Scripting Suggestions:
Frequently Asked
(Scripting) Questions
I’m a/an ‘insert
race’ ‘insert class’ here, level whatever, what should
my rest %s be?
--Please don’t ask these questions people. I don’t know your
character inside and out. You need to determine these for yourself.
How do I set up for whatever monsters in
whichever area?
--Depending on the area, I have outlined how to set up the more confusing
areas.
How do I gain entrance to the Small Pyramid?
--Find the Nekojin Elder in the Dusty Village, and ask him everything
highlighted. Go to the Saracen Fortress and get a head. Take it to the
guard sergeant at the entrance to the pyramid and ask him ‘head’.
To gain admission to the Seeress’s room, speak with Master Trainer
Tolgard, and take his heavy box to Mia at the Silvermere Curio Shop. She’ll
give you a token to take back to him, and you’ll have permission
to see the Seeress.
How do I get a signet ring?
--To get a signet ring (to get to the Duergars), you must follow the third
evil quest. Specific instructions are available from http://www.mudcentral.com/quests/module4/m4-evilquest.html
How do I party-script the Massive Web?
--Many people have had trouble party scripting the massive web due to
the sticky threads. What you need to do is:
(Leader)
Message: Threads of webbing stick to your armour...
Response: nothing
box checked: last action failed
(Follower/s)
Message: Threads...
Response: /Leader @comeback
I have successfully scripted with as many as 3 people in the web using
that setup...it was so simple, but I don't think anyone has posted this.
Hot Spots
Hot spots consist of areas that every class can do, and
work very well. They are often the more
New Haven
Requirements: You need to be alive
Most people like to set up a script that runs to the healer and "buy
healing" when low, rather than resting. This is a good way to get
out of those low levels early on. Try to stack to level 4 or 5.
Slums
Requirements: Nothing Special
Spectacular for low level cash building. The monsters are not hard (the
bodyguards can be difficult, but a decent weapon and some decent AC will
take them down).
Cave Worm (Instant Regen)
Requirements: Light if you can’t see in the dark
This is the key place for level 6-mid teens. The instant regeneration
allows for quick gaining of massive exp. At 100 exp a pop, it can yield
a (theoretical) max of 72k/hr, however most people leave at around 25k/hr.
From Town Square: go man, south*10, west*10, north*2, bas/pick west, open
west, west, go hole, northwest, north, northeast, northwest, southwest,
northwest, west. Roam west and east only, move east before resting, run
distance of 1.
Slime Beast (Instant Regen)
Requirements: Gate toll
This is the other main instant regen monster. At 250 exp a kill, it can
yield a theoretical max of 216k/hr. Located in the darkwood forest, near
Thrag, it is key for levels 15-mid twenties. Roam northwest and southeast
only, southeast before resting, run distance of 1.
Rhudaur
Requirements: Evil, Black Serpent Key
Rhudaur is an excellent area for low-mid level scripting. Although the
Dark Monks dodge a lot, and can do some decent damage, they are non-hostile
towards evil. This means you can attack one, and then rest up, and then
attack another. Also a great place to collect cash. Watch for the Shambling
Mound.
Shadowfist Temple
Requirements: Evil, Black Serpent Key, Skeleton Key
The Shadowfist Temple has three different non-hostile monsters. Dark Apprentices,
Dark Monks, and Dark Mystics. Set Dark Apprentices to high, Dark Monks
to normal, and Dark Mystic to low. If you are running solo, around level
25 add in the dread mystic as last in attack order. This is another great
area for both experience and cash.
Salamanders
Requirements: Magma Amulet or Phoenix Feather
Salamanders is an excellent spot for anyone to make nice experience in.
Maxing out close to 300k/hr without efreeti, and around 450 with efreeti.
Small Pyramid
Requirements: Waterskins or Sunstone Wristband, Blooded
The stronghold guards of not hostile towards ALL characters. The Stronghold
sergeant is unkillable, so don't attack him. You need about 3 waterskins
or a sunstone wristband for every day you're out there, so be prepared.
