Information below contributed by "Nayr"
original site of documentation: mudcentral
       The Deed Shop is north of the Adventurer's
Guild in Silvermere. Use the deed to get the number of keys and emblems
you will need for your gang. Emblems are loyal, keys however are not,
supposedly keys will be deleted from non gang members inventory at cleanup
*untested* but they wont be removed from any vault *tested* Emblems
must in inventory at all times in the gang house or the guardians will
attack you. MegaMUD Users should make sure their gang's guardians are
set to friendly for all there chars in the gang. If a guardian is accidentally
attacked they will continue attacking on sight until cleanup. It's also
a good idea to change your emblem to auto-equip since it is loyal. Only
the owner of the gang house can STOCK, UNSTOCK and MARKUP items
in the gang house shop. The nightly tax comes out of the gang leader's
Silvermere bank account. If insufficient funds are in the bank account
the house will be repossessed along with all items in it.
Requirements: 10 Million experience in order for a gang to purchase
a gang house.
Notes:
- GangShops can only stock a max of 10 unique items and a max of 20 duplicate
items.
- All Ganghouses have a Rubbish Room for disposal of items. esp those extra
ornate keys (vault keys) you end up with
- All Guardians have these stats: 2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden,
Chaotic Evil.
R e
d H
o u
s e
         This parchment is the deed for the red
house, which is nestled comfortably in the slums, south of Silvermere proper.
Proper directions for this house would start at the shadowy healer, then go south
once and west once, then south four paces, then follow the path east. The first
north you come to will be this wonderful beauty. It is well guarded and sports
a resting room to soothe your wounds. USE this deed for the keys and emblem needed
for the guards. The plain key is for the front door. A tax of 150 gold is assessed
each night for the house.
Features: no Vaults, Restroom, 1 Guardian per room, 90 picklocks needed
to get in house w/out key
Guarded by: Ruby Guardian, Casts: Dragonfire (80-320 Damage on Armour),
Envelops (-6/8 hps/Rnd, 10 Rnds)
Slums
|
D G #
+ + |
-#-#-#-#-#-# G = Grungy Shop
|
# R
| | R = Rest room
#- 1
| | 1 = 1x ruby guardian
# 1-1-1
| \ / $ = red key required, or 90 picklocks
#-# #
| !
#-#-#-#-
|
#
|
O r
a n
g e
H o
u s
e
         This parchment is the deed for the orange
house, located on the edge of the slums, south of Silvermere proper. Proper directions
for this house would start at the western door, merely keep your course northerly
and it is easy to find. This wonderous house is well guarded with a resting room
and a vault for safe keeping of items. It also comes with a shop which can be
used as an extra source of revenue. USE this deed for the keys and emblem needed
for the guards. The plain key is for the front door. The deed can be used to control
the shop, and the ornate key allows entrance into the vault. A tax of 350 gold
is assessed each night for the house.
Features: Shop, one 1rm-Vault, Restroom, 2 Guardians per room, 110
picklocks needed to get in house w/out key
Guarded by: Topaz Guardian, Casts: Slow (Speed +125, Slowness +200,
20Rnds), Solid Fog (Speed +125, Slowness +200, 20 Rnds)
S = Orange gang house Shop
Slums R = Orange gang house Restroom
V = Orange gang house Vault
R-#-2 2 = 2x topaz guardian
% | |
V 2-2 % = ornate orange key required
$ I
#-S $ = orange key required, or 110 picklocks
|
#-#- I = south only
|
#
| |
-#*W-#-#-#-# W = Western Door
| |
Y e
l l
o w
H o
u s
e
         This parchment is the deed for the yellow
house, is great for the rural get away, located in the fungus forest it can be
easily reached by starting at the gate of the grand stair. Follow these paces:
Southwest, South twice, East twice, Northeast, Southeast, East, and then the house
will be to your north. It comes with a shop for commerce, two vaults and a resting
room. The plain key is for the front door. The deed can be used to control the
shop, and the ornate key allows entrance into the vault. USE the deed to retrieve
your keys. A tax of 550 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, Restroom, 2 Guardians per room, 110
picklocks needed to get in house w/out key
Guarded by: Amber Guardian, Casts: Savagely Bites (Poison 10-16 hps/Rnd,100
Rnds), Entangle (Hold Person +100, 4 Rnds)
R L = Grand Stair landing
|
# V 2 V
+ %/ \% R = Yellow gang house Restroom
# 2 2
/ \ / V = Yellow gang house Vaults
L 2
| | $ @ | S = Yellow gang house Shop
# # # S #
| / \ | |/ 2 = 2x amber guardian
#-#-# #-#-#-#
| | | \ @ = southeast only
$ = yellow key required,
Fungus Forest or 110 picklocks
% = ornate yellow key required
G r
e e
n H
o u
s e
         This parchment is the deed for the green
house, located deep in the peaceful Darkwood forest, east of Silvermere. From
the blue tower you can go through a hidden path north to a burnt stump, from there
follow the path west and south and the mansion is easy to spot. The house comes
with several well trained guards, a vault for storing your precious items, and
a resting room. USE the deed to retrieve your keys. A tax of 750 gold is assessed
each night for the house.
