |
freedom |
Freedom +100 |
no change |
16
|
3 |
partial petrification
|
Speed +150, AC +5, DR +1, M.R.
+5, EvilInCombat, S.C. -5, Dodge -15, for 20 rounds |
no change |
17 |
1 |
poison cloud |
Cap: 20 -- Poison 3+(0.2*lvl),
EvilInCombat, AffectsLivingOnly, Accuracy -6, MaxDamage -3, AffectsLivingOnly,
for 40 rounds |
no change |
18 |
1 |
rotting flesh |
Damage 6, AffectsLivingOnly, EvilInCombat,
for 10 rounds |
no change |
19
|
2 |
stoneskin
|
Cap: 40 -- DR 60+(1*lvl), AC +10,
M.R. +5, ResistStone +10, for 30+(1*lvl) rounds -- RemovesSpells(barkskin,
barkskin, glacial skin, barbskin) |
no change |
20 |
1 |
blaze |
Cap: 28 -- Damage(-MR) 38 to 0+(4*lvl)
(@lvl 20): Damage(-MR) 38 to 80
(@lvl 28): Damage(-MR) 38 to 112 |
Cap: 28 -- Damage(-MR) 22+(1*lvl)
to 10+(4.5*lvl)
(@lvl 20): Damage(-MR) 42 to 100
(@lvl 28): Damage(-MR) 50 to 136 |
22
|
2 |
creeping doom
|
Cap: 35 -- Damage 4 to 4+(0.1*lvl),
Accuracy -5, AC -5, EvilInCombat, for 30+(0.6*lvl) rounds |
no change |
23
|
2 |
plasma bolt
|
Cap: 35 -- Damage(-MR) 54 to 50+(4*lvl)
(@lvl 23): Damage(-MR) 54 to 142
(@lvl 35): Damage(-MR) 54 to 190 |
Cap: 35 -- Damage(-MR) 24+(2*lvl)
to 30+(5*lvl)
(@lvl 23): Damage(-MR) 70 to 145
(@lvl 35): Damage(-MR) 94 to 205 |
24
|
2 |
maelstrom
|
(Area Attack)
Cap: 32 -- Damage(-MR) 62 to 35+(5*lvl)
(@lvl 24): Damage(-MR) 62 to 155
(@lvl 32): Damage(-MR) 62 to 195 |
(Area Attack)
Cap: 33 -- Damage(-MR) 0+(2*lvl) to 60+(4*lvl)
(@lvl 24): Damage(-MR) 48 to 156
(@lvl 32): Damage(-MR) 64 to 188
(@lvl 33): Damage(-MR) 66 to 192 |
25
|
1 |
natural prowess
|
Cap: 50 -- Accuracy 0+(0.1*lvl),
MaxDamage 0+(0.1*lvl), BsMinDmg 0+(0.1*lvl), BsMaxDmg 0+(0.1*lvl),
Crits 0+(0.1*lvl), for 10+(0.5*lvl) rounds |
no change |
25
|
3 |
mass entangle
|
HoldPerson +100, EvilInCombat,
for 4 rounds |
no change |
26
|
3 |
plague
|
Cap: 40 -- Damage 2+(0.1*lvl),
EvilInCombat, Dodge -5, MaxDamage -2, AC -5, for 40 rounds |
no change |
28
|
3 |
earthquake
|
(Area Attack)
Cap: 40 -- Damage(-MR) 91+(0.2*lvl) to 62+(6*lvl), EndCast [earthquake
hold, HoldPerson +100, EvilInCombat, for 4 rounds]
(@lvl 28): Damage(-MR) 96 to 230
(@lvl 40): Damage(-MR) 99 to 302 |
(Area Attack)
(@lvl 28): Damage(-MR) 96 to 251
(@lvl 40): Damage(-MR) 120 to 335
(@lvl 45): Damage(-MR) 130 to 370 |
29
|
3 |
globe of the elements
|
Rcol +25, Rfir +25, Rlit +25, ResistStone
+25, for 100 rounds -- RemovesSpells(resist stone, resist fire, resist
cold, resist lightning) |
no change |
30
|
3 |
earthfist