To gain entrance, speak with the Nekojin Elder in the Ornate Tent. Ask
him about the Saracens, the pyramid, and everything else highlighted.
Go to the
Saracen Fort and kill a raider until he drops his head. Upon collecting
the head (1 head for each character scripting the pyramid), go to the
pyramid, and ask the sergeant "head". You now have been granted
entrance to the small pyramid. Set your rest rates high, because you can
rest with monsters in the room. Make the stronghold guards "not-hostile",
the stronghold sergeant friend and attack all enemies.
Mithril Mines
Requirements: Magic-2 Weapon, mine pass and a light source if needed
If you are using Megamud, before looping the Mithril Mines, make sure
to go into game data/paths/find the mithril mines loop (normally dmmiloop.mp)
and click modify/edit/select-all/relearn room. This will prevent you from
possibly entering the Diamond Mines which was recently added off the Mithril
Mines. The Mithril Mines can either be very easy, or very difficult. You
basically need a Magic-2 or better. The Winged Demon and Brain Eaters
are your worst enemies. Watch for the stun from Brain Eaters. Set dwarf
warriors to low so you don't have too many monsters before killing the
first one that pops out from the warrior.
Duergars
Requirements: Evil (180 or higher I believe), a way to fight off poison,
and a gold signet ring (obtained on 3rd evil quest)
Watch for poison!! Evil is a definite MUST here! Usually suggested around
the mid-30's, the Duergars can be taken advantage of until the late 40's.
With a golden headdress (or cure poison), and a damage dealer, 800k can
easily be achieved. Do not attack the Duergar Lord until you are POSITIVE
your script can handle them.
Correct setup is: Duergar Lord-Friend. Captain-friend, Warrior-high/first.
If scripting in a party, make sure attack what party members attack is
OFF.
Red Dragons
Requirements: Magma Amulet or Phoenix Feather
The Dragons is not a difficult place. The old dragon’s nest (where
the adult red dragon calls home) can be done solo by a decent 40+ character.
The New Dragons Nest (where Kotar resides) is suggested for 45+. Great
for parties, this is an excellent spot. Don’t take a weapon that
does fire damage, and don’t cast fire-based spells.
Blue Dragons
Requirements: Way to get across the desert safetly.
Blue dragons is one of the more difficult dragons to script. I would recommend
it for level 55+, possibly 50+ for a warrior or paladin. The blue dragons
are located south of the scorching desert and are not difficult to get
to. Make sure when making a path that you avoid the enormous blue dragon.
Blue dragons holds well over 1mil/hr experience with the right setup.
Green Dragons
Requirements: Torch or Night Vision (if doing the area around great green
dragon), golden headdress or poison resistance helps, but is not required.
Green Dragons is an excellent place for someone with a golden headdress
or being a kang race. Green Dragons can bring in well over 1mil/hr in
experience with the proper setup.
Black Dragons
Requirements: Swamp Boots
Black Dragons is another area that is not very difficult but can bring
in a good amount of experience. I would recommend it for levels 40+. The
black dragons are located in the Misty Swamp near the black dragon. Make
sure to avoid the black dragon in your loop.
White Dragons
Requirements: Light source, glass key
White dragons would be a good area for a level 30+ druid and/or ranger.
The white dragons are not very difficult, make a custom path (or download
one) doing the western area only in the ice caverns (located near ice
sorceress) and avoid the massive white dragon. While in this area, I've
seen the experience hold steady at about 700+k/hr
Stone Giants
Requirements: Evil, Rope and Grapple
Don’t reattack. This is a very difficult spot, but it results in
excellent exp. Watch out for the shamans, they hurt bad.
Correct setup is: Stone Giant Commander-Fried (until you can handle him
consistently), Stone Giants-high, Shamans-normal, War Dogs-Low
Storm Giants
Requirements: Neutral or higher, Rope and Grapple
This is a difficult spot. It is NOT recommended as a spot if you are running
1.11K or beyond. A storm giant will always move to protect another. I
suggest making your own path and sticking to the smaller regen areas.