Features: one 1rm-Vault, 2 Guardians per room, 150 picklocks needed
to get in house w/out key
Guarded by: Emerald Guardian, Casts: Savagely Bites (Poison 10-16 hps/Rnd,
100 Rnds), Entangle (Hold Person +100, 4 Rnds)
# #-#-#-#
/ @
# # @ = GO STUMP, both ways
\ / \
2-2 # # Darkwood Forest
| |\ / \
2 # 2 # #
| % | | | 2 = 2x emerald guardian
2 V 2 # #
\ $ / | $ = green key required,
2$# # # or 150 picklocks
\| |
# # % = ornate green key required
\ \
# # V = Green gang house Vault
\ \
# #
/ \ |
# #-# #
| \
O #- To Aldreth etc
/
To Blue Tower etc
B l
u e
H o
u s
e
         This parchment is the deed for the blue
house, located just off the island north of Silvermere proper. On the main path
of the island head west and you will run into this masterfully built house. It
offers a shop, a single vault and a room to ease your wounds. It is well guarded
by the best mercenary guards. USE the deed to retrieve your keys, and use the
emblem to signal the guards that the house is yours. A tax of 900 gold is assessed
each night for the house.
Features: Shop, one 1rm-Vault, Restroom, 3 Guardians per room, 150
picklocks needed to get in house w/out key
Guarded by: Sapphire Guardian, Casts: Lightning Hits (5-20 Dmg without
armour), Forked Lightning (40-250 Dmg on armour)
% = ornate blue key required
3
/ \ V = Blue gang house Vault
3 V 3
| % | R = Blue gang house Restroom
3 R 3
| | | S = Blue Gang house Shop
3 3 3
| | | 3 = 3x sapphire guardian
3-3 3>S
$| $ = blue key required, or
#-# To Labyrinth 150 picklocks
\ /
#-# # To Mossy Caves > = east only
\ / /
s-s #-#-# s-s
/ \ | /
s-s s-s-s-s-s
/ |
# s = The Silver River
|
P P = Pier (boatman)
|
Silvermere
V i
o l
e t
H o
u s
e
         This parchment is the deed for the violet
house, found on the main path in the wonderous Darkwood forest, east of Silvermere.
Take the path from the town gates and you will find it shortly before the demolished
barricade. Inside this villa you will find a several guards to protect your vaults
as well as a shop to sell your items on the market. A tax of 1000 gold is assessed
each night for the house.
Features: Shop, one 2rm-Vault, 2 Guardians per room, 170 picklocks
needed to get in house w/out key
Guarded by: Amethyst Guardian, Casts: Confusion (Confusion +25, 10
Rnds), Solid Fog (Speed +125, Slowness +200, 30 Rnds)
2 = 2x amethyst guardian
Blue % = ornate violet key required
Tower
etc 2%V-V>2 Darkwood Forest
\ | |
# 2-2-2-2 $ = violet key required,
\ |X| or 170 picklocks
# 2 2
\ $ I I = south only
# #-S
\ | | V = Violet Gang house Vaults
#-#-#
/ \ S = Violet Gang house Shop
H #
? \
# #
/| \
Elder #-#
Grove \
#
|
D
B l
a c
k H
o u
s e
         This parchment is the deed for the black
house, found nearby the black fortress of the Blood God. Searching the weed fields,
you can find this illustrious castle of fortitude. It is almost a castle on it's
own with its great walls and expansive rooms. Inside is a very secure vault and
a room designed for curing combat rooms. A shop is provided for you right next
to the entrance so any visitors may peruse your excess items. USE the deed to
get your keys, the plain one allows entrance to the front door. A tax of 1200
gold is assessed each night for the house.
Features: Shop, one 1rm-Vault, Restroom, 3 Guardians per room, 180
picklocks needed to get in house w/out key
Guarded by: Onyx Guardian, Casts: Drain Life (Drain 2-12 hps), Spirit
Horde (77-405 Dmg on armour)
S = Black Gang house Shop
V = Black Gang house Vault
R = Black Gang house Restroom
3 = 3x onyx guardian
$ = black key needed, or 180 picklocks
% = ornate black key * = southwest only
3%V
|
Black Gang house -> 3-3-3-3-3-3
\ | / Black
3 #-3 3 Fortress
$ *
U #-S
| | |
#-#-# #-#-#-#-# #?#?#?#?#
\ | | | ? ? ? ? ? <-- Black
# # # # S # #?#?#?#?# Weed Fields
\ | + | + | ? ? ? ? ?