|
Cap: 40 -- Damage(-MR) 72 to -70+(9*lvl)
(@lvl 30): Damage(-MR) 72 to 200
(@lvl 40): Damage(-MR) 72 to 290 |
Cap: 40 -- Damage(-MR) 80+(2*lvl)
to 35+(9.5*lvl)
(@lvl 30): Damage(-MR) 140 to 320
(@lvl 40): Damage(-MR) 160 to 415 |
32
|
3 |
rejuvinating field
|
Cap: 40 -- Heal 1+(0.1*lvl) to
0+(0.2*lvl), for 10 rounds -- RemovesSpells(regeneration) |
no change |
32
|
3 |
nature tap
|
Cap: 50 -- ManaRgn -100+(0.5*lvl)
to 150+(1*lvl), for 100 rounds |
no change |
35
|
2 |
elemental fury
|
Cap: 50 -- Damage(-MR) 30 to 15+(2*lvl),
EndCast [elemental lightning, Damage(-MR) 30 to 15+(2*lvl), EndCast
[elemental fire, Damage(-MR) 30 to 15+(2*lvl), EndCast [elemental
ice, Damage(-MR) 30 to 15+(2*lvl)]]]
(@lvl 35): Damage(-MR) 120 to 340
(@lvl 45): Damage(-MR) 120 to 420
(@lvl 50): Damage(-MR) 120 to 460 |
Cap: 45 -- Damage(-MR) 10+(1*lvl)
to -5+(3*lvl), EndCast [elemental lightning, Damage(-MR) 10+(1*lvl)
to -5+(3*lvl), EndCast [elemental fire, Damage(-MR) 10+(1*lvl) to
-5+(3*lvl), EndCast [elemental ice, Damage(-MR) 10+(1*lvl) to -5+(3*lvl)]]]
(@lvl 35): Damage(-MR) 180 to 400
(@lvl 45): Damage(-MR) 220 to 520 |
37
|
3 |
summon stone elemental
|
Cap: 55 -- Damage(-MR) 80+(1*lvl)
to -30+(10*lvl)
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 50): Damage(-MR) 130 to 470
(@lvl 55): Damage(-MR) 135 to 520 |
Cap: 50 -- Damage(-MR) 42+(4*lvl)
to -24+(12*lvl)
(@lvl 37): Damage(-MR) 190 to 420
@lvl 50): Damage(-MR) 242 to 576 |
37
|
3 |
summon lightning elemental
|
Cap: 55 -- Damage(-MR) 80+(1*lvl)
to -30+(10*lvl)
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 50): Damage(-MR) 130 to 470
(@lvl 55): Damage(-MR) 135 to 520 |
Cap: 50 -- Damage(-MR) 42+(4*lvl)
to -24+(12*lvl)
(@lvl 37): Damage(-MR) 190 to 420
(@lvl 50): Damage(-MR) 242 to 576 |
38
|
2 |
sandstorm
|
Cap: 70 -- Damage 4+(0.02*lvl)
to 1+(0.1*lvl), Illu -9999, AC -5, Accuracy -10, Speed +125, EvilInCombat,
Slowness +200, for 7+(0.33*lvl) rounds |
no change |
40
|
3 |
summon ice elemental
|
Cap: 55 -- Damage(-MR) 80+(1*lvl)
to -30+(11*lvl)
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 50): Damage(-MR) 130 to 520
(@lvl 55): Damage(-MR) 135 to 575 |
Cap: 50 -- Damage(-MR) 42+(4*lvl)
to -24+(12*lvl)
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576 |
40
|
3 |
summon fire elemental
|
Cap: 55 -- Damage(-MR) 80+(1*lvl)
to -30+(11*lvl)
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 50): Damage(-MR) 130 to 520
(@lvl 55): Damage(-MR) 135 to 575 |