Correct setup is: Make sure you do not attack what other party members
attack. Do not attempt to take out the King or Commander on script.
New Worms
Requirements: Rope and Grapple to get out
This is an excellent spot to team script at about 53+. The first few levels
are purple worms, so if you can handle a bunch of them, you'll be okay.
Be careful though, they do pack quite a bite. The worms change as you
get further down into their area. They become red, purple, white and black.
Volcano
Requirements: Rope and Grapple to get there. Some keys may be required
depending on loop.
This is a nice spot if you can handle getting past the AED and have the
AC/damage to script it, as well as the resist fire desired to combat the
magma drips in certain parts.
Class-by-Class,
Level-by-Level Suggestions
Witchunter - Warrior - Paladin - Cleric
- Ranger - Warlock
15-19 Slime Beast/Dark Caverns (with cave worms)/Kobolds/Orc
Mansion/Ancient Crypt/Rhudaur/Shadowfist/Cave Worm/Gnoll Encampment
20-25 Any of the above/Wooden Passeges/Crater/Small Pyramid/Orc Barracks
26-30 Any of the above/Frozen Caverns/ShadowFist Temple/Quaggoths/Lava
Fields
31-35 Any of the above/Dark Elf City/Black Fortress/Stone Elementals/Sandbar/Salamanders
36-40 Any of the above/Stone Elementals/Old Dragons/Dark Elf Solders/Redstone
Tunnels
41-45 Any of the above/Stone Elementals/Sandbar/Mithril Mines/Dark Elf
Solders/Red Dragons
45-55 Any of the Dragons/Mithril Mines/Duergars/Royal Guards/Crimson Fortress/Oasis
55+ Any of the above/Barren Hills/Stone Giants/Ancient Galleon/Storm Giants/Any
of the Dragons/Storm Mountain/White Forest/Volcano/New Worms/Webbed Lair
(Need cure poison and recommended for 60+)
Priest - Missionary
12-17 Slums/Cave Worm/Slime Beast/Dark Caverns/Graveyard
18-25 Any of the above/Ancient Crypt/Marble Tomb
26-30 Any of the above/Gnoll Encampment/Wooden Passages/Small Pyramid
31-35 Any of the above/Icy Tunnel/Quaggoths/Stone Elementals/Nanatis
36-40 Any of the above/Mithril Mines/Wyverns/Dark-Elf Royals (minus 6
regen)
41-46 Any of the above/Duergars/Red Dragons/Sandbar/Wererats
50-55 Any of the above/Galleon/Green Dragons/Duergars/Taslois
56+ Any of the above/Galleon/Barren Hills/Stone Giants/Storm Giants
NOTE: Priests are hard to script solo. Don't get frustrated. Towards later
levels, you may find it better to team with a combat class.
Ninja - Thief - Bard - Gypsy - Mystic
12-15 Cave Worms/Slums/Slimy Sewers/Graveyard
16-19 Any of the above/Kobolds/Dark Caverns/Orc Mansion/Ancient Crypt/Slime
Beast
20-30 Any of the above/Gnoll Encampment/Frozen Caverns/Minos/Small Pyramid/Orc
Barracks
31-35 Any of the above/ShadowFist Temple/Quaggoths/Dark-Elf City
36-40 Any of the above/Salamanders/Stone Elementals
41-50 Any of the above/Mithril Mines/Royal Guards/Red Dragons/Duergars
51-55 Any of the above/Green Dragons/Sandbar/Ancient Galleon
55+ Any of the above/Any Dragons/Barren Hills/Stone Giants/Storm Giants/Any
of the Dragons/White Forest
Mage - Druid
12-16 Cave Worms/Dark Caverns/Orc Mansion
17-20 Any of the above/Orc Mansion/Kobolds/Dark Caverns
21-25 Any of the above/Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden
Passages/Elder Grove
26-30 Any of the above/Laby/small pyramid/Orc Barracks
31-40 Any of the above/Quaggoths/Frozen Caverns/Shadow Fist Temple/Sandbar/Salamanders
41-45 Any of the above/Mithril Mines/Oasis/Limestone Tunnels/Royal Guards/Dragons/Saracens
45+ Any of the above/Royals/Saracens/Massive Web
Room Scripting
Room scripting is most often used by higher level mages
and druids. Starting around level 30, you can use your room spells (spir/quak/atem/esto/hsto/etc)
to clear rooms quickly. High mana regen is a necessity, as is a flux-type
spell. The flux spells, mana flux for mages and nature tap for druids,
can be set up in MegaMud. In the Spells tab you will find a Mana Regen
field and a minimum rate per click field. Fill the Mana Regen field with
your spell (flux or ntap), and set the minimum rate to ten more than your
normal tick (normal tick + 10). Nuke if there's more than 3 enemies, and
use your highest combat spell for the remaining monsters. Works better
with meditate.