#-#-#-#+#-#-1-#-1-#-#-#-#-#-#+#-
| + | | | ? ? ? ? ? ?
# # # V # #?#?#?#?# 3
Dreary --> | | | ? ? ? ? ?
Village #-#-#-#-# #?#?#?#?#
S i
l v
e r
H o
u s
e
         This parchment is the deed for a mansion
of silver, found in the cleared fields just outside of Silvermere proper, this
expansive palace has the comfort of city closeness but the privacy of the outdoors.
The best guards have been hired to protect the house from burglars and scum, and
a large two room vault for your valuables. A shop is right next to the entrance
for convenience of any visitors who pass by. The plain key allows access to the
house while the ornate key allows you into the vault. USE the deed to acquire
the necessary items. A tax of 1500 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, Restroom, 3 Guardians per room, 130
picklocks needed to get in house w/out key
Guarded by: Silver Guardian, Casts: Blind (Blind User +1, Acc -8, AC
-5, 60 Rnds), Tempest (80-365 Dmg on armour)
3%V>R % = ornate silver key required
\ /
3 3 3 V = Silver Gang house Vaults
|/|\|
-# 3 3 3 S = Silver Gang house Shop
| |\ /|
S # 3 # 3 R = Silver Gang house Restroom
i | V $ |
l # S-#<3 3 = 3x silver guardian
v | |
e-# D-#-#-#-#-# Darkwood Forest
r | | | | | | |
m # #-#-#-#-#-# $ = silver key required,
e | | | | | | | or 130 picklocks
r # #-#-#-#-#-#
e | | | | | | |
-# #-#-#-#-#-#
| | | | | | | <- Cleared Fields
# #-#-#-#-#-#
| |
# W G S B L #
| | | | | | |
-#+G@M-M-M-M-M-M-M
| | | | | | | \
Darkwood
G o
l d
H o
u s
e
         This parchment is the deed for the great
house of gold found in the northeastern part of Silvermere. Found on crown street
this urban castle is two levels of majestic construction hand picked guards are
used and trained to protect the house from the refuse of the city. Keys are provided
for the house with this deed, the plain gold key unlocking the front door and
the ornate gold key giving access to the two vaults inside. Right next to the
entrance is a shop controlled by the house deed so you can set prices on whatever
items you wish to sell. USE this deed to retrieve keys for the house. A tax of
1750 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, 3 Guardians per room, 150 picklocks
needed to get in house w/out key
Guarded by: Gold Guardian, Casts: Energy Hits (10-40 Dmg without armour),
Soulstrike (90-370 Dmg on armour)
3 = 3x gold guardian
Level 1 % = ornate gold key required
3-3-3 V = Gold gang house Vaults
| | |
3 3 3 Level 2 S = Gold gang house Shop
| | |
3 U 3 V D V D,U = down/up: Level 1 <-> Level 2
\ / %|% (both rooms 3x gold guardians)
3 3
| $ | $ = gold key required, or 150 picklocks
# S-# # Silvermere
| | |
-#-3-#-#-#-1-#-Crown Street
| |
Guild Brass
W h
i t
e H
o u
s e
         The parchment deed listed here gives
ownership to the most expensive house currently built. Made from the best materials,
guarded by guardians in diamond Armour, this house is an indomitable fortress
of steel and stone with the though of keeping you safe from the outside elements.
If there were an invasion of Silvermere this place would be your best bet for
safety. The finest dwarven locksmith was hired to protect the doors, as well as
the vaults found on the second floor of this house. With a resting room and an
easy to access shop, this house is the perfect mansion for a lord or a king. USE
the deed to get the keys needed to enter the house. Give the emblem to any you
wish to have safe passage. A tax of 2000 gold is assessed each night for the house.
Features: Shop, two 1rm-Vaults, Restroom, 3 Guardians per room, 160
picklocks needed to get in house w/out key
Guarded by: Diamond Guardian, Casts: Comet (20-80 Dmg on armour), Terror
(Fear min: 60 max: 95, 10 Rnds)
Stone Street
|
#-# S = White gang house Shop
|
# V = White gang house Vault
| Silvermere
# R = White gang house Restroom
|
-#-#-#-#-#-#-Oak Street I = north only
| | |
# S # $ = white key required,
$ I | or 160 picklocks
3-3-3 #
| | | 3 = 3x diamond guardian
3 U 3 # V D V
| | | | $ | $ U = up to Level 2
3-3-3 -#-#-Noble #-#-# [3x diamond guardian]
| Street
R Level 2 D = down to Level 1
Level 1 % = ornate white key required