Cap: 50 -- Damage(-MR) 42+(4*lvl)
to -24+(12*lvl)
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576 |
40
|
3 |
acid tempest
|
(Area Attack)
Cap: 55 -- Damage(-MR) 80+(0.4*lvl) to 20+(7*lvl), EndCast [drenched
in acid, Damage 4 to 7, AC -10, Accuracy -15, Dodge -5, EvilInCombat,
for 20 rounds]
(@lvl 40): Damage(-MR) 96 to 300
(@lvl 55): Damage(-MR) 102 to 405 |
(Area Attack)
Cap: 70 -- Damage(-MR)
-40+(4*lvl) to -10+(12*lvl), EndCast [drenched in acid, Damage 4
to 7, AC -10, Accuracy -15, Dodge -5, EvilInCombat, for 20 rounds]
(@lvl 40): Damage(-MR) 120 to 470
(@lvl 55): Damage(-MR) 180 to 650
(@lvl 70): Damage(-MR) 240 to 830
|
45
|
3 |
ember
|
Cap: 55 -- Damage(-MR) 0+(1*lvl)
to -20+(4*lvl),
x3 times/round
(@lvl 45): Damage(-MR) 135 to 480
(@lvl 55): Damage(-MR) 165 to 600 |
Cap: 65 -- Damage(-MR) 0+(2*lvl)
to -25+(5*lvl), x3 times/round
(@lvl 45): Damage(-MR) 270 to 600
(@lvl 55): Damage(-MR) 330 to 750
(@lvl 65): Damage(-MR) 390 to 900 |
45
|
3
|
thunderclap
|
(Area Attack)
Cap: 52 -- Damage(-MR) 40 to 190+(2*lvl), EndCast% +25, EndCast [thunderstun,
Confusion 60 to 50+(1*lvl), EvilInCombat, for 3+(0.07*lvl) rounds]
(@lvl 45): Damage(-MR) 40 to 280
(@lvl 52): Damage(-MR) 40 to 294
|
(Area Attack)
Cap: 65 -- Damage(-MR) -30+(2*lvl) to 190+(2*lvl), EndCast% +25, EndCast
[thunderstun, Confusion 60 to 50+(1*lvl), EvilInCombat, for 3+(0.07*lvl)
rounds]
(@lvl 45): Damage(-MR) 60 to 280
(@lvl 52): Damage(-MR) 74 to 294
(@lvl 65): Damage(-MR) 100 to 320
|
48
|
3 |
glacial skin
|
Cap: 60 -- DR 30+(2*lvl), AC +5,
Rcol +20, Rfir -50, for 20+(1*lvl) rounds -- RemovesSpells(barkskin,
barkskin, stoneskin, barbskin) |
no change |
50
|
3 |
glacial mist
|
Cap: 50 -- Damage 0+(0.1*lvl) to
10+(0.2*lvl), Confusion +10, Slowness +100, Crits -5, Rfir +10, EvilInCombat,
GoodOnly, for 1+(0.2*lvl) rounds
(@lvl 50): Damage 5 to 20, Confusion +10, Slowness +100, Crits -5, Rfir
+10, for 11 rounds |
no change |
50
|
3
|
barbskin
|
Cap: 65 -- DamageShield 0+(0.17*lvl)
to 2+(0.2*lvl), DR +5, AC +10, Shock +2877, NeutralOnly,
for 30+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, stoneskin,
glacial skin)
(@lvl 50): DamageShield +8 to +12, DR +5, AC +10, for 80 rounds
(@lvl 65): DamageShield +11 to +15, DR +5, AC +10, for 95 rounds
|
Cap: 65 -- DamageShield 2+(0.17*lvl)
to 2+(0.2*lvl), DR +5, AC 2+(0.17*lvl) to 2+(0.2*lvl), Shock +2877, NeutralOnly,
for 30+(1*lvl) rounds -- RemovesSpells(barkskin, barkskin, stoneskin,
glacial skin)
