#### | NNNN | NNNN | NNNN | NNNN | NNNN | NNNN | NNNN |
NNNN | NNNN | NNNN | NNNN | NNNN | NNNN | NNNN | NNNN |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD | DDDD |
DDDD | DDDD | DDDD | 0000 | 0000 | 0000 | 0000 | 0000 |
0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
0000 | MAX | 0000 | 0000 | M1 | M2 | M3 | M4 |
0000 | 0000 | 0000 | 0000 | 0000 | 0000 | EN | LVL |
MIN | BD | CT | 0000 | DF | 0000 | AA | DU |
CLA | UNK | 0000 | MT | F1 | F2 | F3 | F4 |
0000 | 0000 | 0000 | 0000 | 0000 | 0000 | CM | 0000 |
MNA | MAX | 0000 | 0000 | 0000 | SHRT | NAME | 0000 |
0000 | 0000 | 0000 | 0000 |
Code | Key |
#### | WCC Number |
NN | Spell Name |
DD | Description Text |
MAX | Max Level |
M# | Modifier for coresponding Flag |
EN | Energy consumed |
LV | Min Level |
MIN | Min Damage |
BD | Base to Max Damage |
CT | Cast Type (Per Round, Immediate, etc.) |
DF | Difficulty |
CLA | Classification/Sphere |
UNK | Unknown Variable (In most attack spells this is either 3 or 5) |
MT | Magic Type |
F# | Flag |
CM | Cast Message |
MNA | Mana Cost |
MAX | Max Damage Modifier, First byte is how much to add to base to max damage, second byte is multiply or divide by level (ie. 0101 = BD + 1*LVL, 0201 = BD + 2*LVL, 0200 + BD + 2/LVL) |
SHRTNAME | 4 letter cast name (mmis) |