#### NNNN NNNN NNNN NNNN NNNN NNNN NNNN
NNNN NNNN NNNN NNNN NNNN NNNN NNNN NNNN
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 MAX 0000 0000 M1 M2 M3 M4
0000 0000 0000 0000 0000 0000 EN LVL
MIN BD CT 0000 DF 0000 AA DU
CLA UNK 0000 MT F1 F2 F3 F4
0000 0000 0000 0000 0000 0000 CM 0000
MNA MAX 0000 0000 0000 SHRT NAME 0000
0000 0000 0000 0000

Code Key
#### WCC Number
NN Spell Name
DD Description Text
MAX Max Level
M# Modifier for coresponding Flag
EN Energy consumed
LV Min Level
MIN Min Damage
BD Base to Max Damage
CT Cast Type (Per Round, Immediate, etc.)
DF Difficulty
CLA Classification/Sphere
UNK Unknown Variable (In most attack spells this is either 3 or 5)
MT Magic Type
F# Flag
CM Cast Message
MNA Mana Cost
MAX Max Damage Modifier, First byte is how much to add to base to max damage, second byte is multiply or divide by level (ie. 0101 = BD + 1*LVL, 0201 = BD + 2*LVL, 0200 + BD + 2/LVL)
SHRTNAME 4 letter cast name (mmis)