(@lvl 50): DamageShield +10 to +12, DR +5, AC +10 to +12, for 80 rounds
(@lvl 65): DamageShield +13 to +15, DR +5, AC +13 to +15, for 95 rounds
|
50
|
3
|
spore cloud
|
Cap: 50 -- Damage 0+(0.2*lvl) to
10+(0.2*lvl), Confusion +10, Crits -5, Slowness +100, MaxDamage -5,
EvilInCombat, EvilOnly, for 1+(0.2*lvl)
rounds
(@lvl 50): Damage 10 to 20, Confusion +10, Crits -5, Slowness +100,
MaxDamage -5, for 11 rounds
|
no change
|
50
|
3 |
frozen spike
|
Cap: 65 -- Damage(-MR) -15+(3*lvl)
to 20+(12*lvl), GoodOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800 |
Cap: 85 -- Damage(-MR) -25+(6*lvl)
to -20+(15*lvl), GoodOnly
(@lvl 50): Damage(-MR) 275 to 730
(@lvl 65): Damage(-MR) 365 to 955
(@lvl 85): Damage(-MR) 485 to 1255 |
50
|
3
|
boulder
|
Cap: 65 -- Damage(-MR) -15+(3*lvl)
to 20+(12*lvl), NeutralOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800
|
Cap: 85 -- Damage(-MR) 25+(6*lvl)
to 40+(15*lvl), NeutralOnly
(@lvl 50): Damage(-MR) 325 to 790
(@lvl 65): Damage(-MR) 415 to 1015
(@lvl 85): Damage(-MR) 535 to 1315
|
50
|
3
|
inferno
|
Cap: 65 -- Damage(-MR) -15+(3*lvl)
to 20+(12*lvl), EvilOnly
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 65): Damage(-MR) 180 to 800
|
Cap: 85 -- Damage(-MR) 50+(6*lvl)
to 60+(15*lvl), EvilOnly
(@lvl 50): Damage(-MR) 350 to 810
(@lvl 65): Damage(-MR) 440 to 1035
(@lvl 85): Damage(-MR) 560 to 1335
|
50
|
3
|
close wounds
|
Cap: 60 -- Heal 0+(0.33*lvl) to
0+(1*lvl), GoodOnly
(@lvl 50): Heal 16 to 50
|
Cap: 65 -- Heal -30+(1*lvl) to
-50+(2*lvl), GoodOnly
(@lvl 50): Heal 20 to 50
(@lvl 65): Heal 35 to 80
|
50
|
3 |
earthbind
|
Cap: 50 -- HPRegen 0+(0.5*lvl)
to -15+(1*lvl), ManaRgn 0+(0.5*lvl) to -15+(1*lvl), NeutralOnly,
for 80 rounds
(@lvl 50): HPRegen +25 to +35, ManaRgn +25 to +35, for 80
rounds |
Cap: 70 -- HPRegen 0+(0.5*lvl)
to -60+(2*lvl), ManaRgn 0+(0.5*lvl) to -60+(2*lvl), NeutralOnly,
for 30+(1*lvl) rounds
(@lvl 50): HPRegen +25 to +40, ManaRgn +25 to +40, for 80
rounds
(@lvl 60): HPRegen +30 to +60, ManaRgn +30 to +60, for 90
rounds
(@lvl 70): HPRegen +35 to +80, ManaRgn +35 to +80, for 100
rounds |
50
|
3 |
CHANGED
|
Name: dark plague, Short:
dapl, Magery: Druid-3, LVL: 50, Mana: 60, Diff: -110
>>
Target: Full Attack Area -- Attack Type: Normal -- LVL Gain Cap: 60 --
Damage 0+(0.33*lvl), AC -15, MaxDamage -5, Dodge -10, EvilOnly, EvilInCombat,
for 1+(0.1*lvl) rounds
@lvl 50): Damage 16, AC -15, MaxDamage -5, Dodge -10, for 6 rounds |
Name: dark binding, Short: dbin,