20+ Rhuduar/Orc Barracks
30+ Any of the above/Saracens/Small Pyramid/Magma Men
40+ Any of the above/Royal Guards/Saracens with Leaders
50+ Any of the above/War dog Pen/Royals/Zealots/Massive Web
55+ Any of the above/Rakshashas
Credits
From "Nity"
of MudCentral: (
link
to post )
Thanks go out to:
Biggest and the most thanks goes out to Genkaku for starting this post,
helping keep it up to date, teaching me the shortcuts, dealing with my
slow learning process and never losing his cool with me!
Lestat - Thanks for the help
The following are posts from users showing
the max exp obtained in certain areas.
Please email Nity@majormud.com if you have an area not listed or a fix.
Thanks!
NOTE: areas noted as 2+ chars, the exp shown is per character
Most paths people are running are found in Winterhawk's
Paths Bundle
| Storm
Fortress (no bosses) |
4,100k/hr |
| Stone Encampment
(no chieftain) |
3,400k/hr |
| Rakshasha |
2,700k/hr |
| Cracked Tunnels
(worms, no black worms) |
2,100k/hr
(from fourth level down) |
| Crimson Fortress |
2,000k/hr |
| Storm Mountain
(top third) |
2,000k/hr |
| Hill Giant Fort
and Animal Pen (with chief) |
1,800k/hr |
| White Forest |
1,700k/hr |
| Storm Mountain
(lower third) |
1,600k/hr |
| Tasloi (including
bosses) |
1,500k/hr |
| Green Dragons
(inner loop, small) |
1,400k/hr
(3 chars) |
| Hill Giant Fort
and Animal Pen (no chief) |
1,400k/hr |
| Cracked Tunnels
(all worms, no boss) |
1,300k/hr
(2 chars in party) |
| Barren Hills
(no hill giant fort) |
1,300k/hr |
| Blue Dragons |
1,200k/hr
(2 chars) |
| Ancient Galleon
(with boss) |
1,200k/hr |
| Black Dragons |
1,100k/hr |
| White Dragons
(no boss) |
1,100k/hr |
| Red Dragons (old
and new) |
1,000k/hr |
| Duergars
(with Lord) |
975k/hr |
| Volcano |
840k/hr
(need picklocks, keys, or high strength to bash doors) |
| Saracens |
605k/hr (entrance hall) |
| Scarecrows |
550k/hr |
| Sandbar with
King Crab |
520k/hr |
| Dark-elf soldiers/Dungeon/Master
Torturer/Captain of the guard/Town regen rooms |
500k/hr |
| Great Pyramid
(top level, before pharaoh) |
500k/hr |
| Mithril Mines |
500k/hr |
| Sandbar |
410k/hr |
| Salamanders |
400k/hr (with efreeti) |
| White Corridor
(black diamonds) |
400k/hr |
| Dark-elf Soldiers
Quarters |
350k/hr |
| Salamanders |
300k/hr (no efreeti) |
| Dark-elf Training
Grounds |
250k/hr |
| Shadowfist |
185k/hr |
| Slime Beast Regen |
180k/hr |
| Rhuduar (money
changer loop) |
128k/hr |
| Frozen Caverns |
80k/hr
(no yeti) |
| Gnolls |
75k/hr
(with chieftan) |
| Cave Worm Regen |
75k/hr |
| Graveyard |
25k/hr |
| Mansion |
25k/hr |
| |
|
| VERY
HARD AREAS |
|
| Storm Fortress
(including bosses) |
5,600k/hr |
| Webbed Lair (solo) |
2,200k/hr |
| Webbed Lair (party) |
1,300k/hr (3 chars) |
| |
|
From
MMB:
Best spots to script your character...
