MP# 0000 RM# 0000 NNNN NNNN NNNN NNNN
NNNN NNNN NNNN NNNN NNNN NNNN NNNN NNNN
NNNN NNNN NNNN NNNN NNNN NNNN NNNN NNNN
NNNN NNNN NNNN NNNN NNNN NNNN NNDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD DDDD
DDDD DDDD DDDD DDDD DDDD DDDD DDDD THE
ANSI MAP CALLD WITH ? MAP 0000 NRTH 0000
STH 0000 EAST 0000 WEST 0000 NE 0000
NW 0000 SE 0000 SW 0000 UP 0000
DOWN 0000 NF SF EF WF NEF NWF
SEF SWF UPF DNF NM 0000 SM 0000
EM 0000 WM 0000 NEM 0000 NWM 0000
SEM 0000 SWM 0000 UPM 0000 DM 0000
0000 0000 0000 NG SG EG WG NEG
NWG SEG SWG UPG DG 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 SH? SHOP 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 I1 0000
I2 0000 I3 0000 I4 0000 I5 0000
I6 0000 I7 0000 I8 0000 I9 0000
I10 0000 I11 0000 I12 0000 I13 0000
I14 0000 I15 0000 I16 0000 MI1 0000
MI2 0000 MI3 0000 MI4 0000 MI5 0000
MI6 0000 MI7 0000 MI8 0000 MI9 0000
MI10 0000 MI11 0000 MI12 0000 MI13 0000
MI14 0000 MI15 0000 MI16 0000 0000 0000
0000 0000 MG 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
MO1 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000

Code Key
#### WCC Number
MP# Map Number
RM# Room Number
NNNN Room Name
DDDD Room Description
THE ANSI MAP CALLED WITH ? MAP Kind of self explanatory, this shouldn't ever change (unless you change the silvermere map)
NRTH Room Number of the room to the North
STH Room Number of room to the South
EAST Room Number of room to the East
WEST Room Number of room to the West
NE Room Number of room to the Northeast
NW Room Number of room to the Northwest
SE Room Number of room to the Southeast
SW Room Number of room to the Southwest
UP Room Number of room to the Up
DOWN Room Number of room to the Down
NF North exit flag (see below)
SF South exit flag (see below)
EF East exit flag (see below)
WF West exit flag (see below)
NEF Norhteast exit flag (see below)
NWF Northwest exit flag (see below)
SEF Southeast exit flag (see below)
SWF Southwest exit flag
UPF Up exit flag
DNF Down exit flag
NM North exit modifier (se below)
SM South exit modifier (see below)
EM East exit modifier (see below)
WM West exit modifier (see below)
NEM Northeast exit modifier (see below)
NWM Northwest exit modifier (see below)
SEM Southeast exit modifier (see below)
SWM Southwest exit modifier (see below)
UPM Up exit modifier (see below)
DNM Down exit modifier (see below)
NG Monster assigned to guard that exit (I believe this is how regen rooms are done)
SG Monster assigned to guard that exit (I believe this is how regen rooms are done)
EG Monster assigned to guard that exit (I believe this is how regen rooms are done)
WG Monster assigned to guard that exit (I believe this is how regen rooms are done)
NEG Monster assigned to guard that exit (I believe this is how regen rooms are done)
NWG Monster assigned to guard that exit (I believe this is how regen rooms are done)
SEG Monster assigned to guard that exit (I believe this is how regen rooms are done)
SWG Monster assigned to guard that exit (I believe this is how regen rooms are done)
UPG Monster assigned to guard that exit (I believe this is how regen rooms are done)
DG Monster assigned to guard that exit (I believe this is how regen rooms are done)
SH? Not really sure what this is, but when a shop is assigned to this room, there is normally a value of 1 here
SHOP Shop number assigned to this room
I# Items sitting out in view
M# Modifier for items, a value of FFFF seems to mean ungettable
MG Monster Group associated with this room (use same chart as is on Monster info page)
MO1 First stationary monster assigned to this room, I don't know if there can be more since I haven't tested or seen any rooms with more than one