Magery: Druid-3, LVL: 50, Mana: 30, Diff: -90
>> Target: Self -- Attack Type: Normal -- LVL Gain Cap: 70 -- HPRegen -50,
ManaRgn 50 to 0+(2*lvl), EvilOnly, for 30+(1*lvl) rounds -- RemovesSpells(rapid
healing)
(@lvl 50): HPRegen -50, ManaRgn +50 to +100, for 80 rounds
(@lvl 70): HPRegen -50, ManaRgn +50 to +140, for 100 rounds |
Back to Top
|
LVL |
Mage |
Druid |
Priest |
1 |
(@lvl 1): Damage(-MR)
4 to 12
(@lvl 1): Damage(-MR) 7 to 16
(@lvl 9): Damage(-MR) 15 to 24 |
(@lvl 1): Damage(-MR) 4 to 9
(@lvl 1): Damage(-MR) 6 to 15
(@lvl 6): Damage(-MR) 11 to 20
(@lvl 9): Damage(-MR) 14 to 23 |
(@lvl 1): Damage(-MR) 4 to 14
(@lvl 1): Damage(-MR) 5 to 14
(@lvl 6): Damage(-MR) 10 to 19
(@lvl 9): Damage(-MR) 13 to 22 |
4 |
(@lvl 4): Damage(-MR) 8 to 18
(@lvl 4): Damage(-MR) 12 to 21
(@lvl 11): Damage(-MR) 19 to 28
(@lvl 13): Damage(-MR) 21 to 30 |
(@lvl 4): Damage(-MR) 7 to 17
(@lvl 4): Damage(-MR) 11 to 19
(@lvl 11): Damage(-MR) 18 to 26
(@lvl 13): Damage(-MR) 20 to 28 |
(@lvl 4): Damage(-MR) 4 to 18
(@lvl 4): Damage(-MR) 9 to 18
(@lvl 11): Damage(-MR) 16 to 25
(@lvl 13): Damage(-MR) 18 to 27 |
8 |
(@lvl 8): Damage(-MR) 16 to
28
(@lvl 8): Damage(-MR) 20 to 36
(@lvl 15): Damage(-MR) 27 to 50
(@lvl 18): Damage(-MR) 30 to 56 |
(@lvl 8): Damage(-MR) 14 to 27
(@lvl 8): Damage(-MR) 18 to 33
(@lvl 14): Damage(-MR) 24 to 45
(@lvl 18): Damage(-MR) 28 to 53 |
(@lvl 8): Damage(-MR) 18 to 35
(@lvl 8): Damage(-MR) 16 to 30
(@lvl 15): Damage(-MR) 23 to 44
(@lvl 18): Damage(-MR) 26 to 50 |
13 |
(@lvl 13): Damage(-MR) 30 to
50
(@lvl 13): Damage(-MR) 36 to 64
(@lvl 22): Damage(-MR) 41 to 95
(@lvl 25): Damage(-MR) 42 to 106 |
(@lvl 13): Damage(-MR) 24 to 50
(@lvl 13): Damage(-MR) 32 to 57
(@lvl 20): Damage(-MR) 36 to 78
(@lvl 25): Damage(-MR) 38 to 93 |
(@lvl 13): Damage(-MR) 18 to 50
(@lvl 13): Damage(-MR) 32 to 56
(@lvl 22): Damage(-MR) 37 to 79
(@lvl 25): Damage(-MR) 38 to 86 |
20 |
(@lvl 20): Damage(-MR) 40 to
88
(@lvl 20): Damage(-MR) 50 to 110
(@lvl 28): Damage(-MR) 58 to 150
(@lvl 30): Damage(-MR) 60 to 160 |
(@lvl 20): Damage(-MR) 38 to 80
(@lvl 20): Damage(-MR) 42 to 100
(@lvl 28): Damage(-MR) 50 to 136 |
(@lvl 20): Damage(-MR) 30 to 80
(@lvl 20): Damage(-MR) 35 to 90
(@lvl 28): Damage(-MR) 43 to 122
(@lvl 30): Damage(-MR) 45 to 130 |
23 |
|
(@lvl 23): Damage(-MR) 54 to 142
(@lvl 23): Damage(-MR) 70 to 145
(@lvl 35): Damage(-MR) 94 to 205 |
|
25 |
(@lvl 25): Damage(-MR) 80 to
140
(@lvl 25): Damage(-MR) 88 to 168
(@lvl 35): Damage(-MR) 112 to 224 |