Levels 1-4
All Classes - head on over to the newheaven arena and duke it out. Stack
a level to 4 if you can before moving on.
Levels 5-9
All Classes - Sewers/Cave Worm/Graveyard/Slimy Sewers
Levels 9-12
All Classes - Same as above
Priest - mummy and stack to 12 lvl if you can
By Class
Warrior/Witchunter/Cleric/Paladin/Ranger
lvl 12-14 Cave Worms/Dark Caverns/Kobolds
lvl 15-19 Dark Caverns/Kobolds/Orc Mansion/Ancient Crypt/Rhudaur
lvl 20-25 Gnoll Encampment/Wooden Passeges/Ancient Crypt/Rhudaur/Crater/Small
pyramid/Orc Barrick
lvl 26-30 Orc Barrick/Frozen Caverns/Shadow Fist Temple/Quaggoths/Rhudaur/Small
pyramid
lvl 31-35 Quaggoths/Shadow Fist Temple/Frozen Caverns/Dark Elf City/Black
Fortress
lvl 36-40 Quaggoths/Black Fortress/Stone Elementals/Salamanders/Lava Fields/Dark
Elf Castle-(Dark- Elf Solders)
lvl 41-45 Stone Elementals/Salamanders/giant crabs (sandbar)/Mithril Mines/Dragons/Dark
Elf Castle-(Dark Elf Solders)
lvl 45-55 Dragons/Mithril Mines/Duergars/Royal Guards/Oasis/Limestone
Tunnels
lvl 55+ Hill Giants/Stone Giants/Storm Giants
(note: Stone Giants are great for Evil only because they
only attack when being attacked, Nonhostile for evils) Also may want to
try it in groups until you get to lvl 60+
Paladin/Cleric/Ranger
lvl 36-40 Quaggoths/Black Fortress/Stone Elementals/Salamanders/Lava Fields/Dark
Elf Castle-(Dark- Elf Solders)/Tasloi Village
lvl 41-45 Stone Elementals/Salamanders/giant crabs (sandbar)/Tasloi Village/Mithril
Mines/Dragons/Dark Elf Castle-(Dark Elf Solders)
lvl 45-55 Dragons/Tasloi Village/Mithril Mines/Duergars/Royal Guards/Oasis/Limestone
Tunnels
lvl 55+ Hill Giants/Stone Giants/Storm Giants
(note: Stone Giants are great for Evil only because they only attack when
being attacked, Nonhostile for evils) Also may want to try it in groups
until you get to lvl 60+
Priest
lvl 12-17 Slums/CaveWorms
lvl 18-25 Ancient Crypt/Marble Tomb
lvl 26-30 Ancient Crypt/Marble Tomb/Gnoll Encampment/Wooden Passages/small
pyramid
lvl 31-35 Icy Tunnel/Ancient Crypt/Gnoll Encampment/Wooden Passages/Shadow
Fist/Small pyramid
lvl 36-40 Icy Tunnel/Shadow Fist Temple
lvl 41-52 Icy Tunnel/Shadow Fist Temple/Dragons/Duergars/Mithril Mines/Wererats
Missionary
lvl 12-18 Cave Worms/Dark Caverns/Kobolds
lvl 19-25 Gnoll Encampment/Wooden Passages/Laby/Orc Barrick
lvl 26-30 Orc Barrick/Gnoll Encampment/Wooden Passages/Frozen Caverns/small
pyramid
lvl 31-40 Quaggoths/Stone Elementals/Salamanders/small pyramid
lvl 41-52 Salamanders/Stone Elementals/Quaggoths/Royal Guards/Mithril