|
(@lvl 25): Damage(-MR) 57 to 130
(@lvl 25): Damage(-MR) 65 to 145
(@lvl 35): Damage(-MR) 85 to 195 |
30 |
(@lvl 30): Damage(-MR) 106
to 250
(@lvl 30): Damage(-MR) 160 to 350
(@lvl 40): Damage(-MR) 180 to 450 |
(@lvl 30): Damage(-MR) 72 to 200
(@lvl 30): Damage(-MR) 140 to 320
(@lvl 40): Damage(-MR) 160 to 415 |
(@lvl 30): Damage(-MR) 50 to 200
(@lvl 30): Damage(-MR) 120 to 290
(@lvl 40): Damage(-MR) 140 to 380 |
32 |
(@lvl 32): Damage(-MR) 104
to 256
(@lvl 32): Damage(-MR) 170 to 370
(@lvl 40): Damage(-MR) 186 to 450
(@lvl 42): Damage(-MR) 190 to 470 |
|
|
33 |
(@lvl 33): Damage(-MR) 77 to
320
(@lvl 33): Damage(-MR) 180 to 380
(@lvl 43): Damage(-MR) 200 to 480 |
|
|
35 |
(@lvl 35): Damage(-MR) 94 to
350
(@lvl 35): Damage(-MR) 200 to 420
(@lvl 45): Damage(-MR) 240 to 540 |
(@lvl 35): Damage(-MR) 120 to 340
(@lvl 35): Damage(-MR) 180 to 400
(@lvl 45): Damage(-MR) 220 to 520 |
(@lvl 35): Damage(-MR)
90 to 250
(@lvl 35): Damage(-MR) 160 to 375
(@lvl 50): Damage(-MR) 220 to 555 |
37 |
(@lvl 37): Damage(-MR) 99 to
346
(@lvl 37): Damage(-MR) 220 to 450
(@lvl 47): Damage(-MR) 260 to 570 |
(@lvl 37): Damage(-MR) 117 to 340
(@lvl 37): Damage(-MR) 190 to 420
@lvl 50): Damage(-MR) 242 to 576 |
|
40 |
(@lvl 40): Damage(-MR) 130
to 390
(@lvl 40): Damage(-MR) 240 to 510
(@lvl 50): Damage(-MR) 290 to 630 |
(@lvl 40): Damage(-MR) 120 to 410
(@lvl 40): Damage(-MR) 202 to 456
(@lvl 50): Damage(-MR) 242 to 576 |
|
45 |
(@lvl 45): Damage(-MR) 156
to 576
(@lvl 45): Damage(-MR) 300 to 636
(@lvl 55): Damage(-MR) 360 to 780 |
(@lvl 45): Damage(-MR) 135 to 480
(@lvl 45): Damage(-MR) 270 to 600
(@lvl 55): Damage(-MR) 330 to 750
(@lvl 65): Damage(-MR) 390 to 900 |
(@lvl 45): Damage(-MR) 100 to 440
(@lvl 45): Damage(-MR) 250 to 580
(@lvl 55): Damage(-MR) 300 to 720
(@lvl 65): Damage(-MR) 350 to 860 |
47 |
(@lvl 47): Damage(-MR) 200
to 520
(@lvl 47): Damage(-MR) 360 to 730
(@lvl 60): Damage(-MR) 425 to 925
(@lvl 65): Damage(-MR) 450 to 1000 |
|
|
50
(Good) |
(@lvl 50): Damage(-MR) 150
to 750
(@lvl 50): Damage(-MR) 300 to 810
(@lvl 65): Damage(-MR) 390 to 1035
(@lvl 85): Damage(-MR) 510 to 1335 |
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 275 to 730
(@lvl 65): Damage(-MR) 365 to 955
(@lvl 85): Damage(-MR) 485 to 1255 |
(@lvl 50): Damage(-MR) 125 to 550
(@lvl 50): Damage(-MR) 275 to 650
(@lvl 65): Damage(-MR) 350 to 875
(@lvl 85): Damage(-MR) 450 to 1175 |
50
(Neutral)
|
(@lvl 50): Damage(-MR) 145
to 690
(@lvl 50): Damage(-MR) 330 to 840