Mines/Oasis
Mage/Druid
lvl 12-16 Cave Worms/Dark Caversn/Orc Mansion
lvl 17-20 Orc Mansion/Kobolds/Dark Caverns
lvl 21-25 Gnoll Encampment/Orc Mansion/Dark Cavern/Wooden Passages/Elder
Grove
lvl 26-30 Gnoll Encampment/Wooden Passages/Laby/small pyramid/Orc Barrick
lvl 31-40 Quaggoths/Frozen Caverns/Shadow Fist Temple/Lava Fileld/Salamanders/small
pyramid
lvl 41-45 Mithril Mines/Salamanders/Oasis/Limestone Tunnels/Royal Guards/Dragons
lvl 45+ Royals/Saracens/Massive Web
lvl 50+ War dog Pen/Royals/Saracens/Massive Web
Room Scripting
lvl 38+ Orc barrick/Small pyramid
lvl 43+ Saracens/Royal Guards
lvl 47+ Massive Web/Saracens
lvl 50+ War dog Pen/Massive Web/Saracens/Royals
Mystic/Ninja
lvl 12-15 Cave Worms/Slums/Slimy Sewers
lvl 16-19 Kobalds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt
lvl 20-30 Gnoll Encampment/Dark Caverns/Frozen Caverns/Minos/small pyramid/Orc
Barrick
lvl 31-35 Gnoll Encampment/Shadow Fist Temple/Frozen Caverns/Quaggoths/Small
pyramid/Orc Barrick
lvl 36-40 Salamanders/Stone Elementals/Quaggoths/Shadow Fist Temple/small
pyramid
lvl 41-50 Salamanders/Stone Elementals/Mithril Mines/Royal Guards/Dragons/Duergars
lvl 51-55 Royal Guards/Duergars/Mithral Mines.
lvl 55+ Hill Giants/Stone Giants/Storm Giants
(note: Stone Giants are great for Evil only because they
only attack when being attacked, Nonhostile for evils) Also may want to
try it in groups until you get to lvl 60+
Warlock/Gypsy
lvl 12-15 Cave Worms/Slums
lvl 16-19 Kobolds/Cave Worms/Dark Caverns/Orc Mansion/Ancient Crypt
lvl 20-30 Gnoll Encampment/Wooden Passages/Frozen Caverns/Elder Grove/Shadow
Fist Temple/Orc Barrick/small pyramid
lvl 31-35 Quaggoths/Frozen Caverns/Small Pyramid/Gnoll Encampment/Shadow
Fist Temple/Small pyramid
lvl 36-40 Salamanders/Stone Elementals/Quaggoths/Lava Field/Dark Elf City/Shadow
Fist Temple
lvl 41-52 Royal Guards/Mithril Mines/Salamanders/Dragons
Thief/Bard
lvl 12-14 Cave Worms/Slums
lvl 15-20 Slums/Cave Worms/Kobolds/Dark Caverns
lvl 21-30 Gnoll Encampment/Rhudaur/Shadow Fist Temple/Wooden Passages/Orc
Barrick
lvl 31-35 Shadow Fist Temple/Orc Barrick/Quaggoths/Gnoll Encampment/Rhudaur/Elder
Grove
lvl 36-40 Quaggoths/Salamanders/Stone Elementals/Lava Fields/small pyramid
lvl 41-52 Quaggoths/Salamanders/Stone Elementals/Oasis/Royal Guards/Mithril
Mines
Hot Spots
Level 1+ New Haven Arena
Level 5+ Instant Regen Cave Worm
Level 16+ Instant Regen Slime Beast
Level 20+ Orc Barrick
Level 25+ Small Pyramid, if you can survive the desert
Level 40+ Duegars