(@lvl 65): Damage(-MR) 435 to 1065
(@lvl 85): Damage(-MR) 575 to 1365 |
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 325 to 790
(@lvl 65): Damage(-MR) 415 to 1015
(@lvl 85): Damage(-MR) 535 to 1315 |
(@lvl 50): Damage(-MR) 125 to 500
(@lvl 50): Damage(-MR) 300 to 675
(@lvl 65): Damage(-MR) 375 to 900
(@lvl 85): Damage(-MR) 475 to 1200 |
50
(Evil) |
(@lvl 50): Damage(-MR) 130
to 550,
EndCast [nebo secondary, (@lvl 50): DrainLife 15 to 130]
(@lvl 50): Damage(-MR) 350 to 750,
EndCast [nebo
secondary, (@lvl 50): DrainLife 15 to 130]
(@lvl 65): Damage(-MR) 440 to 945,
EndCast [nebo secondary, (@lvl
65): DrainLife 20 to 175]
(@lvl 85): Damage(-MR) 560 to 1205,
EndCast [nebo secondary, (@lvl
65): DrainLife 20 to 175]
|
(@lvl 50): Damage(-MR) 135 to 620
(@lvl 50): Damage(-MR) 350 to 810
(@lvl 65): Damage(-MR) 440 to 1035
(@lvl 85): Damage(-MR) 560 to 1335 |
(@lvl 50): Damage(-MR) 125 to 600
(@lvl 50): Damage(-MR) 325 to 700
(@lvl 65): Damage(-MR) 400 to 925
(@lvl 85): Damage(-MR) 500 to 1225 |
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Area
Spell
Damage Comparison
|
LVL
|
Mage
|
Druid
|
11
|
(@lvl 11): Damage(-MR) 26 to 71
(@lvl 20): Damage(-MR) 31 to 98
|
|
12 |
|
(@lvl 12): Damage(-MR) 23 to 64
(@lvl 20): Damage(-MR) 27 to 88 |
15
|
(@lvl 15): Damage(-MR) 41 to 100
(@lvl 23): Damage(-MR) 49 to 132
(@lvl 28): Damage(-MR) 54 to 152
|
(@lvl 15): Damage(-MR) 30 to 80
(@lvl 23): Damage(-MR) 38 to 112
(@lvl 29): Damage(-MR) 44 to 136
|
23
|
(@lvl 23): Damage(-MR) 60 to 175
(@lvl 32): Damage(-MR) 78 to 220
(@lvl 33): Damage(-MR) 80 to 225
|
|
24 |
|
(@lvl 24): Damage(-MR) 48 to 156
(@lvl 32): Damage(-MR) 64 to 188
(@lvl 33): Damage(-MR) 66 to 192 |
28
|
(@lvl 28): Damage(-MR) 111 to 307
(@lvl 45): Damage(-MR) 145 to 460
|
(@lvl 28): Damage(-MR) 96 to 251
(@lvl 40): Damage(-MR) 120 to 335
(@lvl 45): Damage(-MR) 130 to 370
|
40
|
@lvl 40): Damage(-MR) 170 to 520
(@lvl 55): Damage(-MR) 245 to 715
|
(@lvl 40): Damage(-MR) 120 to 470
(@lvl 55): Damage(-MR) 180 to 650
(@lvl 70): Damage(-MR) 240 to 830
|
50
(Good)
|
(@lvl 50): Damage(-MR) 320 to 675
(@lvl 65): Damage(-MR) 395 to 855
(@lvl 85): Damage(-MR) 495 to 1095
|
|
50
(Neutral)
|
(@lvl 50): Damage(-MR) 325 to 650
(@lvl 65): Damage(-MR) 400 to 845
(@lvl 85): Damage(-MR) 500 to 1105
|
|
50
(Evil)
|
(@lvl 50): Damage(-MR) 330 to 725
(@lvl 65): Damage(-MR) 420 to 920
(@lvl 85): Damage(-MR) 540 to 1180
|
|
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